What is the best GB/GBC Emulator for the DS?

Discussion in 'NDS - Emulation and Homebrew' started by Shinigami Kiba, May 7, 2008.

  1. Shinigami Kiba
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    Shinigami Kiba GBAtemp Advanced Fan

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    Something that works on a G6 Lite
    I've forgotten how all the DLDI patching and stuff works cause I haven't been flashing homebrew in ages, but I'll figure it out I guess, I just need you guys to help me out and tell me what the best emulator is and one that's easy to use.
     
  2. airpirate545

    airpirate545 GBAtemp Advanced Fan

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    i use lameboy and it works great
     
  3. arctic_flame

    arctic_flame GBAtemp ATMEGA8 Fan

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    Goomba is still the best, but it's GBA software.
     
  4. Shinigami Kiba
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    Shinigami Kiba GBAtemp Advanced Fan

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    Thanks guys.
    Can either Goomba or Lameboy change the color palette of GB games so that they're all green and black like on the original big Gameboy?
     
  5. airpirate545

    airpirate545 GBAtemp Advanced Fan

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    hmmm, i know goomba can. i dont think lameboy can....
     
  6. DanTheManMS

    DanTheManMS aka Ricochet Otter

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    Lameboy and Goomba Color are your main options. I believe v0.10 of Lameboy added the green GB-like palette, while Goomba Color has had it for a while.
     
  7. Kellicros

    Kellicros GBAtemp Fan

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    I much prefer Lameboy over Goomba for the following reasons:
    1) It has savestates working perfectly.
    2) It is made for the DS(not needing a SLOT2)
    3) It loads compressed roms(.Zip, save a chump of space)
    4) It stretches and filters GB/GBC games so they look bigger on the DS.

    Lameboy allows you to switch between Green and Grey.
     
  8. m-p{3}

    m-p{3} GBAtemp Regular

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    If you only got a Slot-1 cartridge, Lameboy all the way.
     
  9. Shinigami Kiba
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    Shinigami Kiba GBAtemp Advanced Fan

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    I tried both Lameboy and Goomba, Goomba's palette is closer to the original gameboy but Lameboy's stretching of the image does wonders for a blind guy like me [​IMG] plus it seems like the better Emulator overall.

    Now, my only problem with Lameboy is that it doesn't seem to save with the in-game saves in games. I played Metroid 2, saved a couple times and the save was there until I turned off my DS, after that it was gone and slot 1 which I played on would start the game from the beginning.

    I'd prefer not using save states in games like Metroid and stuff, so guys is it just me or does Lameboy have no support for in-game saves for GB games?
     
  10. cupajoe

    cupajoe Have a cup of joe!

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    Actually, after you save in-game you have to press Y to save completely. It's not like a save state.
     
  11. Shinigami Kiba
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    Shinigami Kiba GBAtemp Advanced Fan

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    I see, so I just save at a save point and hit Y?
    Why did they do it like that? Could saves from one game make it so that saves from another don't work or something if the emulator just has one big save file, or should I just not worry about that stuff and hit Y when I save.
     
  12. Passa

    Passa Advanced Member

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    To make sure you don't forget, just hit both bumpers when you're done playing the game. This takes you back to the ROM menu but also saves the GB battery at the same time. Then turn off the DS and your save will be there on next boot.

    I think Lameboy is great (besides the occasional lag), I just wish it had link cable support over DS wifi (Pokemon Silver/Gold/Crystal link play anyone?). I'd cut off my right arm for that.
     
  13. DanTheManMS

    DanTheManMS aka Ricochet Otter

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    Saving is done with X by default, not Y. However, pressing R to see the Lameboy menu and then selecting "Exit" will update the *.sav file on your card before returning to the rom menu. I think (not sure) that "L+R" is for v0.9 and below, not v0.10 or v0.11 which have the new Lameboy menu.
     
  14. Hickeyl

    Hickeyl GBAtemp Regular

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    ditto
     
  15. Passa

    Passa Advanced Member

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    0.9? Old?

    .. there's a new version?!

    EDIT: Nice, Nutki has set up a new blog site. Shame there's no multiplayer in 0.11 though [​IMG]
     
  16. strata8

    strata8 Look! A pointless distraction!

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    over there
    Wouldn't that be hard to implement?
     
  17. Passa

    Passa Advanced Member

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    He listed it as a feature he wanted in future versions, but apparently there is no way to use ad-hoc wifi functions with the homebrew SDK?..
     
  18. DanTheManMS

    DanTheManMS aka Ricochet Otter

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    Right, ad-hoc code has always been very hacky, and the latest release of DevKitARM broke it anyway.
     
  19. warmijwilfaain

    warmijwilfaain War Mage MILF

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    Kent. lolol
    Hmm, in gpSP Kai Unofficial Test whatever release, they started to implement Ad-Hoc on the PSP... would it be as easy on the DS? Would it work in the same way?