The Beta version seemed to work flawlessly! Copied from a 120gig drive to a 160gb Kangaru, about 100gig worth of files (36 iso files). Had no issues. The progress bar even seemed to work correctly. The copy took 94 minutes. Both drives were one big WBFS partition.
AlexDP good to see you back buddy , tried to clone my 1.5TB to 1TB with 500 Games cause WBFS Manager 3.0.1 will not recognize more than 500 Game on WBFS partition !! any way it took about 2 days for the full transfer with success though the size was different from 968GB to 932GB but the games working like a charm
, another attempt was made to transfer 26 games to a backup drive to repartition the first one and games moved back and fourth with no problem
hope this help buddy keep in touch and I can beta test for you when you need to buddy , peace
if theres still a slot open for a beta tester on the direct drive to drive tests alexdp ... i have 2x500gb samsungs - i'm going to compile onto 1x1tb samsung - through sata channels
Just to add. I managed to transfer from a 500GB drive to a 300GB drive, around 150GB worth of games. The transfer went without a problem. This was under Windows 7 64bit. It took a couple of hours though.
I wouldn't mind helping beta test (if there is still a need).
WinXP Pro sp3 (multiple PC's)
2x 120 GB USB HDDs
1x 250 GB USB HDDs
(All different brands / adapters)
120+ Wii game images
2+ years experience with C#
I'm currently developing a small "no-frills" GUI in C#.
Recently grabbed some libwbfs sources from here and there, working on incorporating all the different features into one package/binary (delete bug-fix, renaming, on the fly drive to drive, etc).
Only thing I haven't found yet is the cISO format code (by hermes I think).
Any chance of attempting to support the cISO format?
The "old" drive to drive functions were not "on the fly".
Meaning that the "old" method involved extracting the game to the PC HDD from the 1st WBFS drive, and then adding it to the 2nd WBFS drive.
The new way of doing it is direct drive to drive, meaning that you won't need to first extract the game and then add the game, you will simply be reading from one drive and writing to the other.
The direct drive to drive (on the fly) method should be much faster.
There is already some source available here that has direct drive to drive (on the fly) code in it.
(Credit to calimero100582)
Stupid question: I never had enough RAM to HAVE to ask this before but tomorrow I will get my 2 6GB tripple channel DDR3 kits (12GB total ram... in tripple channel mode, baby!) and will finally be able to upgrade my 5 year old 4800+ socket 939 machine (to an i7 620).
Using the old method, would transferring a single ISO still write to disk first even though the whole thing could fit in RAM anyway? With that much RAM I'm thinking about disabling paging executive in windows and as many other tweaks I can think of to increase my HDD lifespan
i did a drive to drive 160gb with 50 games the hdd's are the same and took 9 hours and all works perfectly apart from 1 game GH3 the game works on the original but not on the clone
i am thinking of just deleting it and putting it across by itself
great work alexdp
Hi was just wonderding how this is comming along ? I just copied over 50 games yesterday using the 'old' version and it took about 4 hours. Would love too have a quicker option.
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