Homebrew Waninkoko's SaveGame Manager

WaRMarinE

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Can you make a changelog for the people (like me) who doesnt understand the coding??
tongue.gif


Great work compiling it up!
 

WB3000

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WaRMarinE said:
Can you make a changelog for the people (like me) who doesnt understand the coding??
tongue.gif

The only changes appear to be in the overall menu code. Github doesn't have easy difference viewing, so I'm not going to bother figuring out what changed.
 

User423

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Is it save to use it? Known Bugs (Alpha)?
I think to a [Beta] / [Final] release it would be a lot of time need? Some months?

Another Question: SavegameInstaller/Extractor needs GameDisk this one not?
 

Hells Guardian

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Well I personally prefer using a tool to flat out patch out the data copy protection from the system menu for all save games and such and just use the system menu.
wink.gif



Now if it was an automated save installer/ extractor for backup purposes then I would see reason to use this tool.
 

Adr990

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boy2048 said:
Is it save to use it? Known Bugs (Alpha)?
I think to a [Beta] / [Final] release it would be a lot of time need? Some months?

Another Question: SavegameInstaller/Extractor needs GameDisk this one not?
No it doesn't need a disc.

Yes,
MR.Bean gives RET=1.

Rest of all saves work dumping.
smile.gif
 

zackarus

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How we install extracted saves? I have the version Alpha2ish (same with Alpha1) and it's always return "error -106".
I want to reinstall "Boom blox (PAL)" and "World of Goo (NTSC)".

Please help me.
 

thequack

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I've solved the problem.

So I've a old backup of my Mario Kart Wii Savegame extracted with Savegame Extractor 2.0.
Only what to do:

Rename all file in upper case, also the Filetyp. (e.g. banner.bin to BANNER.BIN)
I also have copied the Mario Kart Wii FILELIST.DAT from the Savegame Extractor 2.0 (old Savegame) to the Savegame Manager Savegame (new Savegame).

Put in the Mario Kart Disk, and it will be successfully install the Savegame.
No Error ret -1 and -106.
 

tueidj

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typo99 said:
Poked around a little more.

Seems when the savegame file is extracted it lists the title id as 00010000-524D4745

However, when it is in install mode it lists the title id as 00010000-52434745.

Maybe that is the problem. Tried renaming the folder, but didn't work.

Ah well, it is Alpha after all, I'll just wait for a revision.
There is a major bug in utils.c:
CODEu64 StrToHex64(const char *str)
{
ÂÂÂÂu64 val = 0;
ÂÂÂÂu32 cnt, len;

ÂÂÂÂ/* String length */
ÂÂÂÂlen = strlen(str);

ÂÂÂÂfor (cnt = 0; cnt < len; cnt++) {
ÂÂÂÂÂÂÂÂu32ÂÂidx = len - (cnt + 1);
ÂÂÂÂÂÂÂÂchar cÂÂ = toupper(str[idx]);

ÂÂÂÂÂÂÂÂu64 n = (isdigit(c)) ? c - '0' : c - 'A';
ÂÂÂÂÂÂÂÂ// The line above should be:
ÂÂÂÂÂÂÂÂ// u64 n = (isdigit(c)) ? c - '0' : c - 'A' + 10;
ÂÂÂÂÂÂÂÂu64 m = 1;

ÂÂÂÂÂÂÂÂfor (idx = 0; idx < cnt; idx++)
ÂÂÂÂÂÂÂÂÂÂÂÂm *= 16;

ÂÂÂÂÂÂÂÂ/* Convert to hex */
ÂÂÂÂÂÂÂÂval += n * m;
ÂÂÂÂ}

ÂÂÂÂreturn val;
}
Any games that use title IDs with letters in them will fail to install.
 

ChainLink

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Linuks

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No, it can't restore savegames which title id contains A,B,C,D,E or F.
Look at the source : Fix StrToHex64(). Thanks to tueidj.

So I agree with ChainLink, could someone please compile it ?
Thanks in advance!
 

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