Hacking WAD Packer v0.0001 released!!!

  • Thread starter Thread starter zombolo
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well,i dont have any ntsc games
tongue.gif
,.,.ive got a pal wii ..
 
Quick question... I've copied

*.app's and *.tmd from the /TITLE/00010001/xxxxxxxx folder
*.tik from /TICKET etc etc...

When I run the packer I get an error for a missing 00000000.app. Do I just use 00000000.app from /SHARED1 or do I need to do the SHA1 comparison & rename for that too?

I know how to do the rest, I'm just stuck on this one part.
 
yeah,well,you still need to check that the 000.app that it's looking for really is the 000.app in the SHARED1 folder..so just do a quick SHA1 comparisson
 
well,atm im trying to get a prog together (in java) that lets you select a .tmd file and then it tells you all the files needed for it (so you dont need to manually check every tmd file for the SHA1 hashes,then get the hashes from the SHARED1 files etc..) ..i'll see how far i get,shouldnt be to hard..basically the hardest i recon is the conversion from the file contents to hash..rest should be piece of cake
..now i just wish i had 10hrs of nonstop time and id have this done.. but RL..need to go shopping,missus wants to go to cinema tonight..so might take abit
 
someone made it. I know who it was as well as a lot of you do.. I see a lot of people there on here.. wierd o.O
 
nah,it was upped by a private user..I know him from the forums there though,so I'm sure he wouldnt try and dupe u
 
Elo said:
well,atm im trying to get a prog together (in java) that lets you select a .tmd file and then it tells you all the files needed for it (so you dont need to manually check every tmd file for the SHA1 hashes,then get the hashes from the SHARED1 files etc..) ..i'll see how far i get,shouldnt be to hard..basically the hardest i recon is the conversion from the file contents to hash..rest should be piece of cake
..now i just wish i had 10hrs of nonstop time and id have this done.. but RL..need to go shopping,missus wants to go to cinema tonight..so might take abit
That would be sweet. The app that is, not taking your wife to the cinema. Though I'm sure she's a very fine lady.
 
Hmm.. when I add my 000002-4.app from my nand FS /shared1 folder, I get this:

cid 00000000 index 0000 type 0001 size 000368c0
cid 00000001 index 0001 type 0001 size 0017c580
cid 00000002 index 0002 type 8001 size 0045940f
cid 00000003 index 0003 type 8001 size 0028b9f4
cid 00000004 index 0004 type 8001 size 0020e900
cid 00000005 index 0005 type 0001 size 005f5179
cid 00000006 index 0006 type 0001 size 00040500
Encryptando y empacando........
00000000.app
Encryptando y empacando........
00000001.app
Encryptando y empacando........
00000002.app
5 [main] wadpacker-VERSION_0.00006 4700 _cygtls::handle_exceptions: Except
ion: STATUS_ACCESS_VIOLATION
509 [main] wadpacker-VERSION_0.00006 4700 open_stackdumpfile: Dumping stack
trace to wadpacker-VERSION_0.00006.exe.stackdump
5017 [main] wadpacker-VERSION_0.00006 4700 _cygtls::handle_exceptions: Except
ion: STATUS_ACCESS_VIOLATION
5442 [main] wadpacker-VERSION_0.00006 4700 _cygtls::handle_exceptions: Error
while dumping state (probably corrupted stack)

Any clue why?

Mind you, this happens with version 7 as well, not just 6 as shown above (just had that one on screen still).
 
Pilotwings 64 works in the n64 virtual console, with some graphics glitches

clarification: most menu text is unreadable, sea renders as white, effects render as solid colors, etc etc etc. I used whats probably an older version of the vc emulator though, might work better with say sin and punishment or kirby as i'd assume those emulators are a bit better
 
Arakon said:
Hmm.. when I add my 000002-4.app from my nand FS /shared1 folder, I get this:

cid 00000000 index 0000 type 0001 size 000368c0
cid 00000001 index 0001 type 0001 size 0017c580
cid 00000002 index 0002 type 8001 size 0045940f
cid 00000003 index 0003 type 8001 size 0028b9f4
cid 00000004 index 0004 type 8001 size 0020e900
cid 00000005 index 0005 type 0001 size 005f5179
cid 00000006 index 0006 type 0001 size 00040500
Encryptando y empacando........
00000000.app
Encryptando y empacando........
00000001.app
Encryptando y empacando........
00000002.app
5 [main] wadpacker-VERSION_0.00006 4700 _cygtls::handle_exceptions: Except
ion: STATUS_ACCESS_VIOLATION
509 [main] wadpacker-VERSION_0.00006 4700 open_stackdumpfile: Dumping stack
trace to wadpacker-VERSION_0.00006.exe.stackdump
5017 [main] wadpacker-VERSION_0.00006 4700 _cygtls::handle_exceptions: Except
ion: STATUS_ACCESS_VIOLATION
5442 [main] wadpacker-VERSION_0.00006 4700 _cygtls::handle_exceptions: Error
while dumping state (probably corrupted stack)

Any clue why?

Mind you, this happens with version 7 as well, not just 6 as shown above (just had that one on screen still).

go back some pages
 
Just a quick question - as PAL VC games don't work on NTSC-U consoles, and we can assume this is the same vice-versa, anyone got any ideas as to whether NTSC-U VC games will work on an NTSC-J console? Is it a system issue, or a video display issue?

Cheers
grog.gif
 
Cocytean said:
Just a quick question - as PAL VC games don't work on NTSC-U consoles, and we can assume this is the same vice-versa, anyone got any ideas as to whether NTSC-U VC games will work on an NTSC-J console? Is it a system issue, or a video display issue?

Cheers
grog.gif
Give it a try. Attempting to use a PAL game on A NTSC system just gave a blank screen on loading, no damage to the console and easily removed.
 
arakon: ure not using the correct .app files..
you shouldnt add 02-04 from Shared1..you should add the files that correspond to the correct SHA1 hashes as 02-04..
if you guys wait a while im trying to create a prog that will parse the .tmd file and tell you wich files to add..else you have to do it manually..
 
Yeah, I already installed a PAL game on my NTSC-J console - just got that simple 'power off' message. I was just wondering if maybe NTSC-u to NTSC-J might be more compatible? I'd try it myself now with the Super Mario 64 file that's floating around, but I'm stuck in the office 'til 8 tonight.
unsure.gif
 
update mario64 ntsc has been reported working now by a few users,

my question is how long will it be till we can inject our own roms that arnt avalibe for download from the vc channel, i want a copy of chrono trigger and earth bound on my vc, oh and some bajo kazooie action while were at it.. i miss rare.
 

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