Homebrew [W.I.P] Generic Platformer - and a question.

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Helreizer543

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----version .03
So I figured I would follow up from my older post about .bin clipping and bring you guys a small demo called generic platformer. The demo is working but really a showcase.
to do list
tiling
collision
gravity
controls
transparancey for tile sheets and sprites!
animations is next!
adding an objective

etc.
source is on github precompiled. click my sig or Link.
screenshot its really boring.
Untitled.bmp
 
lpp-3ds supports alpha-blending for objects (rectangles, texts, lines, etc) and PNG/BMP files (for BMPs, Alpha channel must be putten in X channle in a 32bpp BMP file).
If it can be helpfull, here you can find srcs of C functions: https://github.com/Rinnegatamante/lpp-3ds/blob/master/source/luaGraphics.cpp

I read through it... and then I had an idea of my own decided to try it! it worked. Thanks though I REALLY appreciate your input. also updated to v.03
 

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