extracted sound files from the ds game or the psx game? and what with?
as much info as possible please...
what you used to pack, the format and converter, etc.? and does the psx version have a different sound track for the voices than the ds?
Important as you don't need to change something thats already there.
Help the programmer by searching the ds rom for references to the .cpk files that need changing listing those references in a spreadsheet with the offsets listed also. list also any file names that were found in the unpacked voice files, they're (there(?)) offsets (within that file, and within the rom prefereably) list as much info as you can - I want to help you with this as I am working on the same type of thing for a couple of other projects of mine also (they don't deal with .cpk, so its easier, way easier I just keep the same file size and reinsert)
I have extracted the ds files directly from the game. For the PSX ones, someone in other forum ripped directly from the game and put it in download (I needed win2k, and I have XP)
When I got the PSX files, they were in 22050 HZ and the DS ones had 16364 HZ. I used audacity to edit the psx files and change them to 16364 HZ.
I figured out by myself that the unnamed files were .AHX files, so searching a little I found a command line exe to convert them to wav, and then I found the CRI ADX/AHX enconder (very lucky with this one)
Yesterday, I converted the edited PSX wav files to ahx, and with crystaltile2 I replaced the hex values of one file with the new one. This works. But with this method, It will allow me only to put files that are shorter or the same size as the old ones, but won't allow me to put larger files and I need to put 5-6 voices that are larger than the original. That's why I need someone to tell me how to change the offsets so the game knows where the larger files begin and end.
QUOTEdoes the psx version have a different sound track for the voices than the ds?