ROM Hack WIP VOEZ - Custom Songs

xXDungeon_CrawlerXx

Well-Known Member
Member
Joined
Jul 29, 2015
Messages
2,094
Reaction score
1,447
Trophies
2
Age
30
Location
Liverpool
XP
3,943
Country
voezmods2es82.png

Hey Guys,

currently We're working on Custom Songs for VOEZ, a pretty good rhythm game for Nintendo Switch and want to Share our Progress.

UPDATE: Thinking about also adding new Songs to "Deemo" (same Devs, same Engine)
UPDATE (19.08.2018): we've finished our JSON Parser that works fine in Unity! Next Goal: Editor

UPDATE (25.08.2018): The first Editor for Voez custom Songs has been released!


What is VOEZ? Voice is a Rhythm Game for Nintendo Switch by Rayark Inc.
It's also available for Android Mobile Devices.

OFFICIAL WEBSITE

NINTENDO ESHOP



Our goal is to release some cool new Custom Songs for VOEZ and to earn some more knowledge about creating Mods with different Tools.


The Tools we use Editing Gamefiles:
- Unity 5.5.0p1
- HxD
- Notepad++
- Unity AssetBundleExtractor
- AssetStudio


Our current Progress Adding new Songs
-- Song Title & Description DONE
-- MP3s (Full & Preview) DONE
-- PNGs (Thumbnail, Blur & Regular) DONE
-- JSONs (Notes, Tracks) DONE

Adding new Avatars PLANNED

Adding new Diary Entries (Story!) PLANNED

Fixing Original Translation PLANNED




Wanna be a part of this Project? I'm currently looking for some helping hands!










VOEZ SONG EDITOR

Download Link: GITHUB
Documentation: http://eggzero.serv.pink/voez/usage.html


If you're interested in making a custom Song, we'll make a Custom DLC out of it which can be installed as NSP!




Currently we're mostly looking for people who are interested in creating custom Songs that we can bundle up as a "Custom DLC",

If you're interested, just join my newly created Discord Server!





TUTORIAL IS COMING SOON!
 
Last edited by xXDungeon_CrawlerXx,
Oh this sounds awesome! Sadly I don't have the time (working 2 jobs overseas) and knowledge (I'm literally as code-literate as a brick wall) to help out, but I'll give you my moral support (if it's worth anything). Good luck, and thanks! :D
 
  • Like
Reactions: xXDungeon_CrawlerXx
This sounds awesome! I would help if I could but I can't yet. Still learning.

Anyway, some starter songs you could add are the 52hz stuff. They were in the game a while back as a movie promotion but they have since been removed.
 
  • Like
Reactions: xXDungeon_CrawlerXx
Just to know, how did you extracted unity data from the game? If the whole folder can be replaced, we could replace a Unity game with any other game (not needing to compile the game with Switch SDK)

I used Unity AssetBundleExtractor and AssetStudio to extract and reinsert the resources from unity assetbundles.
Will add a tutorial later.
I haven't used the switch sdk for that
 
I used Unity AssetBundleExtractor and AssetStudio to extract and reinsert the resources from unity assetbundles.
Will add a tutorial later.
I haven't used the switch sdk for that

I know how to use it. What I'm asking is if you extracted that data folder from encrypted XCI
 
Did you try to change those files with any other unity game. Like replacing everything and check if the game works
it won't work.
Since files created with the Unity NX Addon contains some extra stuff than Games without NX Addon Stuff.
All the libraries you need for Switch Development wouldn't be in your gamefiles.
 
Hey there, going to jump on in this thread and introduce myself. I'm the person that developed the JSON parser and am developing the song editor. Cool things are soon to come!

Progress from today's development:
  • A bunch of essential playback features... play, pause, frame advancing, rewinding, playback speed, time scrubbing, and loop points.
  • Ability to add notes, delete notes, and edit note properties.
  • Ability to save/export all changes back to the JSON files.
No track editing just yet, that's coming next.

Stuff in action:
 
Definitely right up my alley, cant wait for more progress! Btw as things are currently, are you able to add new tracks to the game entirely? Or are you having to sacrifice an existing song in order to load a custom one?
 
Hey there, going to jump on in this thread and introduce myself. I'm the person that developed the JSON parser and am developing the song editor. Cool things are soon to come!

Progress from today's development:
  • A bunch of essential playback features... play, pause, frame advancing, rewinding, playback speed, time scrubbing, and loop points.
  • Ability to add notes, delete notes, and edit note properties.
  • Ability to save/export all changes back to the JSON files.
No track editing just yet, that's coming next.

Stuff in action:

Wait a minute, is this gonna be a publicly available tool?
 

Site & Scene News

Popular threads in this forum