try to change 825... to 826 or 824 and see what it does.
Edit: i did not try these codes but i think after a second glance it could be just a Fake code. That means the code doese change the Hp value but not Hp itselfe. Im sure it would be a easy task to find a new code based on B200+.
Hello hello! I have some codes for PCSE00428 that i made myself, they run fine when i make them, but they all move about 200 addresses up or down when i turn of the vita or reload the game (Exept the Strip Combo... for reasons i dont know). How do you find the relative address instead of the absolute one?
# PCSE00428
_V0 Money x9999999997
$0200 8156966C 3B9AC9FD
_V0 Experience
$0200 8155E75C 3B9AC9FF
_V0 Level
$0200 8155E760 00000065
_V0 Attack And Defence
$0200 8155E758 000003E7
$0200 8155E754 000003E7
_V0 Skin [001-003]
$0200 8155E750 00000003
_V0 Undies [000-03A]
$0200 8155E748 0000003A
_V0 Walk [014-02A]
$0200 8155E744 0000002A
_V0 Style [02B-033]
$0200 8155E740 00000033
_V0 Model [000-34E]
$0200 8155E730 0000034E
_V0 Sonico
$0200 8155E730 0000034D
_V0 Miku
$0200 8155E730 00000260
_V0 Everything you Wear is Maxed
$0200 8155E6F4 000003E7
$0200 8155E2D4 000003E7
$0200 8155E274 000003E7
$0200 8155E214 000003E7
You have made a lot of codes, unfortunately not all of them fit on a PSV file max.50 lines, here you have to combine some codes and make combo codes.
You can also take only the most important codes and create a nice psv, don't forget max 50 codes otherwise there will be syntax error if you make more.
How to make stable codes I can't tell (im bored about it) but I know what could help use my link below how to make B200+codes.
In your case mybe B200 could help i mean not B200+. But to know if B200 works or not you need to know seg1 range from game.
Example;
If seg1 is 8150000 - 82000000 means all Addresses betwen would work everything else outside needs B200+.
You have shown potential with nice codes, now learn to make B200+ codes and you will almost reach the maximum of stable codes ;-) this would be your last step.
I have a few questions, if someone with experience wouldn't mind answering.
I have begun to work on a title that is fairly high profile, but the going process is slow as I am new to this. I have found that I can successfully find IDs, such as health (active and max health), items, and other addresses consistently, and I know how to freeze these values so to ensure that the cheats work. However, this title (please bare with me, I don't want to say the name of this title at this moment) has a habit of changing the memory address in where these values are kept every run of the game. I have noticed however that the game will return to these memory address if you keep doing runs eventually, so I've been slowly recording all the possible addresses as I go about it, albeit slowly.
Is there a way to speed up this process if I know what search steps are required to find the desired stat to freeze it every time?
Is there a way to easily search for yes/no triggers that only occur a single time per run? (for example, assume all items are unique and picking up an item changes the value to whatever it was [inactive] to whatever value represents it as actively picked up).
What I guess I mean is, if an event only happens once, but the initial value is unknown for [inactive] and [active] states, is there an easy way to narrow down searches to more quickly find these active memory addresses?
Is there a way to write a script in vitacheat to run in the background? Or is the program only capable of making static memory changes?
Assuming I were to finish this high profile game's cheat list, to a 90% consistency success rate(or better), what would be the best place to post them, here or elsewhere?
collectibles shop , mona mini game, moon jump(not fly), enemy gigant, mana,hp good meal, relics, palette up, upgrade mana upgrade hp,armor all ,invincible ,money ,specter grip, big player.
time game and time challenges
upgrade and money
they work after losing or activated before starting stage
_V0 Generated Code
$B200 00000001 00000000
$3203 005D5A48 00000029 --> But I cant figure out the this is 29
$3200 00000000 00000010
$3200 00000000 00000458
$3300 00000000 447A0000
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I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
@TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one
I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
@Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
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@The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
@Karma177:
@The Real Jdbye it hasn't given me any error trying to write things on it so I don't really...