Homebrew VC Crash useful?

froggestspirit

Aspiring Game Dev
OP
Member
Joined
Jul 28, 2011
Messages
1,281
Trophies
1
XP
1,561
Country
United States
For a while, I've known a glitch in a gameboy game, that when it was released on the VC, It could cause a crash that would exit the emulator, and force a system reboot. Would this be helpful in any way to possibly provide an entrypoint for 9.5.23? It's not always a consistant crash, but luckly you can create a restore point before it, and it will not let you access the VC menu if it crashes correctly. I'm also interested in finding out what makes this crash and exit the emulator as opposed to a crash that only locks up the game (where you can still load a restore point).
 

froggestspirit

Aspiring Game Dev
OP
Member
Joined
Jul 28, 2011
Messages
1,281
Trophies
1
XP
1,561
Country
United States
I'm not saying it'd be kernal access, honestly I wouldn't really expect anything more than ARM 11 access if even that, or maybe another solution to inject GB roms
 
  • Like
Reactions: puss2puss

Arras

Well-Known Member
Member
Joined
Sep 14, 2010
Messages
6,317
Trophies
2
XP
5,401
Country
Netherlands
If it kicks you back to the home menu with some "the application has crashed" error, it's guaranteed to be useless. If it blackscreens or something, it MIGHT be useful (but still unlikely as you'd need a way to inject whatever data you want as well). I managed to break my Metroid NES VC to the point where it literally crashed as soon as I started the game and even resetting the VC wouldn't fix it at some point by entering random, technically valid codes using a generator program. The only thing that worked was deleting and redownloading the game.
 

WeedZ

Possibly an Enlightened Being
Global Moderator
Joined
Jan 13, 2015
Messages
3,825
Trophies
1
Location
The State of Denial
Website
gbatemp.net
XP
5,666
Country
United States
Not trolling, crash does not indicate a possible exploit. Ever. I don't know why this idea is popular. Yes years ago, you could do a buffer overflow. But that was a particular crash that was known to run unsigned code. That shit doesn't work anymore. These threads are getting old.
 

dubbz82

Well-Known Member
Member
Joined
Feb 2, 2014
Messages
1,572
Trophies
0
Age
41
XP
1,215
Country
United States
Possibly. I'd contact a dev rather than post here or people will just troll you.


Dev will tell you that in 99.9998 percent of cases out there, crash isn't exploitable. The only reason people keep trolling on posts like this is because it really isn't a viable conclusion that crashes are exploitable...this isn't 1995, there's hardware based protections from this sort of exploit these days..
 
  • Like
Reactions: WeedZ

DrunkenMonk

Well-Known Member
Member
Joined
Sep 30, 2007
Messages
523
Trophies
1
Age
31
XP
1,751
Country
United Kingdom
It sounds very unlikely that this could lead to an exploit, and right now, I think people would be interested in another entry point that already exists.

(For instance, Cubic Ninja as an entry point is very unlikely to get patched out magically, since the devs behind the game are no longer in circulation.)
 

zoogie

playing around in the end of life
Developer
Joined
Nov 30, 2014
Messages
8,560
Trophies
2
XP
15,000
Country
Micronesia, Federated States of
Not trolling, crash does not indicate a possible exploit. Ever. I don't know why this idea is popular. Yes years ago, you could do a buffer overflow. But that was a particular crash that was known to run unsigned code. That shit doesn't work anymore. These threads are getting old.
Buffer overflows are still very popular and some are used on the 3ds.

I know this type of thread is annoying but sometimes found bugs can lead to exploits.

They should at least be reported so security researchers can:
1. recreate the crash
2. investigate it for a possible (1-5%) chance of an exploitable vector.

It would be nice if there was a designated thread in the 3ds hacking section to collect these bug reports and any errant threads can be merged there.
 

Vulpes Abnocto

Not Dead Yet
Former Staff
Joined
Jun 24, 2008
Messages
6,723
Trophies
3
Age
43
XP
4,062
Country
United States
Buffer overflows are still very popular and some are used on the 3ds.

I know this type of thread is annoying but sometimes found bugs can lead to exploits.

They should at least be reported so security researchers can:
1. recreate the crash
2. investigate it for a possible (1-10%) change of an exploitable vector.

It would be nice if there was a designated thread in the 3ds hacking section to collect these bug reports and any errant threads can be merged there.

I see a lot of people asking us to merge this post here, merge that post there, merge these threads together et cetera.
Know that we do not have the functionality to do any of these things at this time. (I've tried)
However a "So you made your WiiU or 3DS crash: Post how you did it, here" thread might not be a horrible idea
 
  • Like
Reactions: migles and zoogie

WeedZ

Possibly an Enlightened Being
Global Moderator
Joined
Jan 13, 2015
Messages
3,825
Trophies
1
Location
The State of Denial
Website
gbatemp.net
XP
5,666
Country
United States
Buffer overflows are still very popular and some are used on the 3ds.

No they're not. the data size of the buffer is checked and validated by process9 and trigger a svcBreak if oversized.

They should at least be reported so security researchers can:
1. recreate the crash
2. investigate it for a possible (1-5%) chance of an exploitable vector.
It's a waste of time. there is less then a percent of a percent of a chance. if you crashed and the system forced a reboot, thats a pretty clear indicator that there is no way to exploit it. whatever caused the validation fail would cause it again before any injected cmds could be triggered. When was the last time some random dude found a crash in a game and dev's made an exploit out of it? Never.

People seem to think that when something crashes it just goes 'oh lerd! i don't know what ta do. feed some code, any code. i will run that shit cause i r confused.'. when really it goes. 'um, nope. we're gunna restart to run through validation checks again. press (a). also all your unsaved data is lost, sorry bro.'

It would be nice if there was a designated thread in the 3ds hacking section to collect these bug reports and any errant threads can be merged there.
i agree with this, then i would have a nice clean list of members to systematically add to my ignore list.
 

zoogie

playing around in the end of life
Developer
Joined
Nov 30, 2014
Messages
8,560
Trophies
2
XP
15,000
Country
Micronesia, Federated States of
No they're not. the data size of the buffer is checked and validated by process9 and trigger a svcBreak if oversized.
.
ctrl-F "buffer overflow" on this page
http://3dbrew.org/wiki/3DS_System_Flaws
It's a waste of time. there is less then a percent of a percent of a chance. if you crashed and the system forced a reboot, thats a pretty clear indicator that there is no way to exploit it. whatever caused the validation fail would cause it again before any injected cmds could be triggered. When was the last time some random dude found a crash in a game and dev's made an exploit out of it? Never.

People seem to think that when something crashes it just goes 'oh lerd! i don't know what ta do. feed some code, any code. i will run that shit cause i r confused.'. when really it goes. 'um, nope. we're gunna restart to run through validation checks again. press (a). also all your unsaved data is lost, sorry bro.'

i agree with this, then i would have a nice clean list of members to systematically add to my ignore list.
https://gbatemp.net/threads/restricted-webkit-bug-finder.378725/page-3#post-5293018

This guy is one of the lead dev's on the WiiU kernel exploit team and is primarily what I'm basing my opinion on.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    Psionic Roshambo @ Psionic Roshambo: https://www.youtube.com/@legolambs