Hacking VBA emulator displays colors inverted

harrybuttox

Well-Known Member
OP
Member
Joined
Apr 29, 2008
Messages
277
Trophies
0
XP
257
Country
United States
It's really weird..Do I have the settings wrong or something? It's intermittent also, one point it will play perfectly and then the next time I play its all distorted again.. Any ideas?
 

Deletable_Man

Old Man
Member
Joined
Nov 24, 2005
Messages
292
Trophies
0
Age
39
XP
379
Country
United States
I don't have the bios and I don't get inverted colors. Odd eh? There was a couple versions of it out. Did you try both versions?
 

PKGINGO

Well-Known Member
Member
Joined
Jul 27, 2007
Messages
135
Trophies
0
XP
124
Country
United States
I've done some testing and here is what I have found out.

All Wii's used are NTSC-U on firmware 3.2U. No GBA BIOS is used. Tested using Mario and Luigi Super Star Saga and loaded through the homebrew channel.

First boot over component cables on an HDTV (widescreen, 480p, burnin reduction on) fine.
Second boot and beyond after the SRAM file has been saved, inverted colors and frame rate issues.

Loading from the same SD card on a Wii hooked up over composite cables to a standard definition TV, 4:3 aspect ratio is fine.

My HD TV has a justification mode which is activated on SD channels (also activated during my first time boot of the game), so I think regardless this is displaying at a 4:3 standard definition resolution.



QUOTE(Possible conclusion paths to test:) said:
With SRAM File present:
Component at 480p Widescreen Burnin On-- Failed
Component at 480p Widescreen Burnin Off
Component at 480p 4:3 Burnin On
Component at 480p 4:3 Burnin Off
Component at Standard Definition Widescreen Burnin On
Component at Standard Definition Widescreen Burnin Off
Component at Standard Definition 4:3 Burnin On
Component at Standard Definition 4:3 Burnin Off
Composite at Standard Definition Widescreen Burnin On-- Test Fined
Composite at Standard Definition Widescreen Burnin Off-- Test Fined
Composite at Standard Definition 4:3 Burnin On-- Test Fined
Composite at Standard Definition 4:3 Burnin Off-- Test Fined


With SRAM File not present:
Component at 480p Widescreen Burnin On-- Tested Fine
Component at 480p Widescreen Burnin Off
Component at 480p 4:3 Burnin On
Component at 480p 4:3 Burnin Off
Component at Standard Definition Widescreen Burnin On
Component at Standard Definition Widescreen Burnin Off
Component at Standard Definition 4:3 Burnin On
Component at Standard Definition 4:3 Burnin Off
Composite at Standard Definition Widescreen Burnin On
Composite at Standard Definition Widescreen Burnin Off
Composite at Standard Definition 4:3 Burnin On
Composite at Standard Definition 4:3 Burnin Off

I am currently not at home, but I can continue to test the Wii here with the composite cable. It would be great to see other people's results so we can track down the bug. I for one would love to get this working correctly on my Wii
smile.gif
.

Edit: I forgot to mention, when the colors are inverted and I access the menu (X+Y/Home), The program freezes. I have also freshly formatted the card and freshly copied data (VBA 30052008 and 2 ROMs; Mario & Luigi and Minish Cap) to help ensure no corruption or fragmentation.
 

harrybuttox

Well-Known Member
OP
Member
Joined
Apr 29, 2008
Messages
277
Trophies
0
XP
257
Country
United States
PKGINGO said:
I've done some testing and here is what I have found out.

All Wii's used are NTSC-U on firmware 3.2U. No GBA BIOS is used. Tested using Mario and Luigi Super Star Saga and loaded through the homebrew channel.

First boot over component cables on an HDTV (widescreen, 480p, burnin reduction on) fine.
Second boot and beyond after the SRAM file has been saved, inverted colors and frame rate issues.

Loading from the same SD card on a Wii hooked up over composite cables to a standard definition TV, 4:3 aspect ratio is fine.

My HD TV has a justification mode which is activated on SD channels (also activated during my first time boot of the game), so I think regardless this is displaying at a 4:3 standard definition resolution.



QUOTE(Possible conclusion paths to test:) said:
With SRAM File present:
Component at 480p Widescreen Burnin On-- Failed
Component at 480p Widescreen Burnin Off
Component at 480p 4:3 Burnin On
Component at 480p 4:3 Burnin Off
Component at Standard Definition Widescreen Burnin On
Component at Standard Definition Widescreen Burnin Off
Component at Standard Definition 4:3 Burnin On
Component at Standard Definition 4:3 Burnin Off
Composite at Standard Definition Widescreen Burnin On-- Test Fined
Composite at Standard Definition Widescreen Burnin Off-- Test Fined
Composite at Standard Definition 4:3 Burnin On-- Test Fined
Composite at Standard Definition 4:3 Burnin Off-- Test Fined


With SRAM File not present:
Component at 480p Widescreen Burnin On-- Tested Fine
Component at 480p Widescreen Burnin Off
Component at 480p 4:3 Burnin On
Component at 480p 4:3 Burnin Off
Component at Standard Definition Widescreen Burnin On
Component at Standard Definition Widescreen Burnin Off
Component at Standard Definition 4:3 Burnin On
Component at Standard Definition 4:3 Burnin Off
Composite at Standard Definition Widescreen Burnin On
Composite at Standard Definition Widescreen Burnin Off
Composite at Standard Definition 4:3 Burnin On
Composite at Standard Definition 4:3 Burnin Off

I am currently not at home, but I can continue to test the Wii here with the composite cable. It would be great to see other people's results so we can track down the bug. I for one would love to get this working correctly on my Wii
smile.gif
.

Edit: I forgot to mention, when the colors are inverted and I access the menu (X+Y/Home), The program freezes. I have also freshly formatted the card and freshly copied data (VBA 30052008 and 2 ROMs; Mario & Luigi and Minish Cap) to help ensure no corruption or fragmentation.
hmm nice find
smile.gif
 

PKGINGO

Well-Known Member
Member
Joined
Jul 27, 2007
Messages
135
Trophies
0
XP
124
Country
United States
QUOTE(Possible conclusion paths to test:) said:
With SRAM File present:
Component at 480p Widescreen Burnin On-- Randomly Works (Failed 2/3)
Component at 480p Widescreen Burnin Off-- Randomly Works (Failed 1/2)
Component at 480p 4:3 Burnin On-- Tested Fine
Component at 480p 4:3 Burnin Off-- Tested Fine
Component at Standard Definition Widescreen Burnin Off-- Tested Fine
Component at Standard Definition 4:3 Burnin On-- Tested Fine
Component at Standard Definition 4:3 Burnin Off-- Tested Fine
Component at Standard Definition Widescreen Burnin On-- Tested Fine
Composite at Standard Definition Widescreen Burnin On-- Test Fined
Composite at Standard Definition Widescreen Burnin Off-- Test Fined
Composite at Standard Definition 4:3 Burnin On-- Test Fined
Composite at Standard Definition 4:3 Burnin Off-- Test Fined


With SRAM File not present:
Component at 480p Widescreen Burnin On-- Randomly Works (Failed 10/12 Times)
Component at 480p Widescreen Burnin Off-- Failed
Component at 480p 4:3 Burnin On-- Tested Fine
Component at 480p 4:3 Burnin Off-- Failed
Component at Standard Definition Widescreen Burnin On-- Test Fined
Component at Standard Definition Widescreen Burnin Off-- Test Fined
Component at Standard Definition 4:3 Burnin On-- Test Fined
Component at Standard Definition 4:3 Burnin Off-- Test Fined
Composite at Standard Definition Widescreen Burnin On-- Tested Fine
Composite at Standard Definition Widescreen Burnin Off-- Tested Fine
Composite at Standard Definition 4:3 Burnin On-- Tested Fine
Composite at Standard Definition 4:3 Burnin Off-- Tested Fine

As you can see there are some pretty random results. Hope it helps in debugging....
Can anyone else test and post results or confirm these results?
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Psionic Roshambo @ Psionic Roshambo: https://www.youtube.com/watch?v=A0FyqCEfD0E