Hacking USBLoader with Game Images

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nIxx said:
Of course you are right but look i tried to contact some guys especially mousex (is this right so !?
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)
Because it seems he got the LibWiiGUI running with the c sources (i got always a fucking linking error at the end
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) and in my opinion this would be the nicest GUI but like you said it seems as everyone wants to make "his" Loader.
So i (and i bet others too) would really like to help and i don´t care about credits or whatever it´s anyway already released code from Waninkoko or for libwiigui from Tantric without them this wouldn´t even possible for most people including myself
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.
I for one only want a nice GUI.
Yup, the name is right
smile.gif
. Like all the others, he got a realy life, so I'm guessing he's busy with other things...(haven't heard something from him today...). Like I've said, it would be a good sign, and should give many good sides, that some are working together on a GUI. I'll support that 100%. I also don't care about credits, but I guess there's the point...some would like to see it more only their name in the credit, than to be in the credits with other peoples...which I can't understand...
frown.gif
. The main work is done by Waninkoko and Tantric, we're only making this to satisfy our needs for a nice-looking GUI, not for praise...at least that's my opinion...

Anyways, I can confirm that mousex got it working, since I have a beta.dol
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. I'll quote himself:
QUOTEI also started my first GUI fom scratch
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. Just some GRRLIB code and then if you select a game I used the yal code because it's hsort and easy, but it's not as good as the USB-Loader code. My current Loader is also not a modification from the original but a new application where I use the functions from the USB Loader that I need. So the GUI is completly new but the backend is the old one
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So he realy coded it new...
 
suloku said:
You forwarder freaks, try this:

http://sharebee.com/082590ba

Uses this path:
/apps/usbloader/boot.dol

This is not forwarder, this is something I "coded" myself ( don't worry, it can't brick your wii or anything, but if you mess making the wad file is your fault, not mine).
Thank you suloku! I just made my WAD and the forwarder now works.
smile.gif


I'll be posting my WAD with theme in a bit.
 
@jservs7 - Can you start a new thread for whatever your about to post ?

We are getting off track around here, in only 2 pages since we all pleaded to stop the madness.

We have NO clue what this code you are referring too is, so it should be in a new thread in my opinion. Not here.

Thanks for understanding.
 
suloku said:
You forwarder freaks, try this:

http://sharebee.com/082590ba

Uses this path:
/apps/usbloader/boot.dol

This is not forwarder, this is something I "coded" myself ( don't worry, it can't brick your wii or anything, but if you mess making the wad file is your fault, not mine).

Could you release the source of it ?
Thanks!
 
Okay i just checked out nixx's loader. It has:
- Increase the list of games displayed on one page
- Force NTSC
- Force PAL
- Use TV's default setting
- Child Features (No install, format, delete, etc).
- No Confirmation text, just boot straight into game
- Load background png from SD card
- And of course, now load game banners from SD card

- Ocarina Support
- Waiting time to init drive; increase computability.

For me, the "Use TV's default setting" allows me to play pal games on my NTSC wii. Is this the same for me or do others need Force pal/NTSC. I think fishear's just did something like that.

So... there isn't much to do. I think Adding options to Force PAL/NTSC would be it (in terms of incorporating all the features).
 
Well, I expected it to work, as the problem was usbloader using relative paths, which only can happen if booted from HBC or another loader with argument support.

BTW you should also be able to return to HBC, try it.

This is a simple loader I put together some time ago. Differences from forwarder are argument support and adding a stub to memory.

I want to upload the source as an example so people can make a nice GUI (tried myself, no luck with grrlib, I suck). I don't know when I'll do that though.

If you want to make your own one loadmii is a very good example, as it is based on geckoloader, as well as this loader and forwarder, so no really new source code there.
 
No offense to mousex but he uses still the USB Loader functions or not !? and still libwiigui and GRRLIB (don´t see the need for this i mean Tantric wrote libwwigui to not use GRRLIB).
But of course it´s his project so he can do what he want.
But really new coded is this still not but at least he got it compiled and working (not like me
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)
 
nIxx said:
No offense to mousex but he uses still the USB Loader functions or not !? and still libwiigui and GRRLIB (don´t see the need for this i mean Tantric wrote libwwigui to not use GRRLIB).
But of course it´s his project so he can do what he want.
But really new coded is this still not but at least he got it compiled and working (not like me
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)

May he have just used extern "C" {} in all files to make them c++ compatible?
 
Already done it i mean if you don´t do it you will not even come to the linking
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changed the makefile already and some other stuff but i had no luck and since then i haven´t tried it
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suloku said:
You forwarder freaks, try this:

http://sharebee.com/082590ba

Uses this path:
/apps/usbloader/boot.dol

This is not forwarder, this is something I "coded" myself ( don't worry, it can't brick your wii or anything, but if you mess making the wad file is your fault, not mine).
Hey suloku, one thing I noticed about your forwarder... it doesn't go back to the system menu like most forwarders, but to the HBC. Is there something different you had to implement? Not to be picky, but I do prefer going back to the system menu with forwarder channels.
 
wiiztec said:
nIxx are you going to fix the in game SD card access bug in your latest release?

This seems a problem of not deinitializing libfat and the sdcard before running a game, probably because libfat is

I use this:

CODE//libfat helper functions
int isSdInserted() {ÂÂÂÂreturn __io_wiisd.isInserted(); }

int SDCard_Init()
{
ÂÂÂÂ__io_wiisd.startup();
ÂÂÂÂif (!isSdInserted()){ÂÂÂÂ
ÂÂÂÂÂÂÂÂprintf("No SD card inserted!");
ÂÂÂÂÂÂÂÂreturn -1;

ÂÂÂÂ}
ÂÂÂÂif (!fatMountSimple ("fat", &__io_wiisd)){
ÂÂÂÂÂÂÂÂprintf("Failed to mount front SD card!");
ÂÂÂÂÂÂÂÂreturn -1;
ÂÂÂÂ}
ÂÂÂÂ
ÂÂÂÂreturn 1;
}

void SDCARD_deInit()
{
ÂÂÂÂ//First unmount all the devs...
ÂÂÂÂfatUnmount ("fat");
ÂÂÂÂ//...and then shutdown em!
ÂÂÂÂ__io_wiisd.shutdown();
}


I like to mount the devices separately, maybe this has some impact on the usb devices, as this usbloader currently uses fatinitdefault, and I think it initialized some usb things.
So, I would call SDCARD_deInit() inside Menu_Boot() at menu.c and try if that solves the "sd card bug".
 
kedest said:
Rambytes said:
kedest said:
suloku, thanks for that forwader-like thing! Exactly what I was looking for!

Can whe know what this boot.dol do?

it for use in a channel (so make a wad), as a forwarder
it will load the dol located at \apps\usbloader\boot.dol

But does this boot.dol is compatible with the new usbloader that can show the cover of the game?
 
Okay i just checked out nixx's loader. It has:
- Increase the list of games displayed on one page
- Use TV's default setting
- Load background png from SD card
- Load game covers from SD card
- Ocarina Support
- Fix in game SD card access bug
- Time delay on loading game covers so game selection cursor isin't slowed down
 
Rambytes said:
kedest said:
Rambytes said:
kedest said:
suloku, thanks for that forwader-like thing! Exactly what I was looking for!

Can whe know what this boot.dol do?

it for use in a channel (so make a wad), as a forwarder
it will load the dol located at \apps\usbloader\boot.dol

But does this boot.dol is compatible with the new usbloader that can show the cover of the game?

Yes, it will load it successfully, just tried it myself.
 
@ Kosaic,

I still need:

Spongebob the Creature from the Krusty Krab (here's the ID... RQ4E78)
Dora save the Snow Princess (ID... RDPE54)

also, the file you included for Kororinpa Marble Mania (RCPE18) is actually the cover for the sequel. Do you have the original?

thanks again,
 

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