[PRERELEASE] Sonic 3 A.I.R. (finally) Wii U

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siahisaforker

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The time has come. I finally finished enough of the base game to make a prerelease

Please submit bugs in issues, here in this thread or in my discord.

https://github.com/Act-One/sonic3air-plus/releases/tag/v26.03.28.0-U


IMPORTANT!!!!!!!!!!!!!!:
You NEED to download the standalone wuhb if you want it to be output to your GamePad as well, i forgot to enable the gamepad bool in the GX2 drawer in the release. replace it with the one thats in the sonic3air root


Most bugs are visual bugs though

(or you can just play, i dont really mind)
 
Last edited by siahisaforker,
Some of the menus flash black constantly (E.g, mods and achievements menus). I know you've probably noticed already, but (could be wrong), a seizure warning might a good idea. Great port tho :)

Also, is modding supported yet? Or will that come later?
 
Some of the menus flash black constantly (E.g, mods and achievements menus). I know you've probably noticed already, but (could be wrong), a seizure warning might a good idea. Great port tho :)

Also, is modding supported yet? Or will that come later?
Mods should go in savedata, though im pretty sure itll load mods from any mods folder at the root of the install.
Lemon mods are quite flaky, but most of them SHOULD work
The black flashes are because the framerate is extremely inconsistent, as it is optimized they will go away. Sonic 3 A.I.R. was never meant to run on a console and it shows..
 
Last edited by siahisaforker,
So I finally got around to testing the latest version and unfortunately I'm getting the same result I've gotten with all previous versions on my Wii U. Doesn't matter if I boot via Tiramisu or Aroma either, result is the same (I test more in Tiramisu as it's my personal preference though):

Sonic 3 and Knuckles loads, but the screen is completely red. I can hear the sound and music of the game and hear when I navigate the menus, but I get no video beyond a red screen. Is there a fix for this?
 
So I finally got around to testing the latest version and unfortunately I'm getting the same result I've gotten with all previous versions on my Wii U. Doesn't matter if I boot via Tiramisu or Aroma either, result is the same (I test more in Tiramisu as it's my personal preference though):

Sonic 3 and Knuckles loads, but the screen is completely red. I can hear the sound and music of the game and hear when I navigate the menus, but I get no video beyond a red screen. Is there a fix for this?
sorry for the late response, but that's a shader compilation error. check if your sd card has glslcompiler.rpl in:
sd:/wiiu/libs/glslcompiler.rpl
 
It froze with me on "Checking for ROM and startup data..."
Does the ROM still go in the data folder and still use the same naming scheme that the PC port uses?

Update: I read the github instructions on what to do and got it working.
 
Last edited by Vetus_Mundi,
sorry for the late response, but that's a shader compilation error. check if your sd card has glslcompiler.rpl in:
sd:/wiiu/libs/glslcompiler.rpl
Sorry for my late response lol. Yes, I do have that file in that exact location and I'm still getting the red screen. Any other ideas? I really want this to properly work on my Wii U.
 
If sd:/wiiu/libs/glslcompiler.rpl is definitely there, here's what we can try

Can you check sd:/wiiu/apps/sonic3air/logfile.txt after launching it and paste the lines with CafeGLSL or GX2Drawer? (or the whole file, I mean who really cares)

The red screen specifically means the initial GX2/present shader failed to set up, so the log should tell us whether:
  • the RPL is there but failing to load
  • the vertex shader failed
  • the pixel shader failed
Also make sure you’re actually launching the newest .wuhb if possible

If you can, also try replacing glslcompiler.rpl with a fresh copy just in case the one there is bad
 
If sd:/wiiu/libs/glslcompiler.rpl is definitely there, here's what we can try

Can you check sd:/wiiu/apps/sonic3air/logfile.txt after launching it and paste the lines with CafeGLSL or GX2Drawer? (or the whole file, I mean who really cares)

The red screen specifically means the initial GX2/present shader failed to set up, so the log should tell us whether:
  • the RPL is there but failing to load
  • the vertex shader failed
  • the pixel shader failed
Also make sure you’re actually launching the newest .wuhb if possible

If you can, also try replacing glslcompiler.rpl with a fresh copy just in case the one there is bad

.wuhb was the answer. I tend to stick to Tiramisu, and was trying to load it through that means. But this always yields the red screen. Launching now through the latest version of Aroma and it works. Thanks! Small shame it doesn't seem to work in Tiramisu though, but oh well.
 

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