Hacking USB Loader... my turn ;)

  • Thread starter Thread starter WiiShizzza
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Great Job...love it works good if i find bugs where do i report them? also to those who play online and use cheats if its anything like the gecko os "reads cht from sd " just remove sd card before launch then theres no cheats.
 
I spent a little time on creating my own graphics to go with this version of the backuploader. Thought I'd share em if anyway wants to use it?




Ta
 
WiiShizzza said:
*thumbup*

Excellent work.
I like the look of your orb buttons

Glad ya like it.

If anybody else wants to use it or has any sugestions to improve it then give me a shout.
 
Venko said:
Anarchia said:
hungyip84 said:
Good morning.

Seems like there is still some video bugs. If you experience some problem with force video, can you send me the source of the working loader and tell me what the problem is?

About the reload image thing, that's something i will look at today

Ok very well... but can you create a configurable version?

I'm a PAL user and the "ultimate" version seems to work fine with my only NTSC game (No More Heroes plays in colour on my old TV). I'm using the Teen version so as to keep that dangerous malfunctioning "uninstall" option away.

Unfortunately there's no source included in that package. Not sure which is the specific valid source for it - maybe you can get it from kongsnutz directly? The next step in my opinion is the implementation of the configurable INI file code of oggzee (source available). Being able to rename certain games in the lists makes sense for consistency as some names use CAPITALS, some don't even represent the title (e.g. SPORTS PACK FOR REVOLUTION).

Yeah I to am a PAL user and have a few NTSC games all seem OK apart from Quantum of Solace which Freezes all the time.
I rename the game titles using WBFS Manager 2.0 for windows. But that would be a good idea to be able to rename via Wii. But I don't mind. As I am greatfull to all the guys making such a excellent application:)
 
MrTea said:
I spent a little time on creating my own graphics to go with this version of the backuploader. Thought I'd share em if anyway wants to use it?




Ta

You 1 button sais force pal, it should be force Video, because you can switch to ntsc or pal.
 
I want to say thank you for all your work! Works wonderful now on my Pal Wii. Some US Games also work now forcing to pal in the lastest ultimate Version. Must still check if all but 3 I have testet now and no Red anymore
smile.gif
. So far now the best loader
smile.gif


Now I think almost Design things will come up the next days like Channel Versions but they are really not needed. This is really perfect! Thanks again to all who worked for us on the ULTIMATE LOADER!
 
WiiShizzza said:
something weird with that source...
After the changes to the makefile, I was able to compile it properly. But when runnin' the .dol on the Wii, I'll end up with a black screen...

any suggestions ?

Black screen as in loader do not work/load, or "Blackscreen" as black background and white text ?

Forgive the question, but I'm kinda new at this ^^

hungyip84 said:
Here is the reuploaded source.

http://superuploader.net/babd1a473333-usbloader3-rar.html


I was wondering about the placement of the following code in:

Video.c
Code:
ÂÂÂÂ/* Set default color */
ÂÂÂÂCon_BgColor(0, 0);
ÂÂÂÂCon_FgColor(7, 1);

at the current location is seems to BLOCK the ability to change background/text color, as it is placed after

Code:
void Con_FgColor(u32 color, u8 bold)
{
ÂÂÂÂ/* Set foreground color */
ÂÂÂÂprintf("\x1b[%u;%um", color + 30, bold);
ÂÂÂÂfflush(stdout);
}

void Con_BgColor(u32 color, u8 bold)
{
ÂÂÂÂ/* Set background color */
ÂÂÂÂprintf("\x1b[%u;%um", color + 40, bold);
ÂÂÂÂfflush(stdout);
}

When moving it up to:

CODE
void Con_Clear(void)
{
ÂÂÂÂ/* Set default color */
ÂÂÂÂCon_BgColor(0, 0);
ÂÂÂÂCon_FgColor(7, 1);
ÂÂÂÂ/* Clear console */
ÂÂÂÂprintf("\x1b[2J");
ÂÂÂÂfflush(stdout);
}

Changing backgroundcolor and textcolor start to work again.

Any thought on this?
 
dun4cheap said:
MrTea said:
I spent a little time on creating my own graphics to go with this version of the backuploader. Thought I'd share em if anyway wants to use it?




Ta

You 1 button sais force pal, it should be force Video, because you can switch to ntsc or pal.


As requested...

 
The new 1.1s release by sorg is what I'm talkin' about! It just works.
smile.gif


Not sure about PAL consoles, but I don't have to worry about changing video modes or worrying about if FORCE NTSC is set as default.
 
MrTea I believe the 2 button should be toggle Ocarino On/Off as well. Just a heads up. "Force NTSC" is part of the "Force Video" toggle option.
 
Well I believe that these loaders will be merged real soon. I am just not very welcome to the remove feature where it flags it as deleted. I just assume the feature be disable in the loader itself.

Whether it is sorg version, or the ultimate version in the end. I personally believe it will remain the ultimate version with all of the different features incorporated to it. I also do believe that the auto feature for NTSC or PAL would be a nice feature.
 
Reign1 said:
MrTea I believe the 2 button should be toggle Ocarino On/Off as well. Just a heads up. "Force NTSC" is part of the "Force Video" toggle option.

Fixed in previous post.
wink.gif


Ta
 
WiiShizzza said:
hungyip84 said:

something weird with that source...
After the changes to the makefile, I was able to compile it properly. But when runnin' the .dol on the Wii, I'll end up with a black screen...

any suggestions ?
Sometimes the Background Images are to big.
I tried a few over 100kb and the result was a black screen!
 

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