Great Job...love it works good if i find bugs where do i report them? also to those who play online and use cheats if its anything like the gecko os "reads cht from sd " just remove sd card before launch then theres no cheats.
WiiShizzza said:*thumbup*
Excellent work.
I like the look of your orb buttons
Venko said:Anarchia said:hungyip84 said:Good morning.
Seems like there is still some video bugs. If you experience some problem with force video, can you send me the source of the working loader and tell me what the problem is?
About the reload image thing, that's something i will look at today
Ok very well... but can you create a configurable version?
I'm a PAL user and the "ultimate" version seems to work fine with my only NTSC game (No More Heroes plays in colour on my old TV). I'm using the Teen version so as to keep that dangerous malfunctioning "uninstall" option away.
Unfortunately there's no source included in that package. Not sure which is the specific valid source for it - maybe you can get it from kongsnutz directly? The next step in my opinion is the implementation of the configurable INI file code of oggzee (source available). Being able to rename certain games in the lists makes sense for consistency as some names use CAPITALS, some don't even represent the title (e.g. SPORTS PACK FOR REVOLUTION).
hungyip84 said:
WiiShizzza said:something weird with that source...
After the changes to the makefile, I was able to compile it properly. But when runnin' the .dol on the Wii, I'll end up with a black screen...
any suggestions ?
Black screen as in loader do not work/load, or "Blackscreen" as black background and white text ?
Forgive the question, but I'm kinda new at this ^^
void Con_Clear(void)hungyip84 said:Here is the reuploaded source.
http://superuploader.net/babd1a473333-usbloader3-rar.html
I was wondering about the placement of the following code in:
Video.c
Code:ÂÂÂÂ/* Set default color */ ÂÂÂÂCon_BgColor(0, 0); ÂÂÂÂCon_FgColor(7, 1);
at the current location is seems to BLOCK the ability to change background/text color, as it is placed after
Code:void Con_FgColor(u32 color, u8 bold) { ÂÂÂÂ/* Set foreground color */ ÂÂÂÂprintf("\x1b[%u;%um", color + 30, bold); ÂÂÂÂfflush(stdout); } void Con_BgColor(u32 color, u8 bold) { ÂÂÂÂ/* Set background color */ ÂÂÂÂprintf("\x1b[%u;%um", color + 40, bold); ÂÂÂÂfflush(stdout); }
When moving it up to:
CODE
{
ÂÂÂÂ/* Set default color */
ÂÂÂÂCon_BgColor(0, 0);
ÂÂÂÂCon_FgColor(7, 1);
ÂÂÂÂ/* Clear console */
ÂÂÂÂprintf("\x1b[2J");
ÂÂÂÂfflush(stdout);
}

WiiShizzza said:@hungyip84
Could you tell me, why I get following message, when compiling your usbloader3 source?
CODECircular /c/down/USB-Loader_v1.1_src/usbloader3/usbloader3.dol
Reign1 said:MrTea I believe the 2 button should be toggle Ocarino On/Off as well. Just a heads up. "Force NTSC" is part of the "Force Video" toggle option.

Sometimes the Background Images are to big.WiiShizzza said:hungyip84 said:
something weird with that source...
After the changes to the makefile, I was able to compile it properly. But when runnin' the .dol on the Wii, I'll end up with a black screen...
any suggestions ?