Hacking USB Loader... my turn ;)

FenrirWolf

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kedest said:
and yet another new version
http://www.megaupload.com/?d=JJSI7UWU

left/right = page scroll
+- = install/remove
b = language

i think that's a nice button setup. will need a new bg.png of course

Okay, I vote that this should be the default button setup for this. It would mean that every background has to be redone, but it makes a lot more sense than B for scrolling.
 

kedest

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Fat Cow said:
kedest said:
Renaldo225 said:
I'm just wondering if there's any reason the arrows are used for language select and the B button is used for scrolling. Seems like being able to loop through half a dozen languages with one button (B) would be easier than scrolling through a bunch of games.

Is there any chance that could be reversed? It just seems like I'll be scrolling back and forth a lot more than I'll be switching my language back and forth.

and yet another new version
http://www.megaupload.com/?d=JJSI7UWU

left/right = page scroll
+- = install/remove
b = language

i think that's a nice button setup. will need a new bg.png of course
Is this based on the version with black console background/white text or the original V4?

I grabbed the original V4 source for that
 

Stang

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You guys are amazing! Loving usbloader with cover images/force ntsc/ocarina! Your hard work is truly appreciated
biggrin.gif
 

PNo4

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Blue-K said:
So, remaining Wishes are:
-16:9

WiiShizzza said:
We didn't find a way to make the picture fully fit the TV...

Video.c
Code:
ÂÂÂÂ/* Select preferred video mode */
ÂÂÂÂvmode = VIDEO_GetPreferredMode(NULL);
ÂÂÂÂ
ÂÂÂÂ/* Allocate memory for the framebuffer */
ÂÂÂÂframebuffer = MEM_K0_TO_K1(SYS_AllocateFramebuffer(vmode));

Change to/add

Video.c
CODE
ÂÂÂÂ/* Select preferred video mode */
ÂÂÂÂvmode = VIDEO_GetPreferredMode(NULL);
ÂÂÂÂ
ÂÂÂÂvmode->viWidth = 678;
ÂÂÂÂvmode->viXOrigin = (VI_MAX_WIDTH_PAL - 678)/2;

ÂÂÂÂ/* Allocate memory for the framebuffer */
ÂÂÂÂframebuffer = MEM_K0_TO_K1(SYS_AllocateFramebuffer(vmode));

Is this what you mean with "fully fit the TV" and 16:9 ???
 

hungyip84

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kedest said:
Fat Cow said:
kedest said:
Renaldo225 said:
I'm just wondering if there's any reason the arrows are used for language select and the B button is used for scrolling. Seems like being able to loop through half a dozen languages with one button (B) would be easier than scrolling through a bunch of games.

Is there any chance that could be reversed? It just seems like I'll be scrolling back and forth a lot more than I'll be switching my language back and forth.

and yet another new version
http://www.megaupload.com/?d=JJSI7UWU

left/right = page scroll
+- = install/remove
b = language

i think that's a nice button setup. will need a new bg.png of course
Is this based on the version with black console background/white text or the original V4?

I grabbed the original V4 source for that

I can compile the black background version for you
 

j.m.g.a

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Someone for adding WiiPower´s video patches in this loader?
I have the source but i havent got any idea of programming XD
 

9600pro

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j.m.g.a said:
Someone for adding WiiPower´s video patches in this loader?
I have the source but i havent got any idea of programming XD
Wiipower video mode patch work perfect, With this is loader some games stop to work at the boot screen (green screen).
 

bula

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j.m.g.a said:
Someone for adding WiiPower´s video patches in this loader?
I have the source but i havent got any idea of programming XD
I would like that too but unfortunately I am zero in programming...maybe one of the guys here helps us out.
 

Quartoxuma

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bula said:
j.m.g.a said:
Someone for adding WiiPower´s video patches in this loader?
I have the source but i havent got any idea of programming XD
I would like that too but unfortunately I am zero in programming...maybe one of the guys here helps us out.

Actually I tried it a few moments ago (well, I'm really desperate for this -.-)... I downloaded devkitPro, compared the source files of WiiPower's version with WiiShizzza's version and replaced some stuff. But... it failed. It didn't take any effect. I'm stupid . . . and hopeless.
cry.gif
 

kedest

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hungyip84 said:
kedest said:
Fat Cow said:
kedest said:
Renaldo225 said:
I'm just wondering if there's any reason the arrows are used for language select and the B button is used for scrolling. Seems like being able to loop through half a dozen languages with one button (B) would be easier than scrolling through a bunch of games.

Is there any chance that could be reversed? It just seems like I'll be scrolling back and forth a lot more than I'll be switching my language back and forth.

and yet another new version
http://www.megaupload.com/?d=JJSI7UWU

left/right = page scroll
+- = install/remove
b = language

i think that's a nice button setup. will need a new bg.png of course
Is this based on the version with black console background/white text or the original V4?

I grabbed the original V4 source for that

I can compile the black background version for you

i only changed menu.c, here it is:
http://www.megaupload.com/?d=ZT4D238L
 

hungyip84

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Quartoxuma said:
bula said:
j.m.g.a said:
Someone for adding WiiPower´s video patches in this loader?
I have the source but i havent got any idea of programming XD
I would like that too but unfortunately I am zero in programming...maybe one of the guys here helps us out.

Actually I tried it a few moments ago (well, I'm really desperate for this -.-)... I downloaded devkitPro, compared the source files of WiiPower's version with WiiShizzza's version and replaced some stuff. But... it failed. It didn't take any effect. I'm stupid . . . and hopeless.
cry.gif

Any detail description of the problem?

I got a NTSC wii so I am not able to test on it.
 

j.m.g.a

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The problem is that adding exactly the same code we would break the force mode option, what about a third option by pressing 1+2?
 

bula

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hungyip84 said:
Quartoxuma said:
bula said:
j.m.g.a said:
Someone for adding WiiPower´s video patches in this loader?
I have the source but i havent got any idea of programming XD
I would like that too but unfortunately I am zero in programming...maybe one of the guys here helps us out.

Actually I tried it a few moments ago (well, I'm really desperate for this -.-)... I downloaded devkitPro, compared the source files of WiiPower's version with WiiShizzza's version and replaced some stuff. But... it failed. It didn't take any effect. I'm stupid . . . and hopeless.
cry.gif

Any detail description of the problem?

I got a NTSC wii so I am not able to test on it.
This is a patch implemented by wiipower for playing PAL games on NTSC TVs. This patch is only for people that are not using a RBG cable (if you use RBG cable you should not hava any problems).
 

hungyip84

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bula said:
hungyip84 said:
Quartoxuma said:
bula said:
j.m.g.a said:
Someone for adding WiiPower´s video patches in this loader?
I have the source but i havent got any idea of programming XD
I would like that too but unfortunately I am zero in programming...maybe one of the guys here helps us out.

Actually I tried it a few moments ago (well, I'm really desperate for this -.-)... I downloaded devkitPro, compared the source files of WiiPower's version with WiiShizzza's version and replaced some stuff. But... it failed. It didn't take any effect. I'm stupid . . . and hopeless.
cry.gif

Any detail description of the problem?

I got a NTSC wii so I am not able to test on it.
This is a patch implemented by wiipower for playing PAL games on NTSC TVs. This patch is only for people that are not using a RBG cable (if you use RBG cable you should not hava any problems).

I see. So it is different from force PAL?
 

Blue-K

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PNo4 said:
Blue-K said:
So, remaining Wishes are:
-16:9

WiiShizzza said:
We didn't find a way to make the picture fully fit the TV...

Video.c
Code:
ÂÂÂÂ/* Select preferred video mode */
ÂÂÂÂvmode = VIDEO_GetPreferredMode(NULL);
ÂÂÂÂ
ÂÂÂÂ/* Allocate memory for the framebuffer */
ÂÂÂÂframebuffer = MEM_K0_TO_K1(SYS_AllocateFramebuffer(vmode));

Change to/add

Video.c
CODE
ÂÂÂÂ/* Select preferred video mode */
ÂÂÂÂvmode = VIDEO_GetPreferredMode(NULL);
ÂÂÂÂ
ÂÂÂÂvmode->viWidth = 678;
ÂÂÂÂvmode->viXOrigin = (VI_MAX_WIDTH_PAL - 678)/2;

ÂÂÂÂ/* Allocate memory for the framebuffer */
ÂÂÂÂframebuffer = MEM_K0_TO_K1(SYS_AllocateFramebuffer(vmode));

Is this what you mean with "fully fit the TV" and 16:9 ???
Well, even if we then would have 16:9, and the Background would fit the whole screen, what would be the new dimensions for the bg.png? So it won't look streched/squeezed? Also, the main problem would be still, that the Covers are also stretched...that's also the problem..displaying the covers in 16:9..can you upload a .dol with your fix, or tell me if this works? We then would be another little step forward to 16:9...I need this
smile.gif
.
 

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