Hacking USB Loader... my turn ;)

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kongsnutz said:
Quartoxuma-

Works for me........ tomb raider anniversary usually green screens, forcing pal works.....
Yes, there are NTSC games that work well with this. But some games like MadWorld (NTSC-U), Tatsunoku vs. Capcom (NTSC-J) and Tales of Symphonia 2 (NTSC-U and NTSC-J) don't work on PAL Wiis. As already mentioned before WiiPower's region force options are (at the moment) the only ones which can handle even those games on PAL Wiis.
happy.gif
 
I don't think there is a solution for the NTSC covers as it isn't always the case that the only change in gameID is the 4th character being an E or a P. Occasionally there are other differences.

Posts merged

kedest said:
TeenTin said:
Narolez said:
The last one ... complete V3

Code:
**********************************************************
Fixes by Narolez [V3]:
**********************************************************
- OCARINA-Support fixed (sorry for the quick shot)

[url=http://www.mediafire.com/file/0ynhnh1mmdm/USBLoaderModV3.rar]http://www.mediafire.com/file/0ynhnh1mmdm/USBLoaderModV3.rar[/url]

Source-Code included ...

Dear Narolez,

Would you please do a little more... making a KidsSave version ?

That is to say :

1. Remove the add and delete game options. (of course)
2. Restore the page scrolling using the D-pad's left and right.
3. Use the + and - button to change language.

This will be good not only for kid, but also for "casual" gamer.

Many Thanks !

Tried to change that myself, so please try this one:
[url=http://www.megaupload.com/?d=G99APNO4]http://www.megaupload.com/?d=G99APNO4[/url]
please test the left/right scrolling. couldn't test that myself, i don't have that many games in the list. but i think it should work

and because there is no longer add/remove, it would need a new background ofcourse

kedest - I have just tried that but the + and - buttons still take to the "do you really want to add/delete" screens ?
 
Here's the V4.dol with black console for Blue-K
http://ul.to/t1zuln

@Quartoxuma
With my older release I was able to play those games....
I will have a coloser look again.
But not today. I'm going to have a nice barbecue with a lot of meat, nice girls and friends.

So, see you 2morrow.
 
WiiShizzza said:
Yeah, I tried to find values for the 16:9 issue, but couldn't find anything like that...
I also tried using 853x480 bg pictures. This should be the proper 16:9 image size. but that didn't work...

I also wanted to implement the code for using ntsc covers, but failed.

my C++ skills really suck.. i tried it with an OR ( || ) statement... but it code dumped..
i tried with: %c%c%cP%c%c (hardcoded way) but that also doesnt work..

i guess we need to make the fourth %c a variable, so it can be anything ( A B C D E etc..)
but i dont know what symbol to use as variable in C++ :S
 
how hard is it to make the hdd compatibility better?
i really wanna try this app out but in some wierd way it wont recognize my drive :/
 
WiiShizzza said:
Here's the V4.dol with black console for Blue-K
http://ul.to/t1zuln

@Quartoxuma
With my older release I was able to play those games....
I will have a coloser look again.
But not today. I'm going to have a nice barbecue with a lot of meat, nice girls and friends.

So, see you 2morrow.

preview anyone? is this a fowarder
 
wiiv1.5owners3 said:
WiiShizzza said:
Here's the V4.dol with black console for Blue-K
http://ul.to/t1zuln

@Quartoxuma
With my older release I was able to play those games....
I will have a coloser look again.
But not today. I'm going to have a nice barbecue with a lot of meat, nice girls and friends.

So, see you 2morrow.

preview anyone? is this a fowarder

No.. its just the .dol
 
Quartoxuma said:
kongsnutz said:
Quartoxuma-

Works for me........ tomb raider anniversary usually green screens, forcing pal works.....
Yes, there are NTSC games that work well with this. But some games like MadWorld (NTSC-U), Tatsunoku vs. Capcom (NTSC-J) and Tales of Symphonia 2 (NTSC-U and NTSC-J) don't work on PAL Wiis. As already mentioned before WiiPower's region force options are (at the moment) the only ones which can handle even those games on PAL Wiis.
happy.gif



Madworld NTSC working here on a PAL machine......with V4 no force needed.
 
wiiv1.5owners3 said:
preview anyone? is this a fowarder
Enjoy it, Shizzza
smile.gif
. You realy deserve it
grog.gif
. And many Thanks for the .dol
grog.gif
too!!!

@wiiv1.5owners3: And no, no Forwarder...(don't know why all want one...I install the .dols to AutoBoot via Preloader...) anyways, this just has a White text, and a black box. i wanted this for my skin:

Now it looks much more like Cover-Flow
smile.gif
 
kongsnutz said:
Madworld NTSC working here on a PAL machine......with V4 no force needed.
Well, then you either have a NTSC-supporting TV or you are using a composite caple. I use a RGB cable and I don't have a NTSC-supporting TV - this results in playing NTSC games with red and black colours when forcing NTSC or using game's default region. When forcing PAL it just hangs up. Like I said: those problems aren't present in WiiPower's version - with this I can play NTSC games in full colour. I'm not the only one with this problem: j.m.g.a and SpaceJump confirmed that, too. So I would be very happy if someone with coding skills can handle WiiPower's source code to implement it in WiiShizzza's USB Loader.
bow.gif
 
I compiled a KIDS version of V4 for whoever wants it....

Code:
http://www.mediafire.com/?sharekey=23c9aeb76be297ee36df4e8dca141969749a01e34fff729d5621d66e282a0ee8
 
A very ugly way to use region free 'images' could be:
(Please note that I don't code in c++ and this is just pseudo-code)
Code:
//some semi-c++ code
ÂÂÂÂ
if fileexists("SD:/images/%c%c%c%c%c%c.png", ascii(header->id[0]), ascii(header->id[1]), ascii(header->id[2]), ascii(header->id[3]), "P", ascii(header->id[5]))
{
ÂÂÂÂsnprintf(imgPath, sizeof(imgPath), "SD:/images/%c%c%c%c%c%c.png", ascii(header->id[0]), ascii(header->id[1]), ascii(header->id[2]), ascii(header->id[3]), "P", ascii(header->id[5]));
}
else if fileexists("SD:/images/%c%c%c%c%c%c.png", ascii(header->id[0]), ascii(header->id[1]), ascii(header->id[2]), ascii(header->id[3]), "U", ascii(header->id[5]))
{
ÂÂÂÂsnprintf(imgPath, sizeof(imgPath), "SD:/images/%c%c%c%c%c%c.png", ascii(header->id[0]), ascii(header->id[1]), ascii(header->id[2]), ascii(header->id[3]), "U", ascii(header->id[5]));
}
else
{
ÂÂÂÂsnprintf(imgPath, sizeof(imgPath), "SD:/images/noimage.png");
}
 
Quartoxuma said:
kongsnutz said:
Madworld NTSC working here on a PAL machine......with V4 no force needed.
Well, then you either have a NTSC-supporting TV or you are using a composite caple. I use a RGB cable and I don't have a NTSC-supporting TV - this results in playing NTSC games with red and black colours when forcing NTSC or using game's default region. When forcing PAL it just hangs up. Like I said: those problems aren't present in WiiPower's version - with this I can play NTSC games in full colour. I'm not the only one with this problem: j.m.g.a and SpaceJump confirmed that, too. So I would be very happy if someone with coding skills can handle WiiPower's source code to implement it in WiiShizzza's USB Loader.
bow.gif


I am indeed using a LCD samsung........ with componant cables in EDTV mode on Wii.
so yeh sorry, didn't get you were using a setup like that.

Yes forcing any mode with madworld Purple screens for me, but it works when i dont force just fine.
 
The problem is that in PAL TVs NTSC games runs in B&W, forcing to PAL they works in FULL COLOR, but some games like those give green screen when forcing, the only way to play those games in color is using WiiPower´s toy
 
So WiiPower should be the person to come up with.
If he's willing to do, I'm sure he'll add it to that source.

I got to examine the source more...
Now I get -ret0 on castlevania NTSC on PAL machine.
And a codedump on that trucha signed manhunt2
 
I think this was addressed earlier but the only problem i am having is that it doesn't seem to fit in my tv, It gets cut off at the top. Is it my tv or does it have to do with the bg.pgn?
 

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