It's not fully open source yet, but even if it was it'd be difficult to add into any other loaders since it'd require so many changes.Is there a way to intergate gc2wiimote to usb loader gx?
It's not fully open source yet, but even if it was it'd be difficult to add into any other loaders since it'd require so many changes.Is there a way to intergate gc2wiimote to usb loader gx?
Err, what is the point in emulating a Wiimote on a real Wii? Why not just use a real Wiimote?Is there a way to intergate gc2wiimote to usb loader gx?
Wouldn't a setting like the one that you're suggesting defeat the actual purpose of the lock though? Like it's a parental feature, so you shouldn't ever want the loader to be unlocked by restarting it![]()
When write access is not blocked, it actually doesn't quite sort in the way I desired.Blocking write access to your config file will result in some unintended behaviour, but is there any reason to block write access if game sorting worked the way you want it to?
I actually like the way it remembers and takes you to the last game you played in the list. It makes sense to do this for the A-Z list. It doesn't make sense to do it for the most played though.
This is 100% my logic.
That previously-mentioned friend of mine uses A-Z for his USB Loader GX (which he only uses for GameCube games), and the part I didn't mention is that it was me that actually set him up with it including setting it to A-Z (he bought his Wii used and already soft-modded, but its USB HDD has become temperamental recently so I had to re-set him up). It only made sense for me to set it to A-Z by default because I specifically added all of the GameCube games I owned on disc (upwards of 30; he meanwhile has like 9 GC discs but 5 of which I also own), and it's not like he knows exactly what games I owned so a simple A-Z makes more sense in terms of discovery and sorting through unknown games.
But since my Wii sees the vast vast majority of its game-time across only a few handful of games, it only makes sense for me to use the "sort by most played". I also use channel view partially because it's easier visually for people with sub-par eyesight which is something I need to accommodate for on my Wii setup (particularly of the more elderly kind) and also because it's logistically identical to the standard Wii menu which, again, is useful when accommodating for people of the more elderly kind (this is also why I have my Wii actually automatically boot into USB Loader GX and skip the Wii Menu altogether via Cyan's modified bootmii file).
If you want a simple setup, then why not just use an unmodified Wii with physical Wii and GC game disks?
Cus why not? People can play Super Mario Galaxy with a gamecube on pc but I can't do that on a wii? If its possible then why not try like the point of homebrew?Err, what is the point in emulating a Wiimote on a real Wii? Why not just use a real Wiimote?
Maybe but it wouldn't hurt.It's not fully open source yet, but even if it was it'd be difficult to add into any other loaders since it'd require so many changes.
I don't necessarily disagree, but it is worth noting that it will be considerably harder to have a universal solution if you're running on hardware that isn't more powerful than the hardware the game was originally designed for.Cus why not? People can play Super Mario Galaxy with a gamecube on pc but I can't do that on a wii? If its possible then why not try like the point of homebrew?
Beware!! here I am !! hahah >]
Alexander, don't frighten new comers
They'll think I'm the devil
You can keep your pictures on your post, don't worry.
It's just that flashdrives have the bad habit of being problematic with homebrew compatibility. you should just use a real external HDD instead of flashdrive, and all your issues will be fixed.
messed it up too and now it shows 127.8 gb of free space.
thankyou so much replying, i have no issue with drive formatted back to fat 32. i just want to run wii games on it. after the formatting it still doesn't show any games on usb loader gx, where as when connected to pc it it shows the game. i am stuck now man
i am currently experimenting with a single game wii sport resort whihc works perfectly through my flash drive.

i formatted my hdd again with the disk partition windows utility and formatted it 32 gb, transferred the game through the software and again was prompted with the same message on usb loader gx no partition or format detected alogn with two options select / format. i am stuck but i highly appreciate your replies man, my apologies if i sound a noob which i am.
But even then, always find it weird that you can use a classic controller in nintendont but not in a wii game like Super Mario Galaxy. Rvloader is capable of doing that.I don't necessarily disagree, but it is worth noting that it will be considerably harder to have a universal solution if you're running on hardware that isn't more powerful than the hardware the game was originally designed for.
In other words, software like Nintendont and WiiVC injection can have universal extra functionality because the hardware they run on, Wii and Wii U, are more capable than the original hardware of a GameCube and Wii - there's more performance headroom to run extra stuff along-side the game itself.
Dolphin is a similar idea, but to an even greater degree - the hardware it runs on is so much more powerful that, rather than running additional things along-side the game itself, it's basically just straight-up recreating the GameCube or Wii in its entirety (...kind of, it's HLE rather than LLE but that's not within the scope of this discussion) which means, rather than creating an exact 1-1 replica, they can modify things and include extra features and stuff.
...but in the case of using a GameCube controller for Mario Galaxy via Dolphin, that alone is actually more akin to the Nintendont and WiiVC injection in that it's simply adding an additional translation layer that allows you to translate inputs from USB controllers into Wii remote "commands' just like how Nintendont can do the inverse of translating Wii remote inputs into GameCube controller "commands."
I was just made aware of the recently implemented update to fix the deflicker filter added in software by most Wii games. Honestly, I am stunned by how much clearer the output is. With the RVL-101 fix, forced 480p, and deflicker, this is far better than I thought a Wii could ever look. Hoping to eventually try it with an mCable too on a large TV, but for a small screen this is incredible.
Thank you so much to all the people that made this possible!