Hacking USB Loader GX

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I am not sure starting the CTGP Channel works from inside the USBLoader GX.
Launching channels are not always working good with USBGX due to reloading to cIOS249 at launch.
I tried to add a "requested IOS" option, but it crashed the loader every time I tried to launch channels that way. there must be a way but I failed doing it properly :p
One day I'll add that feature to fix booting channels requesting IOS58 to get AHB access.


I didn't know about that unlock trick (pressing these buttons seems hard, sure it can't happen by mistake haha)

I also find the search engine really hard to use.
On filetrip it was easy and visible right away.
I think on the old forum design (last year) too.
Now, on the search form is hidden and merged with the forum search form, you have to click the engine, then "more option" and then "search files". and the result -> hotlink to filetrip :(

It also feels like there are missing a lot of things which were public but not even listed anymore.
or maybe I didn't look in the right subsection. searching and navigating and "uploading new version" to fix hotlinking at least for latest/new releases to be hosted on new server is hard, if not impossible?


unrelated; but one thing I noticed on the new design since I'm back and find awesome is the new "game" menu with all databases. they seem complete and I wonder how it's working, which database it's based of, which website maintaining it, adding games, us?
How to request an edit/fix?
 
Last edited by Cyan,
Launching channels are not always working good with USBGX due to reloading to cIOS249 at launch.
I tried to add a "requested IOS" option, but it crashed the loader every time I tried to launch channels that way. there must be a way but I failed doing it properly :P
One day I'll add that feature to fix booting channels requesting IOS58 to get AHB access.


I didn't know about that unlock trick (pressing these buttons seems hard, sure it can't happen by mistake haha)

I also find the search engine really hard to use.
On filetrip it was easy and visible right away.
I think on the old forum design (last year) too.
Now, on the search form is hidden and merged with the forum search form, you have to click the engine, then "more option" and then "search files". and the result -> hotlink to filetrip :(

It also feels like there are missing a lot of things which were public but not even listed anymore.
or maybe I didn't look in the right subsection. searching and navigating and "uploading new version" to fix hotlinking at least for latest/new releases to be hosted on new server is hard, if not impossible?


unrelated; but one thing I noticed on the new design since I'm back and find awesome is the new "game" menu with all databases. they seem complete and I wonder how it's working, which database it's based of, which website maintaining it, adding games, us?
How to request an edit/fix?
I wasn’t launching the ctgp channel, I have a Mario kart Wii ISO and Wiimm made a program that patches a MKWII ISO to to be a ctgp iso so I’m able to launch ctgp from a external HDD.

I have actually figured it out though, I tried the code in just normal Mario kart Wii (not ctgp) and it worked, ctgp must have some code protection or something, I’ve got it working now but I appreciate all of the help I got
 
Last edited by MrHunterGames,
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Anyone know how to enable USBLoaderGX to use the emulators from the Wiiflow plugins? I don't see anything in the settings in the loader itself, nor in the xml file. There isn't a mod file that I can find. The one linked earlier in this thread doesn't work.

Using a Wii with system menu 4.3.
All working so far.

Emulators used:
NES - FCEUltraGX
SNES - SNES9xGX
Sega Genesis - GenesisPlus
Others also, but haven't setup.

Just a small problem I noticed, but when trying to download covers through the Forwarder (Latest) for USBLoaderGX, the system freezes.
 
Hey guys. I dumped my NAND to emuNAND and it automatically created the folder sd:/nands/01. Then I set the emuNAND and emuNAND Channels to "full".

However, I wanted to delete some saves so that I can start fresh such as Mario Kart Wii. I downloaded Save Manager GX, but I have no idea how to identify which files are which because none of the folders or files show game names or IDs.

I am also seeing that Wii games are still saving to the system's stock NAND instead of on my SD card, which is quickly taking up space.

So I need help identifying save files and stopping Wii saves from being stores on the NAND, as I just want them stored on emuNAND.

I am also aware that some games do not work with emuNAND according to some sources I found, such as Skyward Sword and Metroid Prime 3 as well as numerous WiiWare games.

Can anyone help me out here or provide information to help? I have been stuck on this problem for a few days and this is where I've been directed for help. Thanks ahead of time!
 
if you want to redirect Wii disc game saves to SD, it's the "EmuNAND Save" option, set it to partial.
if some games need also access to specific (different) Miis, you might want to use "Full" instead of partial, to use everything from the folder instead of the console (settings, wiimote sync info, network settings, miis, etc.)

To delete savegame for emuNAND, you can do it directly in USBGX.
select the game (from emuNAND), go to option, delete menu. there should be an option there. (there should... not sure to remember right)

If not, Savegame Manager GX should work, you probably didn't use the right menu to see game's icons, but instead used a "file list" menu?
First, you should change the settings to point "emuNAND" to the forlder where you dumped your NAND, it can't detect nands/01/ for you as it can be anything else.
then, you set the app to display savegames from emuNAND and it should list them all using icons and names.

There isn't a mod file that I can find. The one linked earlier in this thread doesn't work.
The link earlier, you mean BlackBox's one?
I should add it to first post too, it'll be easier to find.

There's also another one located on first post, but it's a very old revision, with missing features.
you might have to reset your settings or the loader would crash on some menus or game launch if you downgrade, and that each time you "update" by launching a newer version as it'll update the config file.

I didn't test links on first post, let me know if they are dead.
note that I don't provide assistance to these builds, I never used them. I don't know how to setup the plugins.
 
Last edited by Cyan,
if you want to redirect Wii disc game saves to SD, it's the "EmuNAND Save" option, set it to partial.
if some games need also access to specific (different) Miis, you might want to use "Full" instead of partial, to use everything from the folder instead of the console (settings, wiimote sync info, network settings, miis, etc.)

To delete savegame for emuNAND, you can do it directly in USBGX.
select the game (from emuNAND), go to option, delete menu. there should be an option there. (there should... not sure to remember right)

If not, Savegame Manager GX should work, you probably didn't use the right menu to see game's icons, but instead used a "file list" menu?
First, you should change the settings to point "emuNAND" to the forlder where you dumped your NAND, it can't detect nands/01/ for you as it can be anything else.
then, you set the app to display savegames from emuNAND and it should list them all using icons and names.

There is no option in USBLGX for save game management other than extracting save to emuNAND. I see no "emuNAND save" option but "NAND saes emulation" and "NAND channel emulation" are both set to full.

Within Savegame Manager GX, these are what I see under the path emuNAND created; sd:/nands/01. I see the list of files. Then under /titles, I see folders with numbers and letters, then within those are more folders with numbers and letters, then within one of those folders are /content and sometimes /data and then finally within those are the weird numbered and lettered .app and other such files.

I do not know where the saves went when I dumped the NAND initially. I do not know where the saves went when I backed up save to emuNAND again to try and see the file names. I do not even know if this is what it is suppose to look like within an emuNAND folder.

So far, nobody has been able to answer me on these things with something like "do this to make your emuNAND" or "this is how it should look" etc.

And finally, given that I can't figure out how USB Loader GX is saving (or if it even is saving) games to emuNAND, I obviously cannot figure out how to stop it from saving to the system's stock NAND.

Both you and another guy I talked to on Reddit have gone as far as suggesting paths and options to check that do not exist lol. So the more I search for answers, the more confused I get. If it helps, I am using the most up to date software in every regard as I have just started this process not more than a couple months ago. This is literally the last hurdle before compatibility issues with emuNAND and then I am done. But I cannot figure it out on my own because I didn't write this program and am unsure how the pathways work.

Example being that emuNAND defaults to sd and gamecube saves default to USB. That was interesting to learn. As a side note, I can see both those save files and the system's stock NAND save files in Savegame Manager GX.
 

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Last edited by PhilTheStampede,
"The link earlier, you mean BlackBox's one?
I should add it to first post too, it'll be easier to find.

There's also another one located on first post, but it's a very old revision, with missing features.
you might have to reset your settings or the loader would crash on some menus or game launch if you downgrade, and that each time you "update" by launching a newer version as it'll update the config file.

I didn't test links on first post, let me know if they are dead.
note that I don't provide assistance to these builds, I never used them. I don't know how to setup the plugins."

The first page of this thread, the link for @fledge68 just goes to the forum page 1146, but there are no links on that page.

I'm still lost on how to get it working. Do I edit a file, or do I just replace a file?

I want to make USBLoaderGX act like the one source for all the emulators, instead of going to 4 different channels.
 
"emuNAND save" option but "NAND saes emulation"
that's it !
depend the translation file used, in french it's the other way around.
but it's exactly the same meaning : the emuNAND used for the save, and not the channel. shouldn't be hard to understand I talked about that option. I don't have all the option name in mind.

but "NAND saes emulation" and "NAND channel emulation" are both set to full.
Why ? do you need emuNAND save to be full, or did you just set that option randomly? do you know the difference with partial?
do you use a full NAND dump folder for the saves?
of not, games won't work and result in black screen.

Example being that emuNAND defaults to sd and gamecube saves default to USB. That was interesting to learn.
that's irrelevent and unrelated.
You didn't learned it, you assumed it wrongly based on half observations you did.

emuNAND SAVEgames go to the path YOU choose (SD or USB)
gamecube savegame are stored on the SAME PARTITON THAN THE GAME (SD or USB)
there's no "emu on SD and gc on USB" hardcoded path.


Both you and another guy I talked to on Reddit have gone as far as suggesting paths and options to check that do not exist lol.

Sorry that USBGX doesn't have save management, I thought it was part of the delete menu. I guess the only delete is for games, and like you said the savegame option is to extract from NAND to emuNAND save path.

But I'm sure Savegame Manager GX DOES have a menu where you see the icon and games, not the files and folders!
you are not on the right place.
but you must NOT point where the saves are. you have to point to the "root folder" where you dumped your nand, so "sd:/nands/01/" if you didn't change it.
you don't have to brows up to the title, nor content, nor app files yourself inside the tool interface, you must choose to display saves !

Okay, I'll do your work to prove these actually exist !


I'm currently looking for the emuNAND option.
I don't have "last version", I have "r127" (which may or may not be the last, but I give proper information because there are different forks and modded version, and "last" doesn't explain which you really use, it could be the LAST OUTDATED, instead of the real LAST of official beta branch).
Edit :
found it, you know you just HAVE to actually read the option :
Enable browsing emuNAND : OFF by default
imagine what happens if you set it to ON ?

Oh, a new icons appear in the top menu, with option to see savegames and Mii from emuNAND !
I uploaded both pictures, with option OFF, and with option ON and savegame listed from emuNAND.
it took me .. well, I'm fairplay, 1 minute ! to look at actual existing option names and interpret their meaning myself, and try and see it does what I expected it would !
At first I was like "humm, strange that there is only a "wii" option in the top menu. maybe the emuNAND path is not set?"
I went to user path, and it wasn't set. I did but didn't change anything in the interface.
I wonder "Maybe there's another option? let's look which option exist !"
And as a full surprise, it's also what you are trying to do, if it's not the best news :)

edit:
Now would you need also an explanation how to extract or add or move savegame back and forth from Wii or emuNAND folder?
Because, to your surprise I never did it but it's probably just logical :
display emuNAND. choose your (or all with the arrow icon bottom left) save you want to work on, select dump .... choose where (SD or USB or even ANY PATH YOU CHOOSE).
change the mode (from top menu !!)
do things backward?
Like I said, I never did it, maybe you'll tell me "that option doesn't exist" too. Look at existing options, menu and tools, and adapt your needs to what's possible.
Just read, interpret, try, see the result, retry, reread, retry
The tool is done for that purpose ! if it can't do what it's done for you do it wrong. try better.
 

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Last edited by Cyan,
The first page of this thread, the link for @fledge68 just goes to the forum page 1146, but there are no links on that page.

I'm still lost on how to get it working. Do I edit a file, or do I just replace a file?

I want to make USBLoaderGX act like the one source for all the emulators, instead of going to 4 different channels.
Sorry, you were right :
https://gbatemp.net/posts/6788218/

I'll update the first post link without forum page number, it probably is different due to moderated/deleted posts, and the link is now pointing to another page.
The new link doesn't have page reference so it'll always find it :)
edit : done!
thank you for pointing that problem out :)
 
Last edited by Cyan,
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Sorry, you were right :


I'll update the first post link without forum page number, it probably is different due to moderated/deleted posts, and the link is now pointing to another page.
The new link doesn't have page reference so it'll always find it :)
edit : done!
thank you for pointing that problem out :)

Will this work with the latest release 1272?
 
I understand now, thanks.
I tried to disable arguments, and force nincfg.bin file, it launched (no black screen freeze) but I don't have the HID available (probably normal if there's no USB Access ?), sooooo is it fixed?

sorry it took months to fix ;)
I eventually always come back to fix things, it just takes time.

should have Wii Gamepad fixed (diagonals are working)
should have nintendont setting v8 set (fixes rumbler and ipl setting)
shouldn't crash if HID is plugged when launching nintendont
should loads faster (using ios58), no idea if it helps on hdd detection yet.

not fixed : crashes/freeze when exiting USBGX if using WiiVC inject. no idea how to properly exit WiiVC yet. nintendont is clearing the return stub (prevent freeze?), then using ES_launchTitle(system menu, $views) (heyy, what's this view? I didn't find where it's initialized), which reboot the console instead of really reloading system menu, or returning to loader. Not sure it's what I should do too.
too bad nintendont reboots the WiiU instead of returning to the loader. users have to repatch CFW (if not using cbhc) and relaunch usbgx to play another gamecube game. If I can launch nintendont from USBGX, why nintendont couldn't launch USBGX too ?

Currently, USBLoaderGX reloads the "return to wiiu" channel when in vWii.
It doesn't work when in WiiVC. I don't know how to reboot the console from WiiVC.


how do i apply that patch? do i replace the files in rout of SD elf or nintendont folder or usbloader folder?
 
sometime I don't understand the reason behind questions asked here.

Will this work with the latest release 1272?
it can't work with 1272, it's 1262. they are two different revisions.
it's a mod of 1262.

how do i apply that patch? do i replace the files in rout of SD elf or nintendont folder or usbloader folder?
Why would you want that patch ?
it's a part to mod r1269
why not use 1272 instead?

and if you don't want 1272 then you have the choice between old 1269 (without mod 4) or 1270 (with that mod4 patch applied which became the next revision !)

I still don't understand why you would want THAT file linked in that OLD post of mine.
even less when you don't understand what you are doing with provided files.
the patch is NOT FOR THE USERS !!!! IT IS FOR DEVELOPERS !
THE PATCH IS USELESS !
you don't need the patch anywhere on your SD card, the patch is to compile the "dol" included in the zip.... you already have what you downloaded : OLD VERSION ! (why? )
 
Last edited by Cyan,
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Why ? do you need emuNAND save to be full, or did you just set that option randomly? do you know the difference with partial?
do you use a full NAND dump folder for the saves?
of not, games won't work and result in black screen.



you have to point to the "root folder" where you dumped your nand, so "sd:/nands/01/" if you didn't change it.
you don't have to brows up to the title, nor content, nor app files yourself inside the tool interface, you must choose to display saves !
Thank you for the help with the second part here. I didn't realize I had to create an emuNAND path in Save Manager GX. When I clicked that before, I didn't know there was an option to switch to the source on top. Either way, I can now see the emuNAND saves. So that is good.

As for the first part, I don't really understand the difference between "partial" and "full". I know that I had to install my WiiWare games on emuNAND because there was no room on the Wii. And I know that I don't want saves to be on the Wii. But I cannot figure out how to stop games from saving to the Wii NAND. They continue to do so even in "full".

I also read that some games do not work when using emuNAND according to the compatibility link on this site (I can't link yet as my account is too young) such as Skyward Sword and Metroid Prime 3, but I don't know if that means it can't save to emuNAND or if it can't use full.

I will use whatever you think is best since you have more experience, but the only outcome I am looking for is to stop filling up the Wii's memory with saves and to just have the saves be in emuNAND.

So, I guess my 2 questions now would be:

A. What is the difference between partial and full in regards to this?

B. How do I stop saves from going to NAND, or am I to just manage them every so often by backing them up and deleting them from the Wii?
 
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glad you got SGM GX working :)

the "emuNAND Save" has these options :
OFF : Wii disc based games will save on the console, use Mii on console
Partial : Wii disc base games will save on "emuNAND save folder" (set in settings > user path menu), use Mii on console. You don't need a full dump of your NAND for that, only the savegame is redirected.
Full : same as partial, except ALL is read from the "emuNAND save folder" including Miis, Wiimote sync info, network settings, etc. BUT this option requires that these data (mii, wiimote, etc.) are actually present in the emuNAND, so you need your "emu NAND save" folder to contains a full NAND dump of your console first.

I don't understand why it would still save on the console.
are you sure you are launching wii disc based games?
Are you sure you use the option correctly?
are you sure the option is set in global?
is it set in individual ?
would it be conflicting?

How do you know it still save on the console and it's not actually properly saving to the "emuNAND Save" folder set in the loader's settings?
Is that folder properly set? if it's not set, it can't be used, then it's saving on the console.

If you use old cIOS, it can't use emuNAND at all either !
which cIOS are you using?


It mean what it means :
"the games do not work when using emuNAND " what's wrong in understanding that?

Zelda and prime3 can't use emuNAND option AT ALL !!! neither partial, nor full !
these games MUST save on real console, or the game do not work at all. it will not "work but don't save". it will NOT work.


I don't know if that means it can't save to emuNAND or if it can't use full.
What are you understanding here?
these are completely non sense.

why would "not using full" be the contrary to "can't same to emuNAND".
it not "can't same to emunand" OR "can't use full".
These are exactly the same thing!
you don't understand what you are doing or talking about, or how the console is working, or what the options you randomly change in the loader are used for, and expect things to work YOUR way.

"full" means it's using emuNAND
"partial" means it's using emuNAND
Only "OFF" means it's using real NAND.


There are two different emuNAND : channel and save
these are TWO different option for completely TWO different things which can go in two different folders. You should not mix them.
 
Last edited by Cyan,
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glad you got SGM GX working :)

I don't understand why it would still save on the console.
are you sure you are launching wii disc based games?
Are you sure you use the option correctly?
are you sure the option is set in global?
is it set in individual ?
would it be conflicting?

How do you know it still save on the console and it's not actually properly saving to the "emuNAND Save" folder set in the loader's settings?
Is that folder properly set? if it's not set, it can't be used, then it's saving on the console.

If you use old cIOS, it can't use emuNAND at all either !
which cIOS are you using?

When I dumped the NAND originally, it created its own folder since I did not create one. sd:/nands/01. Both "Nand Emu Path" and "Nand Emu Channel Path" are set to this same folder. I do not see a custom paths option for saves.

However, when I choose to backup saves to emuNAND, they end up in sd:/nands/01 root folder just like you said they would.

When I create a new save, it still goes to the system's NAND and not emuNAND.

I did a test where I deleted Resident Evil Umbrella Chronicles from the system's memory, but I left the same file in sd:/nands/01, then I tried to play the game in USB Loader GX and it said that I had no save data.

Nand Saves Emulation is set to "partial" per your recommendation.
Nand Chan. Emulation is set to "full" per your recommendation I found back in 2013 to a guy who was asking the difference.
The settings in all the games not on the compatibility list with errors are set to "global". Skyward Sword, for example, is now set to "OFF" per your recommendation.

I did a test new save of A Boy and His Blob and it saves to the system's memory and NOT to sd:/nands/01. I do not understand why.

After reading through the files, the cIOS I'm using is something like d2x v10? It is the same as a few I just downloaded to try and make sure it is the most up to date. The folders inside are dated 2015 everywhere I've looked.
 
okay, your settings seems all good.

Which d2x v10 are you using? maybe post a syscheck if you don't know. link of the guide in my signature.
Are you sure your loader setting is set to use the correct slot where you have the compatible with emuNAND cIOS? older cIOS or hermes are not compatible. But if it works for WAD it should be good.


In global settings > user path, you have 2 "emuNAND" folder options.
one is for the channel (WAD only), the other for the savegame (DISC only). they can of course share the same folder. it's only an option to be able to separate them.

In the individual game setting there is ANOTHER emuNAND folder option. it's better to not touch that one if you don't know what you are doing. it's not the one you should edit, unless you understand it'll be used instead of global setting, and has the same needs (partial : no full dump required, full : full dump required)

In global settings:
The "channel" option should always be set to full. I often wanted to remove that option entirely because it's confusing, and there's no real purpose to half read info from the console, but some users asked for keeping it. This is used ONLY for VC and Wiiware WAD channels on emuNAND. NOT wii disc based games.

The "save" : this is used ONLY by wii disc based games. determines what is redirected. the save only (partial), or even the mii (Full). Partial don't need a full nand dump prior to enabling that option. attention, dumping full NAND in that folder later will overwrite your savegames (hence why there are two different possible paths in the user path settings : Allow using multiple WAD channel emuNAND folders, without juggling with them to keep and use disc savegames redirection)


The savegame (being partial or full) should end in :
sd:/nands/01/title/00010000/<TitleID of the game>/data/


For info :
00000001 : system IOS

00010000 : Folder used for savegames of Wii disc based games (not channels). also contain banner.bin in data (I guess the savegame icon), and title.tmd in content folder.
This is the folder you want to monitor.

00010001 : System channels (vote, weather, MiiMaker, etc.), official nintendo channel. these are not deleted when formatting the console.
00010002 : Channels ! WAD, VC or WiiWare go here. the "game data" is in /content/ the savegame is in /data/
00010004 : Mix of channel + Disc based games : For example games depending on channels which can be used to see "stats", like wiifit, Mario kart, Raving Rabbids, etc. These are BOTH the channel data /content/ AND the disc savegame located here ! (in /data/ this is where the disc saves its savegame so the channel can also access it)

00010005 : DLC go into that folder

00010008 : Hidden system channels. like, channels installed on NAND, but without visible animated banner, and user can't launch it directly. (EULA, region select, and some homebrew like DVDX, hidden HBC booter, etc?)


The settings in all the games not on the compatibility list with errors are set to "global". Skyward Sword, for example, is now set to "OFF" per your recommendation.
Maybe it's the "global" option which doesn't work ?
Did you try to force emuNAND to partial in an individual game setting?
instead of using "use global", set it to "partial".

I'll have to verify the sources, maybe there's a bug, but that's really strange I didn't have more report about that feature, and Alexander seems to use it a lot without problem.
Edit: I didn't find problem in sources.
 
Last edited by Cyan,
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okay, your settings seems all good.

Which d2x v10 are you using? maybe post a syscheck if you don't know. link of the guide in my signature.
Are you sure your loader setting is set to use the correct slot where you have the compatible with emuNAND cIOS? older cIOS or hermes are not compatible. But if it works for WAD it should be good.

SysCheck HDE v2.4.0 HacksDen Edition by JoostinOnline, Double_A, R2-D2199, and Nano
...runs on IOS58 (rev 6176).

Region: NTSC-U

System Menu 4.3U (v513)

Priiloader installed

Drive date: 07.14.2008

Homebrew Channel 1.1.2 running on IOS58

Hollywood v0x21

Console ID: 81842942

Console Type: Wii

Shop Channel Country: United States (49)

Boot2 v4

Found 113 titles.

Found 47 IOS on this console. 15 of them are stubs.

IOS3 (rev 65280): Stub

IOS4 (rev 65280): Stub

IOS9 (rev 1034): No Patches

IOS10 (rev 768): Stub

IOS11 (rev 256): Stub

IOS12 (rev 526): No Patches

IOS13 (rev 1032): No Patches

IOS14 (rev 1032): No Patches

IOS15 (rev 1032): No Patches

IOS16 (rev 512): Stub

IOS17 (rev 1032): No Patches

IOS20 (rev 256): Stub

IOS21 (rev 1039): No Patches

IOS22 (rev 1294): No Patches

IOS28 (rev 1807): No Patches

IOS30 (rev 2816): Stub

IOS31 (rev 3608): No Patches

IOS33 (rev 3608): No Patches

IOS34 (rev 3608): No Patches

IOS35 (rev 3608): No Patches

IOS36 (rev 3608): No Patches

IOS37 (rev 5663): No Patches

IOS38 (rev 4124): No Patches

IOS40 (rev 3072): Stub

IOS41 (rev 3607): No Patches

IOS43 (rev 3607): No Patches

IOS45 (rev 3607): No Patches

IOS46 (rev 3607): No Patches

IOS48 (rev 4124): No Patches

IOS50 (rev 5120): Stub

IOS51 (rev 4864): Stub

IOS52 (rev 5888): Stub

IOS53 (rev 5663): No Patches

IOS55 (rev 5663): No Patches

IOS56 (rev 5662): No Patches

IOS57 (rev 5919): No Patches

IOS58 (rev 6176): USB 2

IOS60 (rev 6400): Stub

IOS61 (rev 5662): No Patches

IOS62 (rev 6430): No Patches

IOS70 (rev 6912): Stub

IOS80 (rev 6944): No Patches

IOS222 (rev 65280): Stub

IOS223 (rev 65280): Stub

IOS249[56] (rev 21010, Info: d2x-v10beta53-alt): Trucha Bug, NAND Access, USB 2
IOS250[57] (rev 65535, Info: d2x-v10beta52): Trucha Bug, NAND Access, USB 2
IOS254 (rev 65281): BootMii

BC v6

MIOS v10

Report generated on 04/18/2020.

As a side note, while I can't figure out why my setup won't save games on emuNAND, I was able to set up neek relatively easy. Pretty funny that what was supposed to be complicated was easy and what is suppose to be easy is complicated :P
 
Last edited by PhilTheStampede,
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d2x v10 r53 is known to have lot of issues with emuNAND. (it's explained in few hacking guides, depending the one you followed...A lot of guide don't explain, especially youtube, and just force users into random setup without explanation or informations)
At least, it has issue with emuNAND on Ustealth drives ! That's not really an issue, it's just the way it works. Hidden drives have bad "table signature" on purpose, and therefore when EmuNAND init check the HDD it doesn't work.
If I remember well, it also has issue with some games using emuNAND.
it has hardware issue (some HDD doesn't work at all)
it has software issue (just dance doesn't work)
it has antipiracy check issue (Kirby game triggers its check while it doesn't on r52)

Maybe you should try to replace d2x v10 r53 with either v8 final (base56, as you already have base57 in slot250), or v10 (normal, r52, not alt r53) with same base too.

But to make it faster, you could try to change your loader settings to "Game's IOS : 250" instead of 249 and try again.

Plus, using an IOS based on IOS57 (your slot250) will help in few games compatibility (call of duty, just dance 2020 to name the one I remember)
and keeping one based on IOS56 (your slot249) for games such as Guitar hero, rockband, spyro.
you have to "set the slot" properly based on the game you plan to play.
you can do it globally or individually.
 
Last edited by Cyan,
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sometime I don't understand the reason behind questions asked here.


it can't work with 1272, it's 1262. they are two different revisions.
it's a mod of 1262.


Why would you want that patch ?
it's a part to mod r1269
why not use 1272 instead?

and if you don't want 1272 then you have the choice between old 1269 (without mod 4) or 1270 (with that mod4 patch applied which became the next revision !)

I still don't understand why you would want THAT file linked in that OLD post of mine.
even less when you don't understand what you are doing with provided files.
the patch is NOT FOR THE USERS !!!! IT IS FOR DEVELOPERS !
THE PATCH IS USELESS !
you don't need the patch anywhere on your SD card, the patch is to compile the "dol" included in the zip.... you already have what you downloaded : OLD VERSION ! (why? )


hi
thanks for answering

i have a wiiu and a gamecube usb adapter for gamecube controllers
and i am encountering the issue the user is describing here


althou the controllers and the adapter work when i run games from the wiiu enviroment the actual games wont load

if however i unplug the adapter the games run fine

so in this thread

gbatemp.net/threads/nintendont-wont-load-while-gamecube-adapter-is-plugged-in.542620/

the guy has the same issue and some1 answered that if i apply that patch the problem is solved
i dont really know how to apply that patch and where to put the files but i would like to run games from wiiu enviroment instead of having to buy a wi remote enter wii enviroment go homebrew then nintendont then load games

thanks in advance
 

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