Hacking USB Loader GX

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Cyan

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back to menu means game not found.
As always, here the possible cause :

hardware
- you don't have yCable !
- you use wrong usb port
- you use flash drive

software
- you forgot to install cIOS d2x v10 r52 base 57 (don't use r53 !)
- your game is not correctly named, or in wrong folder path or name.
- your ISO is bad
 

eyeliner

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@eyeliner Confirmed Active Life: Explorer, and Castlevania Judgment as working today. I started a new game in both, played for about 5 minutes (scrubbed, in .wbfs format).
May you share your loader's config? In Castlevania, my inputs don't seem to register. No matter what I do, I can't control the game, but can go to the system menu by pressing the Home Button. Weird.
back to menu means game not found.
As always, here the possible cause :

hardware
- you don't have yCable !
- you use wrong usb port
- you use flash drive

software
- you forgot to install cIOS d2x v10 r52 base 57 (don't use r53 !)
- your game is not correctly named, or in wrong folder path or name.
- your ISO is bad
If I'm allowed to barge in, I had a very recent case like this with quite a few games. Moving the games out of the disk and then import them again with Wii Backup Manager, they started to function again.
I know it's weird, but maybe Wii Backup Manager makes some corrections to the files?
I believe this happened when I copied directly the wbfs folder to another disk. Some games didn't function after that.
 
Last edited by eyeliner,

lucaswoop

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Ok, here's my syscheck
Region: NTSC-U
System Menu 4.3U (v609)

Drive date: 07.12.2012
Homebrew Channel 1.1.2 running on IOS58

Hollywood v0x21
Console ID: 613697652
Console Type: vWii
Shop Channel Country: United States (49)
Boot2 v0
Found 98 titles.
Found 33 IOS on this console. 0 of them are stubs.

vIOS9 (rev 1290): No Patches
vIOS12 (rev 782): No Patches
vIOS13 (rev 1288): No Patches
vIOS14 (rev 1288): No Patches
vIOS15 (rev 1288): No Patches
vIOS17 (rev 1288): No Patches
vIOS21 (rev 1295): No Patches
vIOS22 (rev 1550): No Patches
vIOS28 (rev 2063): No Patches
vIOS31 (rev 3864): No Patches
vIOS33 (rev 3864): No Patches
vIOS34 (rev 3864): No Patches
vIOS35 (rev 3864): No Patches
vIOS36 (rev 3864): No Patches
vIOS37 (rev 5919): No Patches
vIOS38 (rev 4380): No Patches
vIOS41 (rev 3863): No Patches
vIOS43 (rev 3863): No Patches
vIOS45 (rev 3863): No Patches
vIOS46 (rev 3863): No Patches
vIOS48 (rev 4380): No Patches
vIOS53 (rev 5919): No Patches
vIOS55 (rev 5919): No Patches
vIOS56 (rev 5918): No Patches
vIOS57 (rev 6175): No Patches
vIOS58 (rev 6432): USB 2.0
vIOS59 (rev 9249): No Patches
vIOS62 (rev 6942): No Patches
vIOS80 (rev 7200): No Patches
vIOS236 (rev 65535): Trucha Bug, ES Identify, NAND Access
vIOS251[58] (rev 21010, Info: d2x-v10beta52-vWii): Trucha Bug, NAND Access
vIOS512 (rev 7): No Patches
vIOS513 (rev 1): No Patches
Report generated on 10/27/2018.
I followed the "definitive vwii hacking guide" if that info helps. Speaking of helps, I hope this does just that!
 
Last edited by lucaswoop,

soupkiff

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@eyeliner I don't have access to an SD card reader at the moment, but the settings I detailed while troubleshooting my issues in this thread are still current. In any case, my weird problems were solved when I deleted / moved every configuration file off of my SD card, and let the newest version of USB Loader GX generate them again.
 

GreyWolf

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Ok, here's my syscheck
Region: NTSC-U
System Menu 4.3U (v609)

Drive date: 07.12.2012
Homebrew Channel 1.1.2 running on IOS58

Hollywood v0x21
Console ID: 613697652
Console Type: vWii
Shop Channel Country: United States (49)
Boot2 v0
Found 98 titles.
Found 33 IOS on this console. 0 of them are stubs.

vIOS9 (rev 1290): No Patches
vIOS12 (rev 782): No Patches
vIOS13 (rev 1288): No Patches
vIOS14 (rev 1288): No Patches
vIOS15 (rev 1288): No Patches
vIOS17 (rev 1288): No Patches
vIOS21 (rev 1295): No Patches
vIOS22 (rev 1550): No Patches
vIOS28 (rev 2063): No Patches
vIOS31 (rev 3864): No Patches
vIOS33 (rev 3864): No Patches
vIOS34 (rev 3864): No Patches
vIOS35 (rev 3864): No Patches
vIOS36 (rev 3864): No Patches
vIOS37 (rev 5919): No Patches
vIOS38 (rev 4380): No Patches
vIOS41 (rev 3863): No Patches
vIOS43 (rev 3863): No Patches
vIOS45 (rev 3863): No Patches
vIOS46 (rev 3863): No Patches
vIOS48 (rev 4380): No Patches
vIOS53 (rev 5919): No Patches
vIOS55 (rev 5919): No Patches
vIOS56 (rev 5918): No Patches
vIOS57 (rev 6175): No Patches
vIOS58 (rev 6432): USB 2.0
vIOS59 (rev 9249): No Patches
vIOS62 (rev 6942): No Patches
vIOS80 (rev 7200): No Patches
vIOS236 (rev 65535): Trucha Bug, ES Identify, NAND Access
vIOS251[58] (rev 21010, Info: d2x-v10beta52-vWii): Trucha Bug, NAND Access
vIOS512 (rev 7): No Patches
vIOS513 (rev 1): No Patches
Report generated on 10/27/2018.
I followed the "definitive vwii hacking guide" if that info helps. Speaking of helps, I hope this does just that!

You're missing cIOSes. Go back through the guide and install d2x as either 249 with based on IOS 57 OR 249 with IOS 56 and 250 with IOS 57. Many games don't work under IOS 58-based cIOS.
 
Last edited by GreyWolf,

lucaswoop

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You're missing cIOSes. Go back through the guide and install d2x as either 249 with based on IOS 57 OR 249 with IOS 56 and 250 with IOS 57. Many games don't work under IOS 58-based cIOS.
Ok, i'll try installing 249 based on ios 57 and tell you how it goes after.
EDIT: Sam & Max Season 2 appears to be working well. Thank you so much! :)
 
Last edited by lucaswoop,
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UzumakiJr

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I have a wii u and already installed cIOS and run usb loader but It load any of my games on my flash drive ( Sandisk Ultra 64 GB USB 3.0 ) ,it just freezes but i can still move my wiimote cursor

need help , thx
 
Last edited by UzumakiJr,

morrisonian

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Hey @Cyan I'm having some problems related to playing Wii games in USB Loader GX (3.0 rev1268). Every time I try to load a Wii game, the loader shows a permanent black screen which automatically restarts the console. I updated to the latest version of USB Loader GX and that's where problems started. First, I couldn't get to read on startup my HDD, it would say "Device not initialized. Switching to NAND channels". I managed to fix it thanks to a post of yours that said to change Loader's IOS from 249 to 58. The hard drive is being read and the games show up just like they normally would, but they just don't run. The HDD is connected to the bottom (left slot in a vertical console position) USB port on the Wii.

I'm using the same partition for my Gamecube games (32k cluster size), which all work just fine through Nintendont. This a specific issue for the Wii games. The same game files have previously worked using a FAT32 formatted partition through WBFS manager. I've tried USB Loader GX and WiiFlow and they both aren't working at all. They did worked before, I seriously don't know how I screwed up here. All I'm certain is that it was when I updated the USB Loader GX.

Syscheck
sysCheck v2.1.0b13 by Double_A and R2-D2199
...runs on IOS58 (rev 6176).
Region: NTSC-U
System Menu 4.3U (v513)
Priilaoder installed
Homebrew Channel 1.0.0 running on IOS58
Hollywood v0x11
Console ID: 54646599
Boot2 v4
Found 148 titles.
Found 53 IOS on this console. 3 of them are stub.
IOS4 (rev 65280): Stub
IOS9 (rev 1034): No Patches
IOS10 (rev 768): Stub
IOS11 (rev 16174): Trucha Bug, NAND Access
IOS12 (rev 526): No Patches
IOS13 (rev 1032): No Patches
IOS14 (rev 1032): No Patches
IOS15 (rev 1032): No Patches
IOS16 (rev 54321): Trucha Bug, ES Identify, Flash Access, NAND Access
IOS17 (rev 1032): No Patches
IOS20 (rev 16174): Trucha Bug, NAND Access
IOS21 (rev 1039): No Patches
IOS22 (rev 1294): No Patches
IOS28 (rev 1807): No Patches
IOS30 (rev 16174): Trucha Bug, NAND Access
IOS31 (rev 3608): No Patches
IOS33 (rev 3608): No Patches
IOS34 (rev 3608): No Patches
IOS35 (rev 3608): No Patches
IOS36 (rev 3608): No Patches
IOS37 (rev 5663): No Patches
IOS38 (rev 4124): No Patches
IOS40 (rev 16174): Trucha Bug, NAND Access
IOS41 (rev 3607): No Patches
IOS43 (rev 3607): No Patches
IOS45 (rev 3607): No Patches
IOS46 (rev 3607): No Patches
IOS48 (rev 4124): No Patches
IOS50 (rev 16174): Trucha Bug, NAND Access
IOS51 (rev 4864): Stub
IOS52 (rev 16174): Trucha Bug, NAND Access
IOS53 (rev 5663): No Patches
IOS55 (rev 5663): No Patches
IOS56 (rev 5662): No Patches
IOS57 (rev 5919): No Patches
IOS58 (rev 6176): USB 2.0
IOS60 (rev 16174): Trucha Bug, NAND Access
IOS61 (rev 5662): No Patches
IOS62 (rev 6430): No Patches
IOS70 (rev 16174): Trucha Bug, NAND Access
IOS80 (rev 16174): Trucha Bug, NAND Access
IOS90 (rev 54321): Trucha Bug
IOS202[60] (rev 65535, Info: hermesrodries-v6): Trucha Bug, NAND Access, USB 2.0
IOS222[38] (rev 4, Info: hermes-v4): Trucha Bug, ES Identify, NAND Access, USB 2.0
IOS223[75] (rev 4, Info: hermes-v4): Trucha Bug, ES Identify, NAND Access, USB 2.0
IOS224[57] (rev 65535, Info: hermesrodries-v6): Trucha Bug, NAND Access, USB 2.0
IOS236[36] (rev 65535, Info: rev 3351): Trucha Bug, ES Identify, NAND Access
IOS247[37] (rev 21007, Info: d2x-v7final): Trucha Bug, NAND Access, USB 2.0
IOS248[57] (rev 21007, Info: d2x-v7final): Trucha Bug, NAND Access, USB 2.0
IOS249[56] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
IOS250[57] (rev 21008, Info: d2x-v8final): Trucha Bug, NAND Access, USB 2.0
IOS251[58] (rev 65535, Info: d2x-v10beta52): Trucha Bug, NAND Access, USB 2.0
IOS254 (rev 65281): BootMii
BC v6
MIOS v10
Report generated on 2018/11/09.
IOSsyscheck
IOS62 get_ios_base:
1d 7f 81 d5, de 4a 2d ca, 76 56 97 3e, 49 ed a4 17, 89 42 33 5f

IOS90 get_ios_base:
9d b0 9c a8, 7f be 6 4, 93 7b 3 61, b2 36 34 12, 64 32 89 9b

IOS236 get_ios_base:
2f d8 8e 4b, d4 7f a8 f1, 1b d3 9d 7e, 79 f8 8f 9d, d1 ab 19 d8

IOS52 get_ios_base:
36 2a 6a 4f, 78 72 e3 18, 7d d1 b1 f6, fa 1f f1 a6, 80 ec ee c9

IOS48 get_ios_base:
8d 53 7a 4a, 9 51 e5 6b, 2b 65 c8 27, f0 47 bb 72, c3 5c da e2

IOS46 get_ios_base:
f5 e0 93 27, 26 cb 68 7b, ac e7 cc 86, 39 77 71 d1, ba 9e 42 36

IOS45 get_ios_base:
8 58 11 20, 6b 3a e5 9f, b9 10 16 8b, 8a ea 6 3d, 9c 14 80 ef

IOS43 get_ios_base:
f8 46 be 2, 74 e7 90 a3, d9 0 9a ae, d5 95 3f 77, e3 3f ad 2a

IOS41 get_ios_base:
6c ad 7f 85, b6 87 e3 c3, 17 4e 5c 79, 99 fd 1 83, 16 55 fa 6f

IOS40 get_ios_base:
36 2a 6a 4f, 78 72 e3 18, 7d d1 b1 f6, fa 1f f1 a6, 80 ec ee c9

IOS58 get_ios_base:
aa 1 bd 67, 7c 20 dc 28, 9c c6 b0 c9, 48 4b d3 f7, cd bc 4b 10

IOS80 get_ios_base:
36 2a 6a 4f, 78 72 e3 18, 7d d1 b1 f6, fa 1f f1 a6, 80 ec ee c9

IOS57 get_ios_base:
e7 46 7 56, 4c e8 69 2f, cd e1 19 2, 26 d6 a1 dd, 82 4c ef c

IOS56 get_ios_base:
1b cc cf 7, f1 c d5 12, be 96 9a a5, d2 36 67 98, 30 71 e6 81

IOS70 get_ios_base:
36 2a 6a 4f, 78 72 e3 18, 7d d1 b1 f6, fa 1f f1 a6, 80 ec ee c9

IOS61 get_ios_base:
95 f2 cb 4c, e8 d3 d3 76, 45 66 56 40, 35 db cd 7d, cd 99 24 24

IOS55 get_ios_base:
c5 0 19 41, 22 18 21 92, b6 39 c9 d2, 5 fe 3f b3, 43 36 ae c

IOS53 get_ios_base:
78 68 c0 50, 5c d6 d5 15, 65 d7 d8 f, f0 a2 d9 d4, 9e 1d 7d fb

IOS38 get_ios_base:
f5 77 6b 66, cd 74 12 ee, 19 12 5c 11, 54 bf d7 3e, d7 e4 af 4b

IOS16 get_ios_base:
c 22 8d 13, 7f 28 e8 1b, d1 92 93 32, 2a a6 59 14, ad cd 0 9e

IOS60 get_ios_base:
36 2a 6a 4f, 78 72 e3 18, 7d d1 b1 f6, fa 1f f1 a6, 80 ec ee c9

IOS50 get_ios_base:
36 2a 6a 4f, 78 72 e3 18, 7d d1 b1 f6, fa 1f f1 a6, 80 ec ee c9

IOS37 get_ios_base:
32 c7 bc 54, 92 f6 17 e2, 64 26 e3 ce, bd 36 9f 40, 42 ea e8 2

IOS36 get_ios_base:
29 36 80 6, 7d 22 7e 9f, 1c b1 af 70, 32 69 25 6d, 73 fb 14 55

IOS28 get_ios_base:
5c cd 8 24, 19 7b 9a 2, 17 55 5d f9, 39 dc dc 49, 73 ea 75 6a

IOS22 get_ios_base:
8d 84 49 8b, f5 ba 6c a8, f0 58 64 10, 40 25 cd 1c, 25 9b 8a f6

IOS14 get_ios_base:
3d 56 e 38, ce 93 90 4f, 42 b7 8f e9, b7 86 f1 a8, f9 39 b6 ce

IOS35 get_ios_base:
58 5e 4 25, 45 d4 e2 8e, 98 fe d cd, 76 d0 71 d6, ac 17 a0 9c

IOS34 get_ios_base:
68 8a 19 ae, c4 9f 57 fb, 11 1b 31 49, 2b 4d b4 85, 25 a6 3f 72

IOS33 get_ios_base:
fc cf c4 1b, fc 8c 12 9e, 1f 67 5b 42, d4 3d 10 d6, 56 4f f5 f9

IOS31 get_ios_base:
71 5f d8 87, 67 3e 32 4c, 53 c5 0 ce, 2b 50 14 f7, f2 ff e8 31

IOS30 get_ios_base:
36 2a 6a 4f, 78 72 e3 18, 7d d1 b1 f6, fa 1f f1 a6, 80 ec ee c9

IOS20 get_ios_base:
36 2a 6a 4f, 78 72 e3 18, 7d d1 b1 f6, fa 1f f1 a6, 80 ec ee c9

IOS17 get_ios_base:
77 7b 4c cb, 9a fb fe fc, 20 ee 4c e, 58 a1 6b ff, a0 20 a2 23

IOS15 get_ios_base:
74 7c e3 33, 83 94 97 d7, a2 86 67 47, 55 61 83 a, d0 3c 60 48

IOS13 get_ios_base:
5e a2 9d 72, 7e 56 37 26, 3f 62 3d 78, 1c 3 d2 f3, f5 40 52 5c

IOS12 get_ios_base:
ba bf a4 78, da 4e 6 ec, f0 53 1a f0, 7f ad e2 eb, ff 3f cb 5d

IOS11 get_ios_base:
36 2a 6a 4f, 78 72 e3 18, 7d d1 b1 f6, fa 1f f1 a6, 80 ec ee c9

IOS21 get_ios_base:
91 ba e4 26, 1b 49 f0 95, e0 8c 21 17, e1 fa 8b e9, 92 6d eb 1b

IOS257 get_ios_base:
15 73 61 b5, c2 fe 62 31, 11 eb 9a f8, 76 a9 79 c5, f0 ad fa be

IOS256 get_ios_base:
9b dd e2 3c, cd 56 a0 ca, d7 ca fd ce, 51 a3 40 d2, 13 42 9a a4

IOS9 get_ios_base:
7c 7a 60 f, e4 85 77 89, 64 5a a1 a0, be a3 4d 59, 83 68 75 a6

Please help me guys!! I tried to be as detailed as possible, hope it's ok. Thanks for your patience.

EDIT: I reinstalled everything followed https://wii.guide/cios and completed https://sites.google.com/site/completesg/backup-launchers/installation and still doesn't work so updated my syscheck and iossyscheck files to match the latest stuff I've installed to my Wii.
 
Last edited by morrisonian,

Cyan

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games on my flash drive ( Sandisk Ultra 64 GB USB 3.0 ) ,it just freezes
you found your problem, flash drive just freeze.
use an external HDD instead.

EDIT: I reinstalled everything followed https://wii.guide/cios and completed https://sites.google.com/site/completesg/backup-launchers/installation and still doesn't work so updated my syscheck and iossyscheck files to match the latest stuff I've installed to my Wii.
thanks for updating the syscheck content after modifying your console setup :)
Your IOS/cIOS setup is good.
USBLoaderGX uses only 2 Slots :
- loader's IOS : 58 (to properly init the drive, you did it)
- game's IOS : 250 (you have it to 249 by default, it's better set to 250 based on your syscheck. base57 has better compatibility with games).

So, the issue is not a cIOS problem.

The same game files have previously worked using a FAT32 formatted partition through WBFS manager.
Hmm, "WBFS Manager" is an old program and only partition the drive to WBFS format, not FAT32.
Maybe you mean you used a FAT32 game manager? and when using a manager it worked, but when not using it then the game doesn't work anymore? See the trigger here? "no manager -> don't work" .... then, use it?


permanent black screen which automatically restarts the console.
permanent, and restart the console doesn't fit well in the same sentence. so, if it restarts it means it's not permanent.
Restart means the game is not found. It could have been the cIOS, but I hope you retried after following completesg guide, so I'd say it's not a cIOS issue.

for console restart (game not found):
- wrong USB Port. you plugged in port0, but be sure the USBGX settings are set to load port0, not port1. (reset the loader settings, or completely reinstall the loader's folder)
- Missing cIOS, or setting set to a wrong slot. (you have them, don't edit your setup anymore)
- HDD not compatible with cIOS (it's usually a problem with flash drives, rarely with external HDDs, but who knows....). But you said your drive used to work with wbfs manager, which means the drive is compatible with cIOS. skip to next line.
- game files are not in the correct folder, or not named correctly. Always follow THIS method to add games to the drive. don't copy Wii games or choose the folder manually !
- Maybe a bad partition cache. if you used another drive or different partition format previously with usbgx, go to settings>hdd settings>click on first option to force a partition remount to the one where you have your Wii games.

For permanent black screen:
- wrong USB Port. (yeah, it can freeze instead of restarting the console)
- Game region or video mode conflict (PAL/NTSC). Always set to "disc default" unless you know what you are doing and why.
- loader set to "debug pause", which pause the game at start until you send a debug command through USBGecko. Disable that option, or reset the settings.
- Game files on FAT32 set to Read only attribute. select the wbfs folder, right click, preferences, attribute, disable read only for all the folders and files within.
- Partition set to NTFS compressed. If you use NTFS, do not enable the compress option for the partition.
 
Last edited by Cyan,

morrisonian

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Ok, I changed Game IOS to 250 and now I can´t run Gamecube games cause it says "Nintendont version not supported". Rerolled back to IOS 249 and still says nintendo not supported. BUt, when I launch Nintendont via HBL or any other source, I can run it.
Hmm, "WBFS Manager" is an old program and only partition the drive to WBFS format, not FAT32.
Maybe you mean you used a FAT32 game manager? and when using a manager it worked, but when not using it then the game doesn't work anymore? See the trigger here? "no manager -> don't work" .... then, use it?
Yes I used wii backup manager, sorry got confused, and it automatically converted my ISOs to WBFS and it also transferred to the USB FAT32 HDD. Let's say the problem isn't that, cause I've had my games on that HDD like for 3 years, so it was back on 2015 that I transferred the games to the HDD and was playing nicely every game.

permanent, and restart the console doesn't fit well in the same sentence. so, if it restarts it means it's not permanent.
Restart means the game is not found. It could have been the cIOS, but I hope you retried after following completesg guide, so I'd say it's not a cIOS issue.
I'm sorry if I didn't explain myself correctly, but what I meant is that whenever I load a Wii game, it just stays on a black screen, my wii remote goes off and then goes back to the System Menu and I have to turn on the wiimote again.

for console restart (game not found):
- wrong USB Port. you plugged in port0, but be sure the USBGX settings are set to load port0, not port1. (reset the loader settings, or completely reinstall the loader's folder)
- Missing cIOS, or setting set to a wrong slot. (you have them, don't edit your setup anymore)
- HDD not compatible with cIOS (it's usually a problem with flash drives, rarely with external HDDs, but who knows....). But you said your drive used to work with wbfs manager, which means the drive is compatible with cIOS. skip to next line.
- game files are not in the correct folder, or not named correctly. Always follow THIS method to add games to the drive. don't copy Wii games or choose the folder manually !
- Maybe a bad partition cache. if you used another drive or different partition format previously with usbgx, go to settings>hdd settings>click on first option to force a partition remount to the one where you have your Wii games.
- it's on port 0, 100% sure
-done
-I used wii backup manager, not WBFS manager, was confused.
-CHecked and games are in correct folder
-i dont understand this step, it just says on HD settings the first option is just the free space on the HDD i clicked that and nothing. I do remember that eerything was ok and I changed the HDD to another enclosure thats 3.0 but i dont think thats the problem, moved it back to my original one and still not working.
For permanent black screen:
- wrong USB Port. (yeah, it can freeze instead of restarting the console)
- Game region or video mode conflict (PAL/NTSC). Always set to "disc default" unless you know what you are doing and why.
- loader set to "debug pause", which pause the game at start until you send a debug command through USBGecko. Disable that option, or reset the settings.
- Game files on FAT32 set to Read only attribute. select the wbfs folder, right click, preferences, attribute, disable read only for all the folders and files within.
- Partition set to NTFS compressed. If you use NTFS, do not enable the compress option for the partition.
-checked all of these options and everything is ok its a fat32 hdd

please help me, idk what's wrong!! wii games aren't working in usb loader nor wiiflow
 
Last edited by morrisonian,

Cyan

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I changed Game IOS to 250 and now I can´t run Gamecube games cause it says "Nintendont version not supported".
that's irrelevant. please, set it to 250.
your nintendont problem is what it is : version not supported !
so, either you have an outdated USBLoaderGX version, or nintendont version. Please, update both. don't use the full channel, launch the loader from HBC, be sure the loading screen tells you "r1268".

the first option is just the free space on the HDD i clicked that and nothing.
good, this is what you had to do. just click on it, that's all. it forces a refresh of the partition.

I changed the HDD to another enclosure thats 3.0 but i dont think thats the problem
it could.

to me, you have a version problem. It might not be your issue, but you need to update both loaders first before we can debug the problem efficiently.
 

morrisonian

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that's irrelevant. please, set it to 250.
your nintendont problem is what it is : version not supported !
so, either you have an outdated USBLoaderGX version, or nintendont version. Please, update both. don't use the full channel, launch the loader from HBC, be sure the loading screen tells you "r1268".


good, this is what you had to do. just click on it, that's all. it forces a refresh of the partition.


it could.

to me, you have a version problem. It might not be your issue, but you need to update both loaders first before we can debug the problem efficiently.
I'm sure the Usb loader gx displays r1268. I'll update nintendont, but that's not my main issue atm. I just wanna load some Wii backups. And as I said before, I was able to load backups from my HDD and I had a different version of the usb loader.

What I did also was that I downloaded the latest version and replaced the boot.dol... that's how u update right? Just replacing the boot.dol file. Then my problems started.

I also formatted my hdd again to make sure it wasn't the drive. Formatted with Wii backups manager and the transferred a game and still black screen then restart. Put a GameCube iso and just loaded fine with iso 249 then changed back to 250 and said nintendont version needed to be updated. But it's the latest also.

EDIT: Thanks @Cyan I finally got it to work by deleting the folder of my USB Loader GX and just reinstalling everything. Thanks a lot for your patience!
 
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Cyan

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that's how u update right? Just replacing the boot.dol file. Then my problems started.
if you use the forwarder channel, or launch the loader gtom HBC, yes.
if you installed the full channel, then it will never load the dol from SD card, you have to replace the full channel with the forwarder.

Put a GameCube iso and just loaded fine with iso 249 then changed back to 250 and said nintendont version needed to be updated. But it's the latest also.
gamecube does not rely on cIOS at all. being 249 or 250 has the exact same effect : the gamecube uses IOS58 and will never warn you about nintendont version because of the cIOS slot used by Wii games (not gamecubes).
if the loader warn you about wrong nintendont version, maybe there is a new update of nintendont released recently? maybe the loader is not compatible with newest version? which version of nintendont are you using ?


To me the problem is not hardware (not the drive or your SD), but your setup.
either it's plugged in the wrong USB Port, or you have wrong settings in the loader.
did you try to reset the settings? or delete the entire usbloader_gx folder and start from a clean install again ?
It feels like you placed updated dol on SD, but you still use outdated ones (also present somewhere on your devices or console, so a wrong setting or path to wrong dol)

Could you give the exact error message you have about nintendont ?
different error message means different things, I'd like the exact words to know where it stops in the loader's verification process.
 
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@Cyan There was recently an update for wiimmfi to try to stop cheaters from playing online.

https://wiimmfi.de/update

On the page it says that the custom server patcher that is currently in usb loader gx will no longer work to connect people for online play. Is it possible for usb loader gx to be updated with the new patches so people will be able to play online again using your usbloader gx app?
 
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depends what the patches are doing.
if it can patch the dol only, it could be updated.
if it require patches of other files then it's not possible.
I've read the message you linked and understand the reason and what they will do, I don't know what is patched. I'll have to try to patch a game and see if it patches only the dol, if it does then check what's different and reproduce it.
or maybe the patcher is opensource? (wstrt or wszst)


codes that allow them to modify their opponents' game's memory over the network [...] or brick
really? :(
cheating was not enough, now there are users who remotely harm others.


Oh, I've reached the readme inside autopatcher :
When you run it, all you must do is insert a disc and wait, and it will attempt to automatically patch your game, and then run it.
which means it's launching a disc with the patch applied in real time at launch, meaning it can be done in loaders too.
unless they obfuscated it to prevent hackers from bricking consoles by editing the patch.


edit:
I found the sources
but I see it's not patching to the same URL than usbgx since this August 10th, there's new url with //naswii. and ://nas.
not sure what's the differences for the moment. I also see it's patching other domains (not only nintendo, but also gamespy). It's currently not patched in USBLoaderGX, maybe that's the only requirement?

edit:
hmm, might be faster to just apply the patch and check the differences.
I think I didn't look at the right sources, I checked isot instead of szst, I see updates from the last few days but can't tell what's the important thing is.

if it's only replacing some urls, it's easy, but I suspect it's also patching the dol structure itself.
I don't know if usbloadergx can patch the dol to add sections. It might be possible if autopatcher can do it (unless it's based on riivolution/CTGP patching), but I don't know how.

I'm not sure it's using new sections, or abusing the same method they are fighting in the first place (cheatcode allowing modification on user's console).
I suppose it requires new domains and the bz2 cheatcode to use based on the game region.
 
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Spiderbomb

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Hey, I'm using a vwii and a sandisk portable ssd to run a modified version of Harvest Moon Animal Parade. I've run into a couple issues though, and I'm wondering if there's a problem with my setup or settings that would cause it, or if I should just play non-modified games (Which work perfectly as far as I can tell). Whenever I enter certain buildings or press the 1 button to open my map, the game hangs on the loading transition, and stops playing music. The game doesn't seem to have this problem when run as a .ISO through an emulator, so I'm assuming it has to do with how the game is loaded on the Wii. What can I try to fix the problem?
 

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depends what the patches are doing.
if it can patch the dol only, it could be updated.
if it require patches of other files then it's not possible.
I've read the message you linked and understand the reason and what they will do, I don't know what is patched. I'll have to try to patch a game and see if it patches only the dol, if it does then check what's different and reproduce it.
or maybe the patcher is opensource? (wstrt or wszst)

MrBean just posted a video on youtube with some info related to this. .

He briefly mentions USB Loaders wont be supported without major changes at the 4:30 mark. I'm wondering if this means GPF support is now needed? This hasn't come up yet in the WiiFlow Lite thread, but @fledge68 has been very active as of late, maybe he has more insight?
 
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Cyan

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what I think, but I could be entirely wrong, it's patching part of the dol with a cheatcode/binary file.
I thought, if it was working like that, I could add a folder where all game patches could be placed and loaded based on the game's TitleID. I thought I'd add a "wiimmfi v2" option, which would look into that folder.
I forgot we talked about GPF few weeks ago, but yeah you are right that's the same principle. if I remember, GPF had the address followed by the patch. "<address to patch><patch data>"
we could use gpf, but I'll have to see how it can be added as a wiimmfi option to be easy for end user.

I noticed bz2 compressed binary array added in recent sources of szs tool, so maybe that's only what is needed. There's one for each game's region. I'll have to take some time to look at the new sources and see how the patch is applied to the dol. (where the addresses are located, etc.)
it could be easy to get/convert to GPF.

that's only if it's only a binary patching, and some urls to replace. if it involves more (like editing the dol's section) then it'll be out of my reach and I'll wait for fledge to look at it if he knows more about dol's structure.

edit:
I never used wiimmfi, if it doesn't require any registration and it's a simple patch to apply to the iso, I could test myself. if it requires any registration on the site I'll have to ask someone to do the beta tests.
Sorry, I don't know when I'll do that. I didn't even release 1269 for months :/
Maybe I should just release it, but I got very few report about the changes and it seems what I tried is still not fixing the hdd init issue.
I'll have some holidays in December, but I suppose a solution will be found before that. If not, I'll work on it. (a revision every december, good pace haha)

edit:
to make it faster, could someone send me both dols by PM? (original and patched)
if possible from the patcher, apply only the domains, not all the match making etc., but I think it's done on .rel file not the dol so it's fine if there's no option.

edit (again)
I got the patched dol.
I'll extract the original from my disc. thank you.
 
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