Hacking USB Loader GX

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That sounds like a good reason not to implement it. :P

The CPU usage only affects those applications. It does not affect USB Loader GX official or patched AFAIK. After some more testing I'm starting to think Knewlife's patch or just the way he built it (being somewhat unfamiliar with ULGX) it sends bad configuration options to Nintendont causing that to crash and reload with defaults. I can interrupt the autoboot of Nintendont and see all the options disabled.
 
"Game information: Reads gameinfos from a xml file in your config folder like publisher, developer, year, rating, genre etc."

I know it's possible to sort by genre, rating etc. But is it somehow possible to (possibly implement?) display certain genres, for example, without having to categorize each and every game manually? Like an 'auto-categorizer' basically.
 
yes, I think what you want is possible.

first, thanks to gametdb data, you'll need to generate a list of all existing game genre.
Settings > features > ...hmm something called categories. (import categories? I forgot the name, sorry)

Second, all games you have should now have their genre registered.
but if you want, you can add a genre to a game :
Select a game > option > categories > you should have a list of all existing categories extracted from wiitdb.xml file, and some categories should already be selected.
select any other category (genre) you want that game to belong to.
if you want that game to be part of "RPG", enable it here.
Note that you can't disable the category named "all" here. ALL game should have "all" selected, it's by design.


Third, you need to choose which genre/categories you want to list.
main window > top menu > click on the drawer icon.
You'll see "All" followed a the list of all existing categories.

By default, only "All" is enabled, which means you are displaying "ALL" the game genre.
If you want only ONE category, disable "All" (empty box) and enable the category you want (let's say, "RPG") with a "check" mark.



you can use that menu only to filter, not to sort.
so if you choose rpg and adventure, they will not be separated in your game list, the "list order" still work : alphabetical, by favorite star number, by launch time, etc.


For more information and advance Category filtering, look here :
https://gbatemp.net/posts/4251265
 
What would I need to do to have a "banner" in the main menu of the wii that launches usb loader gx? I presume I need the forwarder wad file from the sourceforge page and install it with a wad manager, but I'm not sure if I need any cIOS to use a wad manager?


I have a thread here filled with questions under the wii hacking forum but I figured id try and go closer to the source topics as I aint got a lot of time to get this done for a friend. I apoligise for anything percipeve as spam.
 
Sounds like you want the forwarder channel. The v5.1 versions are the latest ones. It looks for the loader's dol file in /apps/usbloadergx/ or /apps/usbloader_gx/ on SD or USB and launches it. The forwarder uses IOS 58 then the loader changes to its IOS when it runs. (Default is 249)
 
Sounds like you want the forwarder channel. The v5.1 versions are the latest ones. It looks for the loader's dol file in /apps/usbloadergx/ or /apps/usbloader_gx/ on SD or USB and launches it. The forwarder uses IOS 58 then the loader changes to its IOS when it runs. (Default is 249)

So how would I go about installing it? What apps would one need. I presume I'll need the sourceforge.net/projects/usbloadergx/ forwarder for the wii linked on that page, what else?
 
So how would I go about installing it? What apps would one need. I presume I'll need the sourceforge.net/projects/usbloadergx/ forwarder for the wii linked on that page, what else?

Any WAD manager should be fine to install it. I prefer Multi Mod Manager but it doesn't work right with Wii Motion plus controllers so if you only have those you might try YAWMM.
 
Any WAD manager should be fine to install it. I prefer Multi Mod Manager but it doesn't work right with Wii Motion plus controllers so if you only have those you might try YAWMM.

Do I need to install any custom cIOS for a wad manager or is multi mod manager enough and functions on itself? (I have plenty of GC controllers and two normal wii motes so MMM should be fine.)
 
It should work fine with regular IOS 58 as well. Before you run it check the meta.xml file for it and make sure it has the tag "<ahb_access />" in it. If you're not sure where to put it just pasted it immediately after the "<app version='1'>" if it's not in the file already.
 
It should work fine with regular IOS 58 as well. Before you run it check the meta.xml file for it and make sure it has the tag "<ahb_access />" in it. If you're not sure where to put it just pasted it immediately after the "<app version='1'>" if it's not in the file already.

In the xml of the MMM app ya? Also stupid question.. where do I grab MMM from safely? lol.

Thanks for the input btw, Appreciate it.
 
Hey @Cyan @GreyWolf just wondering if you guys where going to implement gamepad support into usbloader gx, Hopefully i'm not buggin you guys
I would like to test it myself.
I will have some holidays soon, (maybe end of this month).
no promise, you all know I always end pushing the release to later...

Exist USBLoader GX Forwarder (Wup) install for Wii U... any Link is exist...??
Thanks
yes, and no.
There is something like you want, but I'm not sure this is what you really want.

1) legal channel
if you only want a way to launch USBLoaderGX from WiiU, then it's available here :
https://gbatemp.net/threads/usb-loader-gx-forwarder-channel-for-wii-u-menu.482595/

Edit: I added that link to the first post, in the download section.

You need to install :
USBLoaderGX boot.dol on SD or USB (like always)
USBLoaderGX forwarder channel UNEO on vWii
USBLoaderGX forwarder channel on WiiU from the link I gave you.
This is a modification of hbl2hbc (WiiU homebrew loading vWii with system menu patched to launch vWii Homebrew channel), except here it's modified to launch UNEO instead of HBC.
When you exit a game, it will stay in vWii mode.


2) not legal to share channel
If you want a WiiU Wii virtual console injected with USBLoaderGX forwarder, then I can't provide it as that type of channel contains copyrighted files from nintendo (fw.img is actually IOS255)
If you want that type of channel, you need to build it yourself by using "WiiVC injector Script" program (you can find it in WiiU hacking section) and select the forwarder.dol located in "all-in-1 package/wad/forwarder".
install the resulted channel with WUP installer.
you don't need the vWii UNEO forwarder channel to launch USBLoaderGX.

This launch method can only be used to .... not so much yet.
You can't launch Wii games or emuNAND
You can't launch channels (haven't tried, but I'm sure it might not work)
Maybe you can launch nintendont ! (haven't tried either)
 
Last edited by Cyan,
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I would like to test it myself.
I will have some holidays soon, (maybe end of this month).
no promise, you all know I always end pushing the release to later...

yes, and no.
There is something like you want, but I'm not sure this is what you really want.

1) legal channel
if you only want a way to launch USBLoaderGX from WiiU, then it's available here :
https://gbatemp.net/threads/usb-loader-gx-forwarder-channel-for-wii-u-menu.482595/

Edit: I added that link to the first post, in the download section.

You need to install :
USBLoaderGX boot.dol on SD or USB (like always)
USBLoaderGX forwarder channel UNEO on vWii
USBLoaderGX forwarder channel on WiiU from the link I gave you.
This is a modification of hbl2hbc (WiiU homebrew loading vWii with system menu patched to launch vWii Homebrew channel), except here it's modified to launch UNEO instead of HBC.
When you exit a game, it will stay in vWii mode.


2) not legal to share channel
If you want a WiiU Wii virtual console injected with USBLoaderGX forwarder, then I can't provide it as that type of channel contains copyrighted files from nintendo (fw.img is actually IOS255)
If you want that type of channel, you need to build it yourself by using "WiiVC injector Script" program (you can find it in WiiU hacking section) and select the forwarder.dol located in "all-in-1 package/wad/forwarder".
install the resulted channel with WUP installer.
you don't need the vWii UNEO forwarder channel to launch USBLoaderGX.

This launch method can only be used to .... not so much yet.
You can't launch Wii games or emuNAND
You can't launch channels (haven't tried, but I'm sure it might not work)
Maybe you can launch nintendont ! (haven't tried either)
No hurries cyan. Thanks. Also if you need a tester, you know where to find me.
 
Last edited by wicksand420,
@Cyan will we ever still see sd card support for wii games? I just wanna put project M on it as its more convinient for me to bring my wii with me to smash tournies with everything loaded on the sd card.
 
No Idea.
I added that request in the development roadmap, but I don't know if I'll ever reach that point.
I'm spending month to release a simple update, so I wouldn't hold my breath.
 
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I hope this is the right place to ask, but i've got a question about USB Loader GX. I formatted my drive to WBFS and transferred the wii game I want to play onto it with WBFS manager, I downloaded USB Loader GX, and it recognizes the drive and game, but whenever I try to start the game, the game will load up it's start menu like usual, but when I press "start" instead of making a high-pitched "dong" sound like usual, it makes a lower-pitched "dong" and then it crashes to the homebrew channel select screen, where I choose to load USB Loader GX, Project M, Nintendont, etc. Does anyone know how to fix this?
 
I hope this is the right place to ask, but i've got a question about USB Loader GX. I formatted my drive to WBFS and transferred the wii game I want to play onto it with WBFS manager, I downloaded USB Loader GX, and it recognizes the drive and game, but whenever I try to start the game, the game will load up it's start menu like usual, but when I press "start" instead of making a high-pitched "dong" sound like usual, it makes a lower-pitched "dong" and then it crashes to the homebrew channel select screen, where I choose to load USB Loader GX, Project M, Nintendont, etc. Does anyone know how to fix this?

I'm not sure you need a WBFS drive nowadays. I use FAT32.
 
Did you install a cIOS ?
you need a patched IOS to load games from USB.

like said above, you shouldn't follow OLD guides which tells you to use WBFS partition.
it's old and deprecated, it can corrupt your games, and you can only use it for wii games, while FAT32 can be used for EVERYTHING (wii, gamecube, emulators, any other homebrew, and even non console related files).

Be sure you do NOT use "WBFS manager" program.
instead, use "Wii Backup Manager" to copy/convert/install ISO to your HDD.
do not copy the games yourself using the file explorer (it works, but it's always source of issues)
 
Last edited by Cyan,

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