Decided to re-dump my copy of Trilogy to see if that's the issue.
Ok, it was my trilogy .Iso.
Now to dump MP3 one.
Ok, it was my trilogy .Iso.
Now to dump MP3 one.
Last edited by Duncan Idaho,
Tired a little because I'm not as good as people think I am and it's not easy for me to do all I would like, but mostly missing free time (to learn more, develop, test, debug). living alone takes a lot of timeI think Cyan is just tired of maintaining the project after all these years and I'm still relatively new.
Just change it in the titles.txt file. It's an issue with sorting accented letters that will probably require different Unicode code in the loader.
Aaaaand Trilogy froze on me, after I activated the canon. FML
After the Ridley Boss fight there is a section where there is a cutscene of one activating the canon that will let the game move foward. Game froze right there.
Tired a little because I'm not as good as people think I am and it's not easy for me to do all I would like, but mostly missing free time (to learn more, develop, test, debug). living alone takes a lot of time
Thank you for maintaining/modding that loader, and also taking care of the support with other users here
I don't know if/when I'll release a new official revision. I always hope I'll do it, but I know I procrastinate a lot.
I finally fixed my computer issue. It was out of order since February, 3 months without my computer was hard at first but it made me less "addict to gbatemp". I didn't come at all for a month. I'll have to catch up with all the scenes and gaming news.
GreyWolf said:@bengalih Hmm... You could always just change the name in the xml file but I will see if I can make a snapshot that at least uses an override file.
there's a 4th one :Based on what I can tell there are 3 ways/locations that USB Loader GX can get a title from:
1) GameTDB (wiitdb.zip/.xml)
2) From the disc header itself
3) From the name of the game file/folder itself.
there's a 4th one :
4) From the Title cache. To prevent reading gametdb everytime (can be slow to parse that file every time), the loader is keeping the game's titles you own in a file. you can rename that title manually and keep that title cached. it (should!) has priority over other method unless you enable "force name from disc".
...
There aren't really a whole lot of new Wii/GC titles being released so there's not much need to update the xml file.
The best solution to this would be to modify the sorting function to ignore accented characters but that will require building a table of equivalent characters. (O is still O whether it has an umlaut or not.)
I will try to get an override file implemented in the next day or two in the meantime.
no, it's not normal.Is it normal not to see banner animations but only a black screen for Wiiware titles on NAND?
no, it's not normal.
usually, there's a black screen when the banner is corrupted/not compatible with the banner emulator.
There are few features not working in the banner emulator used in the loader : language selection (castlevania has japanese text), dynamic data (WC24 like vote channel or mariokart), but they are generally not black.
you said it's installed to NAND (not emuNAND, right?), does it work fine on the system menu?
it could be a NAND access issue too, like I explained above you need NAND access to read the channel title but also the resources.
You are using IOS58 or a cIOS while inside the loader? try a different IOS/cIOS
maybe it's a banner bug in the loader.
I remember some users reported having black banner issue few months ago, but I never worked on that feature so I don't know how to fix it.
We (other users and me) evoked a possible issue with number of games, but we couldn't find a real game limit. some users had it with less than 100 games, some users with more games.
We never found a definitive reason. then, I don't know if it's because it was fixed or users didn't expect a fix, but nobody reported it anymore.
Maybe a bug in the banner cache creation/extraction?
try to disable the banner cache to force reading the banners from emuNAND (it could be slower, I don't know if it reads the banner from FAT library or from ISFS, I think it's FAT32 so it should be fast unless you have 1000 games installed)
if it works without banner cache, you can try to delete the banner cache folder and re-enable cache option to force a new extraction/copy of the banners.
I don't know about MP3 standalone (I don't have it) but MP3 from Trilogy is a pain in the arse. I also have problemas with it, I think most of them are cIOS related:Aaaaand Trilogy froze on me, after I activated the canon. FML
After the Ridley Boss fight there is a section where there is a cutscene of one activating the canon that will let the game move foward. Game froze right there.
We also thought it could be related to a specific version, but users reported 3.0 also had that issue. that is if your issue is the same as the previous users reporting black banners.
You can try 3.0 (r1180), but keep a backup of your current setting file GXGlobal.cfg or you'll reset some values by reverting to an old loader version.
The banner reader function was developed in versions preceding 3.0 (between 2.3 and 3.0, you can find ALL the released version in the first post's link)
Few questions :...
yes, that's it.Has this basically moved from a hard-coded option in which you needed a separate .dol for to a dynamically configurable option?