Here is the post with images:
https://web.archive.org/web/2013102...eads/gamecube-isos.342993/page-3#post-4652406
Thanks, I actually looked there but I kept getting a "blocked" page. I assumed GBATemp was blocking web archive crawls.
Here is the post with images:
https://web.archive.org/web/2013102...eads/gamecube-isos.342993/page-3#post-4652406
thanks for the channel.
did you keep only the reboot code, or did you keep all the nswitch code used to boot into neek from realNAND? there's no use keeping Nswitch code.
So if I install this channel it'll automatically be hidden but still act as a Neek2o?Sorry for the delay. I had to check out a separate copy to make the patch.
The channel's ID is "HN2O". The dol in it compiled straight from the last source on Google Code so it doesn't have any message output or features. I made it into a hidden channel using Wiicrazy's HideandSeek.
The change to the NEEK boot just looks in the hidden title folder for it first then falls back to the regular Neek2o channel.
(Note to anyone else that might download this: the WAD does NOT go on real NAND, it goes in your NEEK NAND folder.)
Hi. I have a problem I don't know, how to solve, and how to search
Some GC games (as Def Jam Vendetta) work in nintendont due to require 'Video width' in AUTO; any value I tested (640, 720...) implies sound, but no video (TV says incompatible video)
But USBLoderGX in nintendont config, there's no an AUTO option, so 'Video Scale' must a range from 40 to 120, so for me it's impossible that these games works from USBLoderGX
Is there any config option??? I've tested all the video parameters...
The "Auto" option (which is misleading, it should be renamed to something like "Default") sets ncfg->VideoScale to 0. The Nintendont kernel only applies VideoScale patches if the value is between 40 and 120 (inclusive).I'm not sure what "auto" is doing in nintendont.
isn't auto just the default value ?
640 is the default.
the setting inside USBLoaderGX is the additional pixel width based of 600.
600 + 40 to 120
600 + 40 = 640
600 + 120 = 720
so you have your 640 to 720 option.