Weird, all Megaman games (VC/Wiiware) run fine for me with EmuNAND, saving, loading, dlc... etc, the only issue is with using cheat codes which is a known issue for EmuNAND in general.
ah, I always thought this game wasn't working.
thanks for the info.
edit:
few questions about neek:
1)
is the Sd:/sneek/kernel.bin file always required?
modmii create it on both SD and USB, but I guess it's not needed on SD card as long as the loader is loading it from where it's stored.
For example, Nswitch is loading it from USB first, then SD if not found.
it's needed to have it on both SD and usb?
if only one is needed, it could be used to have sneek and uneek setup at the same time. the kernel on SD would load sneek, and the other one uneek. the file could be selected based on your current NAND path.
2)
for users who are already using neek2o with other loaders :
Is the "return to" feature working correctly?
it seems some games are freezing and can't be launched if they are patched to return to another channel at exit.
(toki tori doesn't boot for example)
I don't know if it's an issue with me only or if it's a know issue for many games.
I currently have hardcoded return to NK2O channel, but seeing some game doesn't boot I will not force that option.
3) some progress for this weekend:
I added proper settings to select emuNAND : off / partial / full /neek (Wii and EmuNAND channels)
it can boot channels
I can't auto boot Wii games (wbfs from fat32) and don't understand why.
I didn't try booting GC/quad games yet (I didn't install BC and the files yet)