don't use old tools.
WBFS manager is not recommended, unless you don't care about game corruption.
You should use Wii Backup Manager to convert formats, or
Wit/Wwt (wiimms Iso Tools)
3.0 should support cISO (just rename the file to ISO, it's a normal ISO but rebuilt without the dummy files).
don't use WBFS partition format.
you should prefer the wbfs files over FAT32 partition format. (or cISO but wbfs is the "native" format for loaders).
Thanks for reporting googlecode is closing their service.
I don't know what I'll do yet, probably sourceforge to continue using svn.
I don't want to lose the svn logs and history, it's useful to debug. I guess there's no way to transfer the revision history in a single process? I'll read their "other service" solution.
And not talking only about USBLoaderGX. It's useful to find old logs from other projects too. a lot of projects might disappear soon
edit:
Ah, sourceforge has a project importer tool
I'll probably use that.
edit2:
I see anyone can click on the "migrate to github" button, and there are already clone of the last revision on github.
https://github.com/svn2github/usbloader-gui
But it contains only the trunk, not the branches.
I don't know github nor how to make my own clone/fork and make it the master or reclaim ownership.
I'm still on Windows XP, which git is not compatible with...
I'll try tortoise git.
Black bar issue is that games are displaying black bars on the side of the screen to compensate for TV with big overscan area.
TV capable of displaying full pixels (1:1 display) don't need that compensation and games could take the full screen.
they might look stretched, I don't know. I didn't test the devolution option yet to see the effect.
It's only a possible setting that the loader can provide that nintendont don't need to include. the loader would have exclusive options that users could use over the official nintendont loader.
But nothing's done yet, I don't even know if nintendont is properly accepting the video mode "none".