Also I have a problem: I have a working neek2o emunand, I can see channel banners in system menu in neek2o and in wiiflow, but I cannot see them in USBLoaderGX, neither in grid view nor in the window before starting the game. I found a workarround by viewing all channels in wiiflow and then using the same cache folder.
ISO games banners show as they should. File system is FAT32
Anybody has any suggestion?
This is the NEW and ONLY thread for the libwiigui based usb iso loader. This loader is based on the original by Waninkoko (v1.1) with many features of his v1.5. So far SD-support is not implemented for Wii games.
I hope we can grant most of your wishes and we will try to keep your suggestions in mind. Anyway we are thankfull for all suggestions, bug reports etc. I know that there will be modifications soon but PLEASE don't post all of them here. If it's some good feature or something that helps to improve this loader then talk to one of us first and then post it.
IRC channel on irc.abjects.net. Join #gui-usbloader-chat
or just use this simple command on your irc client: /server -m irc.abjects.net -j #gui-usbloader-chat
Mucho Importanto!!!! If you receive CODE DUMPS ... please report the REVISION of the loader you are using AND the CODE DUMP ADRESS (the numbers you get on screen then).
You can get some more Informations about the loader and loads of other stuffs for the loader HERE (THX to marino35).
He also set up a little FAQ for us, it's not pretty much but it will become crowded soon enough
Sample files and manual:
No real manual yet, but we are in the process of writing it on our website's Wiki.
A short instructions manual for the loader functions can be found HERE. (Manual for USB loader GX v1.0)
The sample for the themes files can be found HERE.
The sample for the languages files can be found HERE.
If you wii has internet connection, Boxart and DVD covers can be downloaded directly from the loader. Press "1" button and select the type of cover (Flat or 3D) or the DVD label.
If you want to download a full offline cover pack, you can go to gametdb.com, these packs are updated every weeks. (Wiitdb.com is now Gametdb.com)
Features:
The GUI is completely based on the awesome libwiigui by Tantric
Look and feel like the original Wii Menu: Use rumble feature, button sounds, background music, disc slot lights up etc. (you can also turn it off in the settings).
Real Wii system menu feeling with our improved System Menu Player with Channels and Banners animation!
Use the real Wii font from the console to look even better.
Supports Dumping and Launching of GameCube games through Dios Mios Lite v1.2+ (DML).
Game information: Reads gameinfos from a xml file in your config folder like publisher, developer, year, rating, genre etc.
Wide-screen support: Without any special themes for wide-screen.
Alternative dol loading: Supports special dol files needed to launch some games (e.g. Mortal Kombat).
Block games from reloading another IOS: No need to use alternative dol booting method (e.g. Metroid Prime Trilogy, Sam&Max or CSI games) (needs cIOS d2x v6+).
Loading homebrew and USBLoaderGX settings files from SD or USB (Support up to 8 partitions, FAT32/NTFS/ext2/3/4).
Works without a connected HDD to list games from other origins (NAND, EmulatedNand or GameCube).
Supports arguments from meta.xml on boot.
Global Settings and "per game" settings.
Parental control: Read levels for each game via the games database or on user request, locks every menus and buttons one by one.
Four different Layouts: Simple Game list, Game Grid, Game Carousel, Channel grid.
Display games from multiple origins simultaneously : Wii games, GameCube Games, Channels on Wii, Channels on Emulated NAND.
Searching for games via on-screen keyboard.
Themes support: Download themes from the loader or create your own.
Covers support: Download "normal" covers, 3D covers and disc-images for all the games on your HDD (big thx to djtaz for hosting them)
Language file support (use your native language for the loader).
Custom sounds: Direct streaming supports for AIF/MP3/OGG/BNS/WAV.
List sorting & Favorites: You can sort the list by playstats, names, favorites ranking and number of players. You also can display your favorites only.
Create and sort games by categories.
Update function: Update to the latest revision from inside the GUI (requires internet connection).
Playstats: Shows you how many times you played the game.
Playlog: Log the game you played to the Wii message board (You need to exit the game to the wii menu).
Return to the loader (or any installed channel) when exiting a game to the Wii menu. Needs the UNEO forwarder or the UNLR channel installed. (Works best with cIOSx d2x v4+)
Gamer tag compatible, to send the launched game to a dynamic signature creation website, such as Winnertag or DUtag.
Compatible with both USB ports (needs Hermes cIOS or d2x v9+).
List all games from all partitions and from both USB ports at the same time (needs Hermes cIOS or d2x v9+).
Full d2x cIOS support with it's new features (Block IOS Reload, Return To, Sector Sizes > 512b, NAND Emulation).
Supports USB3.0 hard drives.
Supports hard drives with 4kb sector size for FAT32, NTFS and WBFS. (needs cIOSx d2x v6+)
WBFS partition with 4kb sector size allows you to store more than 500 games.
Supports NandEmulation to directly store the save games to SD or USB instead of the Wii memory. (needs d2x cIOS v7 alpha or later)
Supports Displaying and Launching Channels from NandEmulation!
Supports install/uninstall of WAD files to the Emulated NAND, external Wad Managers not needed.
Buglist: Please enter every bug you notice in the "Issues" section of googlecode HERE
[*]No known bugs for now... but don't worry... we will commit some pretty soon
Source: To compile USB Loader GX by yourself you need the latest libraries and sources. Extract it to your devkit/libogc folder.
Get the libogc and portlib from 2012 05 06 for Devkit PPC r26 which we used for our v3.0 Here
All latest stable released files are available here.
Changelog for USBLoaderGX 3.0:
Released on 2012 05 12 You can find the complete changelog HERE
ATTENTION:
USB Loader GX Version 3.0 introduces a new auto-update mechanism which is not compatible with old versions. (The old host is offline)
If you are still using an old version of USB Loader GX, you need to update manually.
Download the latest version or use our easy installer for Windows available on our website.
You can also check how to install or update manually on our Wiki tutorial.
We are sorry for the inconvenience.
New:
Added a new Layout: Channel grid mode! Channel grid displays games as channels and plays banner animations like the real Wii System Menu.
Channel grid mode and banner animation requires AHBPROT flags to load resource files directly from your Wii.
If you use an old HBC you should use our latest forwarder or update the HBC otherwise you wont have that support.
Added Channel launching from Emulated NAND. (big thanks to TriiForce guys and Miigotu)
Added GameCube games launching from SD Card through Dios Mios Lite (DML). (thanks to G0dLiKe, crediar, all DML devs and FIX94)
Check DML website
Added direct install/uninstall of WAD files to the Emulated NAND Channel path in the features settings menu.
Added a new icon in the toolbar to select the origin of the titles: Wii games, Channels from Wii, Channels from EmuNand, GameCube games.
Added the possibility to boot USB Loader GX without an HDD connected (It will fall back to "Channel from Wii" title's origin).
Added an option to choose which Game Window mode to use between the old "Rotating Disc" or the new "Banner Animation".
Added the favorite level setting to the game settings since it is no longer displayed when using "Banner Animation" game window mode.
Added an option to adjust the screen size for overscan TVs (Use negative values to shrink the display).
Added display of game's size from Wii disc games on the game window prompt (Rotating disc mode only).
Added a button in the search window to switch between "Beginning" and "Content" search methods.
Added auto-complete function to the search window.
Added a new GUI numpad for entering numbers.
Added setting for tooltip delay time.
Added resize of widescreen screenshots to 768px width.
Added cover download for the currently inserted disc.
Added delete of full cover on art work uninstall and game uninstall.
Added a parental control option to block priiloader override on return to system menu.
Added a prompt asking for downloading new language files when trying to update and no language files exist yet.
Added translation parsing for rating descriptors and for genres from wiitdb.xml. Requires a one time update of wiitdb.xml for cache rebuild.
Added a new option to force reading the game's titles from disc header.
Added renaming of internal TitleID of all HBC versions to JODI for GameTDB to find it.
Added a cheat update button to re-download the cheat text file.
Added a cancel button to several progress bar windows: Game installation, NAND extraction, etc.
Added separate path and setting for Emulated NAND Saves and Emulated NAND Channels.
Added per game NAND emulation path setting.
Added Mii extractor and SYSCONF file extractor to Emulated NAND. It always overwrites old files.
Added automatic Mii extraction on save game extract if the Mii file does not exist yet on Emulated NAND.
Added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks to davebaol)
Added a new feature to force aspect ratio on games/channels. (thanks to giantpune for help with disassembler)
Added Zelda Skyward Sword Alternative dol offset (PAL and NTSC-U) for automatic dol selection.
Added detection of enabled cheat codes from an already created .gct file.
Added support for 2 USB drives for d2x cIOS (Requires d2x v9+).
Changes:
Removed buggy focus system completely and added support to control screen pointer with analog sticks from respective controllers if the wiimote is
not pointing to the screen. Compatible with Nunchuk, Classic Controller and GameCube controller. A speed factor is available in the GUI settings.
Restructured game's settings for different types of games (Wii/GC/Channels).
Added auto position of progress window messages in vertical direction depending of how many are used at the same time.
If "Titles from GameTDB" is not enabled the title will be read from the folder name if possible or from the game disc header.
Title caching can still be used and is recommended in that case.
Settings title, keyboard text and key color can be changed by themes now.
Added optional background image for list/carousel/grid layouts (unused by default theme).
Use of old built-in font for credits window because it doesn't look good with the system menu one.
Removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason).
Improved detection of game partition when starting the loader without configs (fresh start).
Isfs is now initiated once and deinitiated when cleaning up only, instead of the whole init/deinit every single access.
Updated file system libraries.
Removed pngu which is not needed, changed screenshot function to use libgd instead
added init of network into background thread so it is cancelable and has a timeout
changed wifi gecko to UDP socket
Converted all ogg sounds from 44.1 khz to 48 khz.
Optimized use of memory:
Sizes over 30kb go to mem2 now first till it runs out ; Avoid use of mem2 area used on IOS_Reload (first 2 mb) ;
Change font character texture to I4 which uses half as much memory (less cache memory).
Changed update function to get the files from googlecode website, since old update host website isn't accessible anymore.
Fixes:
Fixed small scrollbar bug when having only 1 item.
Fixed reloading of cover image on game list when only 1 item is left after a change (e.g. filtering).
Improved calculation of progress speed. Now it is always the last 15 secs average instead of overall progress speed.
Fixed "new" game showing even with a parental control setting.
Fixed removing of unused cached titles on wiitdb load.
Fixed ocarina codes when using more than 255 codes (brawl+) (untested).
Fixed bug where entering "-1" (Use global) for cIOS was not possible in game settings.
Fixed playback of some BNS banner sounds.
Fixed reloading into another IOS before launch of game.
Removed buggy lz77 implementation and use the one known working.
Fixed launching of dollz compressed dol files. (thanks FIX94)
Fixed reading game's titles from disc header on fat32/ntfs/ext.
Fixed crash on missing <app> tag on meta.xml files.
Forwarder: Fixed crash on drives with physical sector size > 512 bytes.
Forwarder: Fixed endless waiting for slow HDD. (thanks to FIX94)
Forwarder: Added missing ext2 unmount. (thanks to FIX94)
Supports new WiiMotion+ controllers by using latest libraries.
Lots of string handling improvements (thanks to gerbilsoft for his patch)
New Channel Grid Mode specific features:
New settings section for all banner's settings.
Use of BNR (banner animation) cache setting to load banners and icon's animation faster. (Enabled by default. Takes ~35MB/100 Banners)
Wii games/Channels also accept ID3.bnr for custom-made multi-region banners.
BNR cache path setting.
Pulsing "new" icon on banner grid layout for new games.
Centering and size setting for banner's animation resources.
Channel's zooming speed setting.
Page's scrolling speed setting.
New GameCube specific features:
Supports Dios Mios Lite (DML) v1.2+
Uses of a custom banner for GameCube games which loads the game's internal opening.bnr informations (big thanks to diddy
from the wiithemeteam for creating the brlyt/brlan for the banner).
DML settings editable from the loader (global and per game settings).
Supported formats for gamecubes are ISO/GCM and GCRegEx.
Custom game paths. The following paths are accepted:
DML cheats now work the same way as for other Wii games, gct goes to "GCT Cheatcode Path" as GAMEID.gct
GameCube games copy from USB to SD on demand with choice menu to delete SD games to make space,
If you want to use this feature then set the "Main GC path" to USB and the "SD GameCube path" to SD card.
If duplicated games are detected on SD and USB, the games on SD will be prioritized.
Added GameCube disc dump functionality with multi-disc menu game selection, compress and align support
(thanks to FIX94 and Overjoy for their disc dump sources on which this is based).
Use of the BNR cache path to load ID6.bnr or ID3.bnr if available for custom-made banners. (Loading only)
Video mode option to force interlace mode on GameCube.
Fixed force prog mode on DML 1.4
Changelog for USBLoaderGX 2.3:
Released on 2011 10 23 You can find the complete changelog HERE
New :
Added the possibility to use the internal Wii System Menu font (thanks to giantpune and r-win).
Added proper message to install progress bar to show when install is really finished.
Added a GUI option for Play count display.
Added "Remember Unlock" option in parental control menu to set whether the lock should always be enabled on launch if a password is set.
Added Priiloader override on returning to Wii System Menu.
Added different hooktype and wiird debugger (Thanks to GeckoOS for the sources).
Added NAND emulation to redirect Wii NAND access to SD or USB. Default NandEmu path set to sd:/nand/ (Requires d2x cIOS v7 alpha or later).
Partial emulation: Load and save the game saves to the NandEmu path instead of the Wii internal memory.
The Mii, Wiimote configuration and Wii settings are loaded from the real Wii.
Full emulation: Load everything from the NandEmu path instead of the Wii internal memory.
Attention: if you play on someone else's Wii, you'll need to use your own Wiimote and network might not work.
Added a NAND extract feature. You can extract everything or enter a path to a directory or file which to extract.
Added a save game extraction menu to extract all save games at once from real NAND to NandEmu path.
Added a per game save game extraction to NandEmu path.
Added a per game NandEmu, Hooktype, WiirdDebugger setting.
Added possibility for network re-init (Wifi-Button in Homebrew Launcher).
Changes :
Using new app_booter for homebrew booting (see WiiXplorer changelog).
Reload back to entry IOS when starting homebrew instead of starting it in cIOS.
Removed limit of .csv and .txt game list creation.
Entered characters for the password field are now hidden.
Improved detection of not existing cheat txt files.
Forwarder: Centered the background image and corrected the aspect ratio.
Fixes :
Fixed META.XML format.
Disabled try to mount of drive when no disc is inserted.
Fixed issue with file browser not jumping back to first directory entry on directory change.
Changelog for USBLoaderGX 2.2:
Released on 2011 06 30 You can find the complete changelog HERE
New :
Added game categories and filter games list by categories (Can be imported from WiiTDB).
Wiinertag support.
Supporting arguments from meta.xml on boot (--ios=xxx and --usbport=x) (Requires Homebrew Channel 1.0.7+ or UNEO Forwarder v3.0).
New ehci modules by Rodries with better drive compatibility.
Added two new video modes to force progressive video mode, 'FORCE PAL480p' and 'FORCE NTSC480p'.
Added Sneek Video Patch mode.
Added new 'Inherit' setting for game settings named "Use global". If that option is set then the main loader setting is used.
Full d2x cIOS support with it's new features (Block IOS Reload, Return To, Sector Sizes > 512).
Support for sector sizes > 512B with FAT32/NTFS (Requires d2x v6+)
Real support for simultanious use of both USB ports without switching the 2nd drive temporary off. (Requires Hermes cIOS or Rodries MOD of the Hermes cIOS (recommended)) (thanks Rodries)
Added two new settings menus
Added saving of game browser position when returning to USB Loader GX
Changes :
Improved several GUI controls/navigations
Changed settings menu layout and sorted the items to their correct place (HDD menu, features menu)
Set games settings to use the global setting by default, set to "use global" to use the main loader settings.
Use TinyXML instead of MXML (better XML support)
Updated to new libs (libogc, libfat, libext2fs, libntfs)
Fixes :
"Return to" option now work for all games, even problematic games like Prince of Persia. (Requires d2x v4+)
Xflip setting fixed.
Fix the parental lock of Individual game settings (Thanks to NJ7)
Fix Theme downloader
Fixed reset of the loader when loading game with IOS reload and disabled WiiTDB titles
Fixed timeout timer on startup to count correctly.
Fixed reversed disc image download when Custom/Original option is selected
Fixed reload of game list after a game rename
Fixed horizontal text scrolling
Fixed booting games by arguments (headless id feature)
Fixed We Dare game boot (thx oggzee)
Fixed "Block IOS reload" feature in game settings to allow dol reloading game to work without selecting an alternate dol (Requires d2x v6+).
Auto-patch New Super Mario Bros. Wii AP (no Wip file needed).
Games marked as "New" will also appear in favorite mode.
AltDol+ feature added. Select AltDol method "Prompt when launching" to see a list of dols when launching the game.
If a wdm file is found in wdm path, it will be used to rename the found dol files to friendly names.
Automatic AltDol for known problematic games (SSX, Red Steel, Wii Sports Resort, etc.)
Carousel arrow position is now themable.
Individual Parental control option for every menus and buttons.
When deleting a game, you will be prompt for deleting everything related (covers, cheats, etc.).
New setting for Home menu layout.
Added support for physical sector sizes other than 512 bytes per sector for wbfs partitions only!
Tested with a 3TB drive with a sector size 4096 on wbfs partition (thanks to Dexter).
Added download for Full covers. If a Full cover is found, 3D box will appear in the game info page.
Added additional sort mode "Sort by number of players".
Added support for Multiple partitions. When active, all games from all partitions of the current USB port will be listed.
The selected partition in the GUI Setting will be used for game installation.
Added support for Wiimms virtual sector sizes for WBFS to store more than 500 games.
New Theme menu to manage downloaded themes.
Added support for using USB port 1 (ONLY ON HERMES CIOS).
Added support for using both USB ports at once (ONLY ON HERMES CIOS).
Use this option with Multiple partitions option to list all the games from all partitions from both ports at once.
ATTENTION : Set all your user defined paths to SD card or you can corrupt your data.
Added cache of game titles. This will speed up the startup of the loader. It can be deactivate in the settings.
Added left/right on game info screen to go to the next/previous game.
Libfat now use FS info sector on FAT32 partitions to improve free space reading speed.
You need to run "Synch FAT32 FS info" once in the Loader setting if free space reading is still slow or free size inaccurate.
Cover download menu now uses checkboxes. Choose Discart download priority in the GUI Settings.
Changed USB Loader GX WBFS formatter to choose 2048 as virtual sector size if a drive with a size > 500GB is formatted.
Removed playcount limit (Previously set to 255).
Changed default setting for video mode back to disc default (Correct black screen on game launch).
Changed title/channel browser to use WiiTDB for displaying title names if no name is found in WiiTDB the old method is used
Fixes :
SD Card icon no longer reset the currently loaded Theme.
Fixed bug in the homebrew browser and the homebrew launcher when received via network.
Changelog for USBLoaderGX 2.0:
Released on 2011 01 09
Listing only the important changes since the last stable release r874: You can find the complete changelog HERE
Support for all cIOS (up to Hermes 5.1 and Waninkoko r21)
Support for all IOS slot from 200 to 255.
Support for WBFS/FAT32/NTFS/Ext2/3/4 with Hermes v5+ and Waninkoko r18+
Support for multiple WBFS partitions (Hermes v5+ and Waninkoko r18+)
Support up to 8 partitions to store the boot.dol and datas (config, images, themes, etc.)
Support drives >1Tb
Support for Primary/Logical partitions and GUID Partitions Table (GPT).
Added configuration file version checking. It will reset the old one automatically if important changes occured.
sysCheck v2.1.0b19 by Double_A and R2-D2199 Nano ...runs on IOS58 (rev 6176).
Region: NTSC-U System Menu 4.3U (v513) Priiloader installed Drive date: 2007.02.13 Homebrew Channel 1.1.0 running on IOS58 HomebrewFilter ist nicht installiert Hollywood v0x11 Console ID: 122987319 Boot2 v4 Found 117 titles. Found 56 IOS on this console. 6 of them are stub.
IOS3 (rev 65280): Stub IOS4 (rev 65280): Stub IOS9 (rev 54321): Trucha Bug IOS10 (rev 768): Stub IOS11 (rev 54321): Trucha Bug IOS12 (rev 526): No Patches IOS13 (rev 1032): No Patches IOS14 (rev 1032): No Patches IOS15 (rev 1032): No Patches IOS16 (rev 54321): Trucha Bug ES Identify Flash Access NAND Access IOS17 (rev 1032): No Patches IOS20 (rev 54321): Trucha Bug IOS21 (rev 1039): No Patches IOS22 (rev 1294): No Patches IOS28 (rev 1807): No Patches IOS30 (rev 54321): Trucha Bug IOS31 (rev 3608): No Patches IOS33 (rev 3608): No Patches IOS34 (rev 3608): No Patches IOS35 (rev 3608): No Patches IOS36 (rev 54321): Trucha Bug ES Identify NAND Access IOS37 (rev 5663): No Patches IOS38 (rev 4124): No Patches IOS40 (rev 3072): Stub IOS41 (rev 3607): No Patches IOS43 (rev 3607): No Patches IOS45 (rev 3607): No Patches IOS46 (rev 3607): No Patches IOS48 (rev 4124): No Patches IOS50 (rev 54321): Trucha Bug IOS51 (rev 4864): Stub IOS52 (rev 5888): Stub IOS53 (rev 5663): No Patches IOS55 (rev 5663): No Patches IOS56 (rev 5662): No Patches IOS57 (rev 5919): No Patches IOS58 (rev 6176): USB 2.0 IOS60 (rev 54321): Trucha Bug IOS61 (rev 5662): No Patches IOS62 (rev 6430): No Patches IOS70 (rev 54321): Trucha Bug IOS80 (rev 54321): Trucha Bug IOS90 (rev 54321): Trucha Bug IOS202[60] (rev 65535 Info: hermesrodries-v6): Trucha Bug NAND Access USB 2.0 IOS222[38] (rev 4 Info: hermes-v4): Trucha Bug ES Identify NAND Access USB 2.0 IOS223[38+37] (rev 4 Info: hermes-v4): Trucha Bug ES Identify NAND Access USB 2.0 IOS224[57] (rev 65535 Info: hermesrodries-v6): Trucha Bug NAND Access USB 2.0 IOS236 (rev 54321): Trucha Bug ES Identify NAND Access IOS245[37] (rev 21008 Info: d2x-v8final): Trucha Bug NAND Access USB 2.0 IOS246[38] (rev 21008 Info: d2x-v8final): Trucha Bug ES Identify NAND Access IOS247[53] (rev 21008 Info: d2x-v8final): Trucha Bug NAND Access USB 2.0 IOS248[55] (rev 21008 Info: d2x-v8final): Trucha Bug NAND Access USB 2.0 IOS249[56] (rev 21 Info: rev 21): Trucha Bug NAND Access USB 2.0 IOS250[57] (rev 21 Info: rev 21): Trucha Bug NAND Access USB 2.0 IOS251[58] (rev 21008 Info: d2x-v8final): Trucha Bug NAND Access USB 2.0 IOS254 (rev 65281): BootMii BC v6 MIOS v65535
Unfortunately, from posts he's made elsewhere he's having problems with a black screen BEFORE the "laoding..." message (presumably even before the white wiimote warning screens) and changing to a IOS57 base cIOS hasn't helped.
I can only guess it has something to do with some video/return to/cheat/language/etc patch that he has turned on that's not compatible with the game.
Unfortunately, from posts he's made elsewhere he's having problems with a black screen BEFORE the "laoding..." message (presumably even before the white wiimote warning screens) and changing to a IOS57 base cIOS hasn't helped.
I can only guess it has something to do with some video/return to/cheat/language/etc patch that he has turned on that's not compatible with the game.
Unfortunately, from posts he's made elsewhere he's having problems with a black screen BEFORE the "laoding..." message (presumably even before the white wiimote warning screens) and changing to a IOS57 base cIOS hasn't helped.
I can only guess it has something to do with some video/return to/cheat/language/etc patch that he has turned on that's not compatible with the game.
It's more simple load your IOS250 when you are going to play CoDBO, the slot in which the cIOS is installed doesn't matter always it's not an IOS reserved for Wii system. Some games could not work properly with base 57, so it's good to have both base 57 and 56.
Quick question:
I never had any problem with GX or DM, but for haven't black screen using GC titles I set "DML Progressive Patch" -> ON.
(If with WiiFlow I use default settings works good)
I must set this because I use component cable and Wii is set to HDTV ?
Quick question:
I never had any problem with GX or DM, but for haven't black screen using GC titles I set "DML Progressive Patch" -> ON.
(If with WiiFlow I use default settings works good)
I must set this because I use component cable and Wii is set to HDTV ?
Try updating to the latest version of DM (v2.8) that's SUPPOSED to be fixed in that version.
(and WiiFlow's default is to have the video mode NOT be progressive ... if you change it to 480p does it break too?)
With wiiflow works good also if I change video mode (Game, PAL 480p).
With GX only if I set "DML Progressive Patch" -> ON (all the other to default value)
This is for all PAL gamecube games ( I haven't tried NTSC games, but if an be useful I'll try)
No, there's at least the game Tintin that can ONLY be played by xNEEK+DI and, possibly, Dragon Quest X. There may be others, too, that can't be played.
As for the other games, playing Wii games is pretty much the main purpose of a USB Loader. You can play off of USB or a game disk but for the easiest of those (game disk) the answer would be just put ANY wii game disk in and hit the disk button at the top.
(I think I'm not understanding the question ... Did you want someone to post a full tutorial and guide on how to use it or was there some specific part of how to use it that you didn't understand?)
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After a little more than three years of exclusivity with the Epic Games Store, Square Enix has decided to bring their beloved Kingdom Hearts franchise to Steam. The...
TheFlow has done it again--a new kernel exploit has been released for PlayStation 4 consoles. This latest exploit is called PPPwn, and works on PlayStation 4 systems...
After rumour got out about an upcoming NES Edition release for the famed Nintendo World Championships, Nintendo has officially unveiled the new game, titled "Nintendo...
DOOM is well-known for being ported to basically every device with some kind of input, and that list now includes the old retro game console in Persona 5 Royal...
After several months of work, the Harbour Masters 64 team have released their first public build of 2Ship2Harkinian, a feature-rich Majora's Mask PC port. This comes...
The number of layoffs and cuts in the videogame industry sadly continue to grow, with the latest huge layoffs coming from Microsoft, due to what MIcrosoft calls a...