Nope, rev 900 is on it's way.canli said:waw we stayed at 899 for 10 days. It'd the first time I think;
Do the USB Loader GX's revs finishing?
Glad to see you guys keeping up the good work even after the unfortunate problemsr-win said:Nope, rev 900 is on it's way.canli said:waw we stayed at 899 for 10 days. It'd the first time I think;
Do the USB Loader GX's revs finishing?
New feature: NTFS Write Support (thanks to dimok!)
Yes! There are indeed such plans! Actually, it's pretty easy to implement loading covers and such from NTFS now, since revision 900 has write support for NTFS. Loading the config from NTFS will be (a bit) more work. After that, we also need to fix our forwarder to support NTFS.dexter222 said:Did the format or naming requirements for cover art change recently?
No, but this looks like some buffer problem, because you have to many games to be allowed
Are there any plans to read gx and the supporting files from the NTFS partition? Or will we continue to need a FAT32 partition to boot from and store the supporting files? After all... "ONE drive, ONE partition" is a good thingdexter222 said:It gives the occasional DSI Exception error while paging through the game title list, and freezes once in a great while while scrolling through the list... Not that I'll actually be leaving the archive drive attached100-200 or so games is enough for real life use.
Check your covers on a PC/Mac. I bet there is at least one faulty cover, which will give you the freezes and crashes. Remove that cover to fix this.
I think WiiTDB has a limit for the amount of titles to get. Also, when the file gets bigger than 1572864 bytes, we will not load it in order to prevent memory problems. Maybe that's the case?dexter222 said:It also seems that reading titles from wiitdb.zip doesn't work correctly with that many titles.
QUOTE(dexter222 @ Feb 1 2010, 12:40 AM)
I suggest you start by reading the Readmii (http://usbloadergx.koureio.net/help/readmii).DaDownloadMan said:is NTFS system file supported?
Yes. Both read and write.
QUOTE(bigchen000 @ Feb 1 2010, 01:31 AM) For the IOS i think i have IOS15 or 26 or 249 cause that's the only ones that i have been using
So I installed the USB Loader GX everything works okay... except i don't know the password to unlock the console
For opening the games i only downloaded one for now it's the Wii Resort PAL
When i open the game it just gives me a black screen and my Wii remote disconnects and then i have to force shutdown.
When i open the game it gives me a Error 002 and that is why I downloaded the USB Loader GX
tj_cool said:You can load ISO files directly tooDisco said:Thanks! I tought I read somewhere that I can use the iso files with ntfs (no need to convert iso to wbfs)....
Put the iso in the /wbfs directory.Disco said:tj_cool said:You can load ISO files directly tooDisco said:Thanks! I tought I read somewhere that I can use the iso files with ntfs (no need to convert iso to wbfs)....
Can you please explain me how?
It's an issue with libntfs. NTFS-3G on linux and OS X has the same problems (and Windowx XP with native access also), if you remove the drive while writing there and want to mount it again you have to check it (on Windows) first, that's normal and the way it works. When you powered of your Windows XP computer while writing to a ntfs drive, it often asked to check the drives at startup, you were able to skip this but this was not always the best decision.blacksoul said:2/ ntfs writing works great until a crash. After that you have to do a "chkdsk /f drive_letter:" under the cmd in windows and it kills all the backup made by the usbloadergx interface. The manually added .wbfs file still stay there and work correctly.
Its seems to be an issue on the way the writing is made by usbloadergx