On the surface it looks neat, but the AI created some issues.
- The
Select Plugins menu overrides the Select Game Sources button behaviour.
- Controller shortcut buttons conflict with general UI navigation buttons e.g. holding
- or + with a Wiimote should always scroll in either direction for the grid, carousel, and banner view types.
- It breaks drive reinitialisation for games.
- It adds a debug logger even though the loader already contains one (
gprintf via gecko).
- Legacy themes can't use plugins.
- Cover art doesn't scale well and there's some overlap (shown in your own pictures too).
- The patch adds an unnecessary Java app.
- The patch attempts to replace the font with one that's larger (because it supports Chinese?).
Basically, you can tell that it's not a normal part of the loader because it doesn't integrate correctly with the loader's existing options. For example, it overrides and conflicts with button behaviour, ignores some settings, and doesn't allow you to configure a custom view type that lists a mix of plugins.
That said, it at least looks visually better than the older fork with plugins, and you shared patches, so that's an improvement over your
previous attempt
My main focus with this USB loader is game compatibility and enhancements above all else, since that's what 99% of people care about. Other homebrew games and apps can already be launched through the built in homebrew launcher or via
SRLs (Single ROM Loaders) that are installed to your NAND or an EmuNAND. That said, I may eventually support "plugins", but if I do, my implementation would be different from WiiFlow's.