USB Game channels and keys.txt

Discussion in 'Wii - Backup Loaders' started by McHaggis, Jun 30, 2009.

  1. McHaggis
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    McHaggis Fackin' Troller

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    Oct 24, 2008
    I've tried searching both here and Google and haven't really found the answer. I'm having a bit of trouble using AlexDP's WBFS Manager 3.01 to create channels for a few of my USB games.

    I've used xyzzy to get my keys.txt file, but i'm not sure how I turn that into a common-key.bin or if I'm barking up the wrong tree altogether. Also, how can I rip a WAD from my Wii to use as a base WAD file?

    Cheers,

    McH
     
  2. tj_cool

    tj_cool Site dev

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  3. McHaggis
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    McHaggis Fackin' Troller

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    Oct 24, 2008
    Cheers. I'm at work, but I had my SD card here so I was able to generate a common-key.bin. Last night I transferred GHIII from my WBFS drive to my laptop to try and create the channel and now I see that Loadstructor can create them direct from the drive. Managed to make that into a WAD anyway.

    One thing I will mention is that every Google search I did pointed to a thread that told me to Google on how to get a common-key.bin, so I'd like to add the following keywords to this thread to try and improve other Googler's chances:

    Also, if you're on 4.0, you won't be able to use xyzzy without patching the trucha bug back into IOS36. Alternatively, if you know how to use a hex editor, the last 1KB of data from a BootMii NAND dump contains the keys you need to create a common-key.bin.

    I hope that helps someone else who finds this thread in the future.

    McH