Homebrew Updates about nesDS...

  • Thread starter Thread starter huiminghao
  • Start date Start date
  • Views Views 283,522
  • Replies Replies 1,409
  • Likes Likes 15
QUOTE
JCR1 (Oct 3 2011, 03:11 PM) >Does not work on my R4 card, I will keep an earlier version better, anyway thanks for the effort and work on nesds, congrats!

what r4 card do you have? is it a clone? what kernel is it running? have you tried the homebrew menu?

-another world

Forget it, thanks, i changed my low quality clone r4 for an original acekard 2i and now works perfect, you're a genius huiminghao! Nds is close to being the most perfect NES emulator, but playing with full pixels on below screen not all frames are show! Can be fixed? Is very enjoyable play double dragon in my dsxl with the indicators on below screen and upper screen full action, but most of the games have indicators on top screen.the idea is have indicators in one screen and the other one with gameplay. Thanks for all!

P.d sorry my bad english.
 
I have been playing Calstlevania III with this emulator and the emulation of this game is too fast. Is it possible to slow it down?
 
Hi everyone!

Beautiful work you've done in the emulator, huiminghao and company! I've been playing the Megaman series like I'm nuts.

(Read the spoiler if you want to know about my original problem with FDS files not loading)
However, I have a question, and I might look like a dummy, but I really don't know what else to do:
One of my favorite games since I was a kid was Super Mario Bros. 2 (the Japanese version). I was able to play it due to some odd job of Famicom cart I had, but now my Famicom is busted thus I can't play it (and no, it doesn't seem to work on the cheap Famiclone I got).

The game was originally created for the Famicom Disk System. I have the FDS file on me, but whenever I try to run it the emulator just stops on its tracks. I've searched this topic in search of clues so that I can pull this up, but nothing was helpful, except something I read about mappers (more on that later in this post).
I even thought that if I updated nesDS to 1.02b (the most recent version as of today) I could make it work. But it didn't. I already copied the disksys.rom (BIOS) file to the ROMs folder, just in case.

I load the FDS file with the browser, and the emulator stays blank. If I open any other normal NES file, it works perfectly, but if I try to run the FDS, the emulator stops (and even the graphics that were shown before I load the file get garbled). In case this helps, the debug window shows this:

Code:
ERR0   00000000 ERR1   00000000
READ   00000000 WRITE  00000000
BRK	(increasing numbers like there's no tomorrow) BAD OP 00000000
VBLS   (numbers go up from 00 to 3F and reset very fast) FPS	0000003C
BGMISS 00000001 cartflg000000E5
... (3 lines of values all in zeroes)
mapper#00000004 PRGCRC 000098E3
diskno 00000000 makeid 00000000
gameid 00000000 emuflag00000040

Regarding those old posts I found about FDS support, I read that the ROM mapper had to be number 20, but I really don't know how to change it. Another thing that has left me thinking is why does it show diskno 00000000? Am I using a bad ROM file?

It seems I was using bad ROM files. Some ROM file providers strip the first 16 bytes from the FDS file, with hexadecimal values 46 44 53 1A 01 00 00 00 00 00 00 00 00 00 00 00.
Why? I don't know. But at least 3 out of 7 providers I tested incurred in the same fault, so if your FDS ROMs don't work it might be that small problem. Odd thing: Those files work OK on most popular PC NES emulators.
 
It seems I was using bad ROM files. Some ROM file providers strip the first 16 bytes from the FDS file, with hexadecimal values 46 44 53 1A 01 00 00 00 00 00 00 00 00 00 00 00.
Why? I don't know. But at least 3 out of 7 providers I tested incurred in the same fault, so if your FDS ROMs don't work it might be that small problem. Odd thing: Those files work OK on most popular PC NES emulators.
FDS files may not hold the correct mapper#, so they should start with '46 44 53', which means "FDS". FDS has a totally different DEBUG menu on nesDS, so if you didnot get that, the rom files may have bad headers.
There are a lot games dont have correct headers, so PC nes emu will use a database to correct them. If I got some time, I will add this figure...
 
looks bad when I put sprites Pertile when it falls on level one character advances and looks like a repeat, when I put Pure-Soft everything well that part is very slow but there is no way to play in speed frameskip 0
 
Man, you have to work on other emulators for DS, if you can enhace that much the NesDS I'm pretty sure you can enhace som other emus like NeoDS or jEnesisDS, or... maybe some day :( ... The SnemulDS... Grettings :yaynds:
 
Man, you have to work on other emulators for DS, if you can enhace that much the NesDS I'm pretty sure you can enhace som other emus like NeoDS or jEnesisDS, or... maybe some day :( ... The SnemulDS... Grettings :yaynds:

Considering how many troubles my friend runs into in the snes emulators, that would be awesome. We can hope that one day those will be improved :D
 
Just a bug report... Fire Emblem has graphical corruption (whether I use the fan translation or the original). Oddly, sometimes menus that are corrupted on the top screen, but are big enough to continue to the bottom screen, are sometimes okay there.
 
Is this project dead?
No, there is just no update recently.
could you make it so ALL ips patches work? some ips patches don't work in nesds and they only work on lunar ips
Did you mean that other ips file format should be supported? Tell me the one you use, then I could add it.
 
  • Like
Reactions: 1 person

Site & Scene News

Popular threads in this forum