UPDATE: Regarding the recent 3DS banwave

fb-3ds-400x400.jpg

It appears that users are being banned from 3DS online services, en masse. There's no direct cause right now, and seemingly no linking factor. This post is meant as an announcement for users, to be wary, and that GBAtemp will keep you updated as soon as more info rolls in. If you have been banned, please post in the thread below, and we will try to keep tabs on the situation. To be extra sure, it can't hurt to turn off your 3DS's wireless capabilities, so you might as well do that for now.

Edit 1: it appears that e-Shop access isn't restricted if you are banned.

Edit 2: A caller to Nintendo reported that the company said this ban is due to "unauthorized software usage".

Edit 3: @LinkSoraZelda is collecting info. Contact him if you are banned.

Edit 4: Click and fill this out if you were BANNED.

Edit 5:
[11:28:19 PM] Clector: Curiously the page of that error in Nintendo Support website used to have this:Error Code: 002-0102 Situation: You receive the error code 002-0102 when attempting to connect online. What to Do: If you continue to experience this issue, please contact Nintendo by calling 1-800-255-3700. Representatives are available from 6 a.m. to 7 p.m., Pacific Time, 7 days a week.
[11:28:44 PM] Clector: Now it says this: What to Do: If you are experiencing this error code, your Nintendo 3DS family system has been banned due to unauthorized system modifications, play of unauthorized versions of one or more games, and/or connecting to the official game servers in violation of our terms of service. This ban is effective immediately and requests to remove the ban will not be processed.
Thanks to @Joom

Edit 6: Aurora Wright is taking another poll here

Edit 7: Not a lot is known but

There are bans happening, they are happening in all regions.
All models in the 3ds family seem to be candidates for banning.
There is no indication they will be anything other than permanent.
A game or DLC may end up being a cause but there is no one game or DLC that ties banned users together.
The cause or causes are as yet unknown, though it does seem to be related to modifications. Reports of unmodified consoles being banned are as yet unproven.
The banning is tied to something you can modify, thus you can unban. Doing it while the causes are unknown is likely only going to burn a working token though.
There are semi public tokens out there, Nintendo knows how to browse a forum as well as you so don't be surprised if they also get banned.
It does not seem to be limited to a given base firmware version, it does not seem to be limited to any one custom firmware type. There is some speculation that older hacking methods are not being hit as hard but nothing to confirm this yet.
The data collection could have happened this morning, or it could have been months in the making.
A simple check to see is checking your friends list, by itself it will not ban you.
Some are turning their wifi off. It is doubtful this will be of much use and being banned does not seem to come with any downsides that wifi being off will not also mimic.
You may have escaped a ban thus far but it could happen at any point. It could be that they stop in the future, it has happened on other consoles, but you would be living in hope rather than any particularly well founded logic.
The bans are done on the side of Nintendo's servers rather than your 3ds so there is also that.

If you hack your devices/games then their online functionality may be troubled. This has been known for decades, Nintendo seems to have finally caught up with that.

Please continue to share information with the thread or the links in previous edits.

Update 5/30

HOW TO HELP AVOID BANS (we think)​

If I was to guess from the information we have gathered since the ban wave, it seems likely that they are looking for TitleIDs that don't exist. Homebrew shows up in the activity log as the Download Play app, and fake CIA's show up as just ??????. That last one is what I'm guessing they are looking for.

If you are not banned yet or before you unban yourself, go into your friends list, choose settings, and turn off the option to "show friends what game you are playing." This will prevent you from playing games online with friends, so turn it back on when you wanna game with someone, but ALWAYS keep it off when running custom CIAs. Next, go into system settings -> internet settings -> spotpass, and turn off BOTH options. One is auto download software, the other sends system information to Nintendo. Also, make sure you don't have your favorite title set to something stupid like FBI or any other non-Nintendo CIA.

Its VERY likely that these options are what tipped off Nintendo, but we aren't 100% certain yet. The amount of banned people that had one of these options turned on was over 80% for each. If I was to assume that some of those people overlap, its very possible (but not confirmed) that 100% of banned people in the survey had at least one of those options turned on. I personally had all of them off and I have TONS of reasons for Nintendo to ban me.... yet I am not banned (yet).

Another bit of advice: Only run custom CIAs when offline, and after you close them, run a "legit" game like Smash Bros. or something before shutting down or going back online. This way your most recent title won't show up as a fake CIA

Current Theories as to what causes a ban
* SpotPass Settings: 8 users out of 46 users that were banned have SpotPass completely shut off, or SpotPass only (no friends list visibility)
* Firmware Version (Luma, Nintendo): Literally all reports ranged from 10.2+, I can get exact numbers for this if you'd like, but all firmwares were affected.
* Firmware Type (A9LH, B9S): 44 of the 126 B9S users that answered were banned, pattern was mirrored for A9LH users as well.
* Homebrew Titles such as FBI, HBL, Luma Updater, Themely, and freeShop: Literally about 98% of users both banned and unbanned had some combination of these applications installed. However the common ones were: FBI, HBL, LumaUpdater and NTR.
* Save Modification: Equal amounts of users on both sides have reported save modification in some form, either with PKSM or another save editor
* System Transfers: 188 users said that they had not previously system transfered, 61 of those users were banned; 16 users said they transferred from a hacked console, only three of them received a ban; 13 said they transferred from a stock system and likewise were banned. The rest of our sample did not answer this question.
* Activity Log Information: A majority of those who have not been banned have said they had NOT cleaned their activity logs. I can get exact numbers for this too on request.

This information is just what I've found. Like I said, there could be variables or things we haven't even checked for yet. But these are things that I feel should be disproven, at least with the current dataset we have.

  • From the information that we've gathered from some people that have used a packet sniffer such as WireShark, the following data is sent to Nintendo's online gaming servers as soon as the 3DS connects to the internet:
    • Amount of time spent online (timer stops when either the system is disconnected from the internet, or connection drops out, then starts the timer again in a new session when it reconnects to the internet).
    • The game being played and amount of time spent on it during that session.
    • The console's unique hexadecimal ID used in the LocalFriendCodeSeedB, along with it's RSA-signed signature.
    • The console's serial number in which is broadcasted from the SoC and is hard coded in the SoC.
    • Friend Code generated on the Nintendo 3DS system, if one has been generated.
    • Internet connection status (either online or offline).
    • The Nintendo Network ID, if there is one linked to it.
    • Even if the sending of SpotPass Information is switched off, or even hiding your currently playing games. It does not prevent the system from sending currently playing information to Nintendo's online gaming servers, it only hides it from your friends in your friend list (like being invisible on the forum, while mods and admins can still see you). Why? Because even people without a Friend Code on their system have been getting banned too!

  • The following data is NOT sent to Nintendo's online gaming servers:
    • The data from the Nintendo 3DS's Activity Log. Oddly enough, while Nintendo does explicitly state that they collect Activity Log data, they're actually referring to their own server's Activity Log, which always tracks every console's online activity, and keeps a record of them that is stored forever. And is only collected in increments of data through a timer and a currently playing list.
    • Games or apps that have not been played, regardless if they're legitimate or not. You only get tracked when you're online and using that game or app.
    • Using games or apps while offline. Even though it is stored on the 3DS console's Activity Log, that data is NOT sent to Nintendo's online gaming servers.
    • Custom Firmware. Though we can't rule out the possibility of them releasing a 3DS update in the future that adds such function to collect MD5 hashes of files and FIRM data and send them to Nintendo online gaming servers (which would also be updated in a maintenance).

  • Things that people think what happens with consoles, but really doesn't:
    • "LocalFriendCodeSeedB is transferred to the system upon doing a system transfer". This is false, the LocalFriendCodeSeedB remains on the system and does not move to another system.
    • "The console generates a LocalFriendCodeSeedB upon first startup". Again, this is false, the LocalFriendCodeSeedB is made during the manufacturing process at Foxconn. It is generated at the factory, flashed to the NAND flash memory storage, then created as an account on Nintendo's online gaming server and Nintendo eShop server immediately when being manufactured. It is absolutely impossible to generate a LocalFriendCodeSeedB and be able to connect to Nintendo's online gaming server and/or Nintendo eShop server, even if you knew the RSA generation key for it. You'd end up with Error Code 002-0102 "This console's online services have been restricted by Nintendo" if you even tried (the error can either mean two things: The hexadecimal ID doesn't exist on the server, or the request to access the hexadecimal ID has been denied which in other words... banned). So a LocalFriendCodeSeedB generator will NEVER happen! Because it's not worth doing, if it can't connect.
    • Switching off "Currently Playing" information. Once again, this does not hide your online activity from Nintendo's online gaming server, it only hides it from your friends.
    • Switching off SpotPass. Nope, this too doesn't hide your online activity from Nintendo's online gaming server, it only opts-out of receiving SpotPass data, sorry.

So pretty much the bottom line is, if anyone has been using custom apps and/or titles not installed through Nintendo eShop while online in the past, guess what? You're screwed! And it is only a matter of time before your console's unique hexadecimal ID in the LocalFriendCodeSeedB is banned from Nintendo's online gaming server. This will mean, your console can't access the Friend List or play any online functions in games.

If you have been online while using custom apps and/or titles not installed through Nintendo eShop and haven't been banned yet, that's because Nintendo hasn't caught up to you yet. They're still going through each unique hexadecimal ID's Activity Log on their server, and by Activity Log, I mean the Activity Log on their server, not the 3DS console's activity log. And it will be only a matter of time before you're banned too.

Thanks to @Platinum Lucario @MadMageKefka and @ShadowEO !
 

DarkenSX

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So, a few months ago I heard someone talking about there being a possibility for something like a network for hacked and banned 3dses to play online again, if only with other hacked 3ds users. like a private Nintendo server? Does anyone know anything about this? I'm sure it's been done before for other systems...
same i'd like to know as well i know there exists one for Wii so i imagine it might be possible but i could be wrong.
 
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lAkdaOpeKA

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I have a friend which installed a9lh since about a year ago, he never pirated a game (except from one or two VC injections) but he did use FBI and other homebrew while online, and he did NOT get banned
 
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Searinox

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The reason why I asked is because I have an oldschool DS flashcart - the DSONE v3 - which only supports the original NDS and NDSL. It does not spoof a certain game like modern carts and it has its own custom title "Supercard ...". When I checked it with FBI, it reports title ID all zeroes. If this is reported under "now playing", I can see it being a problem. I've moved all homebrew apps to HBL via Music app so they won't report their own IDs, so this would be the only thing left that could throw it off to Nintendo. I know TWL reboots in an environment where it doesn't keep running the usual 3DS software, and even reverts to dedicated WEP connections, but I don't know how this impacts sending DS cart ID to Nintendo. I also don't know if the last played ID survives a reboot back into 3DS mode.
 
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SWATlozar

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Ahh, I recall when I got banned, right at the start of the banware. I was sad for like five minutes and then I forgot about it. Now I remembered about it when I wanted to trade Pokémon in UltraSun, but I just ended up catching them on my own. I don't have any friends so screw the friend list.

In my opinion, this is kind of an useless move by Nintendo. I bet they just wanted to copy Microsoft and Sony, how they ban people with software modifications on their consoles, but at least ban on a console with a ton of games with online services, not on a console that has like 10 games with active/not empty servers.
 

Reaga

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Are we still worrying about this? I'm surprised to see this ban wave still being discussed over 7 months later. No additional banwave has happened, so while we may not know what exactly caused it our current precautions appear to cover it.
 
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player594

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Are we still worrying about this? I'm surprised to see this ban wave still being discussed over 7 months later. No additional banwave has happened, so while we may not know what exactly caused it our current precautions appear to cover it.
There have been bans since 7 months ago, so this is still relevant. There were bans back in December.

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Majickhat55

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Ahh, I recall when I got banned, right at the start of the banware. I was sad for like five minutes and then I forgot about it. Now I remembered about it when I wanted to trade Pokémon in UltraSun, but I just ended up catching them on my own. I don't have any friends so screw the friend list.

In my opinion, this is kind of an useless move by Nintendo. I bet they just wanted to copy Microsoft and Sony, how they ban people with software modifications on their consoles, but at least ban on a console with a ton of games with online services, not on a console that has like 10 games with active/not empty servers.
Microsoft and Sony both allow mods legally to their licensed games. You can even use the mods on console, like PS4. Skyrim specifically has tons of cheats and mods you can install straight from the repo on the console itself. Nintendo are just assholes when it comes to editing/improving and sharing their stuff.

--------------------- MERGED ---------------------------

There have been bans since 7 months ago, so this is still relevant. There were bans back in December.

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Except those bans were more than likely for cheating, or were already in place and the user didn't notice until December. There have been no automated CFW bans since May.
 
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Reaga

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There have been bans since 7 months ago, so this is still relevant. There were bans back in December.

Sent from my SHIELD Tablet K1 using Tapatalk
No ban wave, though. Individual bans, yeah. But they haven't done massive ban waves where thousands of people get cut from online.
 

Tac 21

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didn't luma patch out the problem where the banwave found the exploit?

indeed it has been awhile and its unlikely it'll happen again
 

Majickhat55

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didn't luma patch out the problem where the banwave found the exploit?

indeed it has been awhile and its unlikely it'll happen again
You can't patch something you're not aware of. While we are aware of MOST of the info Nintendo collects from your console, not one person can tell you WHAT part of that information was used to detect CFW. As such, you can't write a patch to block something if you don't know what needs to be blocked. And we got pretty close but the list was so long that if Luma did patch it, you'd never have been able to use the internet outside local connections. There was and is currently no reason to attempt to avoid them, since the ONLY sure way is to disconnect.
 
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Tac 21

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tough... and strange behavior on Nintendo to only do this once... back awhile ago....


since then the 3DS has been on a decline...
 

mario-lucis-caelum

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tough... and strange behavior on Nintendo to only do this once... back awhile ago....


since then the 3DS has been on a decline...
I actually gotten banned two times iirc since the banwave started last year. The public seeds I was using at the time each only lasted for about two months and a half. The latest seed I'm using (I think I've had it since late October of last year) is doing fine so I'm happy to report that no further bans have happened since. Perhaps this is a sign that Nintendo is finally giving up on the 3DS and focusing most of their efforts onto the Switch? Or maybe it was Miiverse that was doing the damage all along. Since it's shutdown, they can no longer see what shady stuff we're doing with our systems.
 

Tac 21

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I actually gotten banned two times iirc since the banwave started last year. The public seeds I was using at the time each only lasted for about two months and a half. The latest seed I'm using (I think I've had it since late October of last year) is doing fine so I'm happy to report that no further bans have happened since. Perhaps this is a sign that Nintendo is finally giving up on the 3DS and focusing most of their efforts onto the Switch? Or maybe it was Miiverse that was doing the damage all along. Since it's shutdown, they can no longer see what shady stuff we're doing with our systems.


come to think of it miiverse may have had something to do with it.

I NEVER got banned... but I never had a Nintendo ID. it was not required for the 3DS

the "scene" may be cancer... but it'll be cool to see whats in store for post 3DS... Nintendo may give up on it but there may be development yet!
 

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i installed now b9s with luma on my 3ds. do you think it might be better to hide the last played title id from nintendo with deleting the activity log ticket and app via fbi?
 

APartOfMe

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i installed now b9s with luma on my 3ds. do you think it might be better to hide the last played title id from nintendo with deleting the activity log ticket and app via fbi?
If you are not banned yet or before you unban yourself, go into your friends list, choose settings, and turn off the option to "show friends what game you are playing." This will prevent you from playing games online with friends, so turn it back on when you wanna game with someone, but ALWAYS keep it off when running custom CIAs. Next, go into system settings -> internet settings -> spotpass, and turn off BOTH options. One is auto download software, the other sends system information to Nintendo. Also, make sure you don't have your favorite title set to something stupid like FBI or any other non-Nintendo CIA.
just do this. i never had any of these options turned on and i was never banned
 

FateForWindows

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just do this. i never had any of these options turned on and i was never banned
If you read the whole OP it says in the updates that turning off the options won't do anything.
I actually gotten banned two times iirc since the banwave started last year. The public seeds I was using at the time each only lasted for about two months and a half. The latest seed I'm using (I think I've had it since late October of last year) is doing fine so I'm happy to report that no further bans have happened since. Perhaps this is a sign that Nintendo is finally giving up on the 3DS and focusing most of their efforts onto the Switch? Or maybe it was Miiverse that was doing the damage all along. Since it's shutdown, they can no longer see what shady stuff we're doing with our systems.
Nintendo has a tendency to ban the public seeds.
  • From the information that we've gathered from some people that have used a packet sniffer such as WireShark, the following data is sent to Nintendo's online gaming servers as soon as the 3DS connects to the internet:
    • Amount of time spent online (timer stops when either the system is disconnected from the internet, or connection drops out, then starts the timer again in a new session when it reconnects to the internet).
    • The game being played and amount of time spent on it during that session.
    • The console's unique hexadecimal ID used in the LocalFriendCodeSeedB, along with it's RSA-signed signature.
    • The console's serial number in which is broadcasted from the SoC and is hard coded in the SoC.
    • Friend Code generated on the Nintendo 3DS system, if one has been generated.
    • Internet connection status (either online or offline).
    • The Nintendo Network ID, if there is one linked to it.
    • Even if the sending of SpotPass Information is switched off, or even hiding your currently playing games. It does not prevent the system from sending currently playing information to Nintendo's online gaming servers, it only hides it from your friends in your friend list (like being invisible on the forum, while mods and admins can still see you). Why? Because even people without a Friend Code on their system have been getting banned too!

  • The following data is NOT sent to Nintendo's online gaming servers:
    • The data from the Nintendo 3DS's Activity Log. Oddly enough, while Nintendo does explicitly state that they collect Activity Log data, they're actually referring to their own server's Activity Log, which always tracks every console's online activity, and keeps a record of them that is stored forever. And is only collected in increments of data through a timer and a currently playing list.
    • Games or apps that have not been played, regardless if they're legitimate or not. You only get tracked when you're online and using that game or app.
    • Using games or apps while offline. Even though it is stored on the 3DS console's Activity Log, that data is NOT sent to Nintendo's online gaming servers.
    • Custom Firmware. Though we can't rule out the possibility of them releasing a 3DS update in the future that adds such function to collect MD5 hashes of files and FIRM data and send them to Nintendo online gaming servers (which would also be updated in a maintenance).
 

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