FenrirWolf said:
Okay, let me see if I got this right. After building the modules, I'd run IOSKpatch like this to make the binary?
Code:
IOSKpatch\IOSKPatch 0000000e.app 0000000E-TMP.app -u -v > NUL
ELFIns\elfins 0000000E-TMP.app boot2.bin es\esmodule.elf fs-usb\iosmodule.elf > NUL
EDIT: Wait, I just saw the part where you said you won't give more hints. But I went ahead with that and it seemed to compile just fine. =P Haven't tested it yet obviously
The -v is only for gecko output. So in a normal uneek this would be loading NAND from USB with gecko output but without di-module. This is also how it works here (without a modified loader yet), NAND boots from USB but no game in disc channel.
I don't know whether you have to use "-u -d" (u for usb NAND and d for di-module, this works in the tool but blackscreens for me) or if you have to load the di from the loader. I thought it's the first one, but there is still a mistake on my side.