PC port for The Legend of Zelda: The Minish Cap gets its first playable build

minish.jpg

Minish Cap has been decompiled for a few years now, but we've heard very little in the way of news when it comes to what most people want out of these decompilation projects: a PC port. A few weeks ago, footage surfaced online of the game running natively on Windows, and earlier today, a build was made available for you to try it for yourself. Hold your excitement though, it's still early days, with the port not having any enhancements over the original GBA release while also packing a whole heap of bugs. You should think of this release as a first look and a bit of a curiousity, as opposed to expecting a full playthrough in its current state.

Regardless, it marks a notable step towards a fully-featured port, with the possibilities really being endless once it has parity with the original release. Those interested in trying it out can find the GitHub release page below, containing both the download and the instructions to get it setup. Note as always that you will need to dump your own ROM. If you have a DS or DS Lite and a flashcard lying around, you can do so pretty easily with GBA Backup Tool.

:arrow: GitHub Page
 
I've never finished The Minish Cap, due to that horrendous sidequest where you need to chase down cats (from memory) within a very strict time limit - could never do that, so that led to a ragequit. Also, from what I recall, one version of this game had a really serious bug, where a Kinstone fusion inadvertently became permanently missable if you progressed too far.

I wonder if it's possible to rectify these two with the decomp...
 

Minish Cap has been decompiled for a few years now, but we've heard very little in the way of news when it comes to what most people want out of these decompilation projects: a PC port. A few weeks ago, footage surfaced online of the game running natively on Windows, and earlier today, a build was made available for you to try it for yourself. Hold your excitement though, it's still early days, with the port not having any enhancements over the original GBA release while also packing a whole heap of bugs. You should think of this release as a first look and a bit of a curiousity, as opposed to expecting a full playthrough in its current state.

Regardless, it marks a notable step towards a fully-featured port, with the possibilities really being endless once it has parity with the original release. Those interested in trying it out can find the GitHub release page below, containing both the download and the instructions to get it setup. Note as always that you will need to dump your own ROM. If you have a DS or DS Lite and a flashcard lying around, you can do so pretty easily with GBA Backup Tool.

:arrow: GitHub Page


Hope there will be a porting of Zelda 4 swords
 
Hope there will be a porting of Zelda 4 swords
A port of four swords with local co-op (or online like NSO) would be pretty fun.

Tried the Switch port of Minish cap and seems to work. Couple things I noticed:
  • Shows Loading on every launch, expected it to cache after first launch
  • Several of the filters/scalers reduce performance to <30FPS
  • RetroAchievements and analog support are cool. Native analog movement might be a fun feature to add
  • Didn't see an option for native aspect ratio, would prefer that over stretched
  • Quicksave/quickload would also be great
 

Site & Scene News

Popular threads in this forum