Hacking Unoffical -- USBloader_GX(S)

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Gamecube still talks to the drive directly and not through the IOS, no matter how sneaky you are...
 
it goes through a mIOS. So in thoery, it should be possible to use with SNEEKs also
 
ChokeD said:
So, anyone who want's or thinks their going to use this has to first learn how to compile their own SNEEK DI. " a statement not a question "

good luck with all the problem solving and questions from noobs.
smile.gif


Other than that, for us that got SNEEK already, ...... cool, I'll try it.

good work pune, and good luck.

You just made this near useless to me. I don't want a program i have to compile myself. I'll have to do a major google search and find the sneek di precompiled. Not an easy thing to find.
 
linuxares said:
it goes through a mIOS. So in thoery, it should be possible to use with SNEEKs also
Not really. From what I understand, MIOS loads the main.dol of the game, but after that it doesn't do much of anything and the game calls the disc drive itself. It doesn't get relayed through MIOS.

@chartube12: once you learn a few things about devkitpro and environment variables it's not hard at all. Once it's all set up you just click on a .cmd file and let it do its thing. You'll do more work searching google for outdated revisions than you will actually learning how to make it yourself.
 
chartube12 said:
ChokeD said:
So, anyone who want's or thinks their going to use this has to first learn how to compile their own SNEEK DI. " a statement not a question "

good luck with all the problem solving and questions from noobs.
smile.gif


Other than that, for us that got SNEEK already, ...... cool, I'll try it.

good work pune, and good luck.

You just made this near useless to me. I don't want a program i have to compile myself. I'll have to do a major google search and find the sneek di precompiled. Not an easy thing to find.
YOU HEAR THAT GUYS? HE WANTS TO PIRATE WITHOUT HAVING TO DO ANY OF THE WORK! WE SHOULD ALL TEND TO HIM SPECIFICALLY AND THE OTHER LAZY SCRUBS.

On a serious note, learn to download a few files and run a batch script or cry about it more, the latter won't help.
 
WiiPower said:
I heard that Splinter Cell is a multi .dol game, is that true or not?

Yes, it has 2 dols. But the alt dol trick doesnt work. It reloads IOS a few times before the game starts. I've just gone and bought a pile of used games for testing. After I removed all 001, 002, alt dol, mario, etc patches,
CoD3 - works
Sam & Max - still needs the sam & max fix
CSI Deadly Intent - needs the sam & max fix also ( makes sense, the games look very similar in structure in wiiscrubber )

All the games work fine from the disc channel. But if you want to play them directly from a loader so you can cheat or patch them or whatever, so far the only thing I see that needs applied is switching the IOS and applying the Sam & Max fix for some games.
Now these games are back to GameStop, as they've served their purpose
smile.gif
 
giantpune said:
WiiPower said:
I heard that Splinter Cell is a multi .dol game, is that true or not?

Yes, it has 2 dols. But the alt dol trick doesnt work. It reloads IOS a few times before the game starts. I've just gone and bought a pile of used games for testing. After I removed all 001, 002, alt dol, mario, etc patches,
CoD3 - works
Sam & Max - still needs the sam & max fix
CSI Deadly Intent - needs the sam & max fix also ( makes sense, the games look very similar in structure in wiiscrubber )

All the games work fine from the disc channel. But if you want to play them directly from a loader so you can cheat or patch them or whatever, so far the only thing I see that needs applied is switching the IOS and applying the Sam & Max fix for some games.
Now these games are back to GameStop, as they've served their purpose
smile.gif

Good work. And put the Sam & Max fix in as something to always do, it's something the disc channel does ==> a loader should also do it. Some loader developers(...) made it optional because some cIOS are broken and don't work if it's used, but that's definatively a cIOS problem. And it's hopefully fixed forever now.
 
giantpune said:
After I removed all 001, 002, alt dol, mario, etc patches,
Wait...are you saying that an unpatched New Super Mario Bros. Wii works like it should? Without patching the ISO or patching on-the-fly? Or am I missreading this? What about the BCA-Check?
so you can cheat or patch them or whatever,
So everything works like before, only with 100% compatibilty? I'm sold, and in heaven...
biggrin.gif
-Blue-K
 
It's only one BCA game right now, so the dip can easily be modified to always retrun New Super Mario Bros' BCA data for all games. And later i imagine that there could be a bca.bin in the folder containing it. I don't know what it is actually doing, but no matter what it is using now, i wouldn't worry.
 
SanGor said:
IOS can access PPC RAM anytime without limiations, cheating should be no problem and would require no hooking at all!

I heard different from Waninkoko. Do you write cIOS and/or IOS modules?
 
about the bca, it aways returns the same thing. check out line 800 http://code.google.com/p/sneek/source/browse/trunk/di/dip.h . about the cheating, yes you can access all the memory from the ARM fine. but thats not all the is involved.

for example a "always have 99 lives" code. to do this from the PPC, you just have the code handler write 99 to the address for lives every time it runs. easy enough. to do this from the ARM, you can take the same approach. but what if your loop is busy doing something else? the game may subtract a life and then do something else before the ARM cheat engine is done being busy. it would have to be on a thread by itself just to make sure that it never got side tracked doing other stuff. and this is just a 1 line code.

for the 1000 line codes used in brawl, things would get really messed up if the game started to access memory involved in the code and then the arm came along in the middle of it and changed some stuff. basicaly only the last half of the code would get run. running a cheat handler from the PPC makes sure that all codes are fully applied each loop.
 
giantpune said:
about the bca, it aways returns the same thing. check out line 800 http://code.google.com/p/sneek/source/browse/trunk/di/dip.h.
Thanks for the Link, has definitely cleared my question (though it was in dip.c and not in dip.h)
wink.gif
.

It's a nice solution for now, but if Ninty decides that BCA is the new standart Piracy-Check, I guess the Loader/SNEEK should then realy do the patching from a file (like Wiipower said. uLoader/CFG-Loader and probably GX (sorry, I'm not Up-to-date here) already can). You'll know this already, and it will take some time until Ninty does this move (if they'll ever do), so it's not important right now.
Nevermind. There's no reason why I'm writing this
wacko.gif
.
 
gameking66 said:
chartube12 said:
ChokeD said:
So, anyone who want's or thinks their going to use this has to first learn how to compile their own SNEEK DI. " a statement not a question "

good luck with all the problem solving and questions from noobs.
smile.gif


Other than that, for us that got SNEEK already, ...... cool, I'll try it.

good work pune, and good luck.

You just made this near useless to me. I don't want a program i have to compile myself. I'll have to do a major google search and find the sneek di precompiled. Not an easy thing to find.
YOU HEAR THAT GUYS? HE WANTS TO PIRATE WITHOUT HAVING TO DO ANY OF THE WORK! WE SHOULD ALL TEND TO HIM SPECIFICALLY AND THE OTHER LAZY SCRUBS.

On a serious note, learn to download a few files and run a batch script or cry about it more, the latter won't help.


Go to hell! I don't pirate like most members of this site. Someone will eventually leak the program anyways.
 
Can we even share the DI file?
I know we can't share the Boot2.bin, but is that the only illegal file?

I need to update my guide (still has the old SNEEK), so I'd like to know what I can share
tongue.gif



edit: damn, this isn't the SNEEK topic D:
 
armboot.bin would be the only file you could provide as all other files contain a modified .app file and you'd probably have to include the source for the armboot.bin with the download
 

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