Hi I am currently working on making my own 3DS game in unity. I got everything working but there is one thing I just can't figure out by googling. I wanna use cell shading for my game and I just cant get it to work. Vertex lighting works like a charm but every shader I make that is not just Vertexlit works in unity but does not work when run on my 3DS. Can anyone help me with how to make such a shader for the 3DS or give me some information on what to consider to make a shader work on the 3DS. Also I am using the old 3DS, Thanks for the help would be much appreciated!