uLoader 3.2 BCA universal support

Discussion in 'Wii - Backup Loaders' started by josete2k, Nov 27, 2009.

Nov 27, 2009
  1. josete2k
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    Member josete2k GBAtemp Regular

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    <div align="center"><img src="http://img130.imageshack.us/img130/2475/titleulo.png" border="0" class="linked-image" />

    Hermes has released a NEW version of uLoader that supports BCA code.


    Current version 5.1E
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Well, the <b>final</b> relase should be 5.0 so this is a Good Bye version.

    Thanks a lot.



    Hermes.<!--QuoteEnd--></div><!--QuoteEEnd--></div>


    NOTE to other usbloader developers:


    The new cios 5.1 adds dev/mload shadow engine that sholud run with this code:

    Warning: Spoilers inside!





    What's new (5.0C to 5.1E):

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->- Added port1 support again (5.1E)

    - Improved cheats support allowing files with 4 chars ID for WiiWare and other things

    - WDM file support (put it in folder sd:/ codes or usb:/ codes). You can use 3, 4 or 6 chars for the ID (SAM & MAX support)

    - Added self-selection using 4 chars on the covers id for Wiiware and removed WiiWare title display when adding a PNG file as icon

    - Added dev/mload shadow engine to avoid PoP device detection (no patches or new cIOS needed <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> )

    - Added .wip file support (put it in folder sd:/ codes or usb:/ codes). You can use 3, 4 or 6 chars for the ID (now working 100%)

    - Removed port 1 USB support (because it doesn´t work properly, sorry)



    - A lot of CODE DUMPS fixed (from 5.0 to 5.1D)<!--QuoteEnd--></div><!--QuoteEEnd-->




    From 4.9B:
    Warning: Spoilers inside!

    From 4.8:
    Warning: Spoilers inside!

    New in 4.5
    Warning: Spoilers inside!

    New in 4.0
    Warning: Spoilers inside!

    New in 3.6A
    Warning: Spoilers inside!

    DVD-USB mode (new in 3.5)
    Warning: Spoilers inside!

    New in 3.3
    Warning: Spoilers inside!

    About BCA option menu (new in 3.2):
    Warning: Spoilers inside!




    <div align="center"><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><u><b>uLoader 5.1E & cIOS_Installer_v5.1</b></u><!--sizec--></span><!--/sizec-->

    <a href="http://mods.elotrolado.net/~hermes/wii/uloader_v5.1E.rar" target="_blank"><img src="http://img684.imageshack.us/img684/5734/ulodownload.png" border="0" class="linked-image" /></a>
    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->ORIGINAL from Hermes(5.1E)<!--colorc--></span><!--/colorc-->





    </div>




    <div align="center"><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><u><b>WADS</b></u><!--sizec--></span><!--/sizec-->

    <a href="http://www.mediafire.com/?tljjmnomlwm" target="_blank"><img src="http://img684.imageshack.us/img684/5734/ulodownload.png" border="0" class="linked-image" /></a><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->
    FORWARDER (SD-SDHC) (SD:\apps\uloader\boot.dol)
    <a href="http://www.youtube.com/watch?v=FvH-DdiZoxA" target="_blank">VIDEO</a><!--colorc--></span><!--/colorc-->




    <a href="http://www.mediafire.com/?jzqmmhknmyk" target="_blank"><img src="http://img684.imageshack.us/img684/5734/ulodownload.png" border="0" class="linked-image" /></a><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->
    FORWARDER (Spanish) (SD:\apps\uloader\boot.dol)
    <a href="http://www.youtube.com/watch?v=gwtyxVA-X70" target="_blank">VIDEO</a><!--colorc--></span><!--/colorc-->









    <a href="http://www.megaupload.com/?d=5XJQ9777" target="_blank"><img src="http://img684.imageshack.us/img684/5734/ulodownload.png" border="0" class="linked-image" /></a><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->
    Full Channel 5.1E
    Because of the new program options (update/config_hacks), you should use the forwarder channel instead of the full channel.<!--colorc--></span><!--/colorc--></div>



    <div align="center"><!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><u><b>APPS</b></u><!--sizec--></span><!--/sizec-->

    <a href="http://www.box.net/shared/ogn3ahuobd" target="_blank"><img src="http://img684.imageshack.us/img684/5734/ulodownload.png" border="0" class="linked-image" /></a><!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->
    BCA EDITOR (by riauriau)<!--colorc--></span><!--/colorc--></div>






    Original topic: <a href="http://www.elotrolado.net/hilo_utilidad-uloader-v3-3-ocarina-y-forzado-de-video-idioma_1217626" target="_blank">www.elotrolado.net</a>
     


  2. WiiPower

    Member WiiPower GBAtemp Guru

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    Sure it's uloader that does the BCA stuff and NOT the cIOS? Really?
     
  3. josete2k
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    Member josete2k GBAtemp Regular

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    nope... ioctl 0xda has been added to dip_plugin, but remember that uLoader has dip_plugin inside (mload) [​IMG]
     
  4. WiiPower

    Member WiiPower GBAtemp Guru

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    I hope the solution Hermes chose does not provide a new "attack vector" for nintendo. Now we emulate the BCA read correctly, and the next gen of games will read from 0x100 on the disc... I really had hope for a solution that is nice and clean like the 001 handling that is used nowadays. On usb that should have been easy to be done, as you can put the additional data "outside of the disc". And for burned discs, if you have to load the dip module manually anyways, it could be loaded from sd.
     
  5. josete2k
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    Member josete2k GBAtemp Regular

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    Maybe, but... when?

    And i'm not sure that they can/want to read discs from 0x100





    FlatMii software adds a new sector at the end of the iso in order to emulate the BCA...


    This could be a solution for burned (overburned) DVD if the read starts at 0x100
     
  6. WiiPower

    Member WiiPower GBAtemp Guru

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    Did i miss something? Is this the 2nd thread about this topic or why isn't it flooded?
     
  7. josete2k
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    Member josete2k GBAtemp Regular

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    Well, the first thread is not mine and the author doesn't update the the info in the first..

    But if a moderator wants to delete this thread, please copy this info to http://gbatemp.net/index.php?showtopic=155086


    thanks a lot.
     
  8. kavid

    Member kavid GBAtemp Advanced Fan

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    i wil try it again,
     
  9. josete2k
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    Member josete2k GBAtemp Regular

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    Main post updated.


    What's new?

    Special version that works with USB port1

    BCA EDitor (.NET framework 2.0 needed)
     
  10. Wiimm

    Member Wiimm Developer

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    Another idea is to store the BCA in the last 64 byte in the copy of the ISO header inside the WBFS inode. usb loader can access this area (they do this to get the id and name) and the programs inside the ISO does not see it.
     
  11. oggzee

    Member oggzee GBAtemp Addict

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    Another idea is to supply this bca data as a separate file.
    I have done this in cfg49a
    It will read the file from: sd:/usb-loader/GAMEID.bca
    So no need to patch isos or modifying wbfs images or whatever.
    (As WiiPower also suggested)
    The only question i have is how to get to that data?
     
  12. WiiPower

    Member WiiPower GBAtemp Guru

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    How about just using the BCA read ioctl with an IOS on a retail disc? I would put the code into SoftChip to rip the BCA data to sd card.
     
  13. oggzee

    Member oggzee GBAtemp Addict

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    Hmm, of course, yes the code is already there i might as well add that too someday.
     
  14. EeZeEpEe

    Member EeZeEpEe GBAtemp Advanced Fan

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  15. Wiimm

    Member Wiimm Developer

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    Only a good idea, if a FAT partition is available. But we can combine the 2 ideas:
    The usb loader looks for a file and it not found take the the bytes with offset 0xc0..0xff from the wbfs inode.
     
  16. josete2k
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    Member josete2k GBAtemp Regular

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    Hm... if the BCA data is stored in offset 0x100 you can burn that iso and you have a non-trucha disc...

    Adding data at the end may bind you to overburn the disc...
     
  17. bula

    Member bula GBAtemp Advanced Fan

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    Josete2K,

    Do I need an original DVD to get the BCA? The reason I am asking is that with a burned copy (full and unpatched) I can not see any option under DVD\config that let me dump the BCA in v3.2
     
  18. Blue-K

    Member Blue-K No right of appeal.

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    Wiimm was (as far as I got it) talking about USBLoaders...he never said anything about Disc-Loaders...

    I personally would be patching my games, and not store the Files...a Combination of WTT and WiiTDB for the Files would be nice...
     
  19. josete2k
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    Member josete2k GBAtemp Regular

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    Only original discs have BCA!!!

    That's the reason to adding the patch feature inside the loader
     
  20. josete2k
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    Member josete2k GBAtemp Regular

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    updated alternative version.




    You can place your own ogg file to sd:/apps/uloader/music.ogg

    A rWii Menu button in DVD mode (only dvd, not USB) has been added.


    With the Hermes support [​IMG]
     

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