Delete "TwlBg.cxi" at "sd:/luma/sysmodules/", then follow the widescreen steps for TWiLight Menu++ again.I updated and now opening twilight menu shows "An external firm module is invalid or corrupted"
can i ask you something?, is it normal for the 3DS to return to the home menu when I press the L+R+Select+Start or L+R+Down+B button combination while playing a DS game using twilightmenu?, I read you could return to the twilightmenu homescreen pressing one of those combinations but it has never worked for me, I'm on the latest version.Update to v10.0.1.
It doesn't work on O3DS.can i ask you something?, is it normal for the 3DS to return to the home menu when I press the L+R+Select+Start or L+R+Down+B button combination while playing a DS game using twilightmenu?, I read you could return to the twilightmenu homescreen pressing one of those combinations but it has never worked for me, I'm on the latest version.
so that's why, thank you, would it be possible to make it work on o3ds or is it because of hardware limitation?It doesn't work on O3DS.
On N3DS, it only fails to work sometimes.
Exactly. It uses the same resolution but stretched up which means there is quite a loss in quality. I don't understand how someone can do that to their eyes.I tried wide screen but really couldnt get into it. seems like its the same res just stretched so your getting an even worse image with only a bit more FOV. this isnt Sonos fault by any means just what we have to deal with
I'd have to own an O3DS to even try to get it working.so that's why, thank you, would it be possible to make it work on o3ds or is it because of hardware limitation?
I got twilight menu AND widescreen working. Thank you!Delete "TwlBg.cxi" at "sd:/luma/sysmodules/", then follow the widescreen steps for TWiLight Menu++ again.
I tried wide screen but really couldnt get into it. seems like its the same res just stretched so your getting an even worse image with only a bit more FOV. this isnt Sonos fault by any means just what we have to deal with
My thoughts exactly. I'll just have the Linear Sharpen 1 filter instead, it's more effective.
Hello, just got the widescreen fix working, but god pokémon platinum is looking pixelated and horrible, any way of adding these aforementioned filters ? At least using a phone, no pc for the moment, also thanks a lot for the effort guys :]
Exactly. It uses the same resolution but stretched up which means there is quite a loss in quality. I don't understand how someone can do that to their eyes.
The 3DS version will have support for both [filters and widescreen], but the filter will only be applied on the Y matrix, so the filter will only be visible vertically, because the widescreen patch HAS TO write an identity matrix in order to enable proper stretching. This could be easily fixed, but not now. I still have to do the automatic pattern generation for unique matrixes to work.
Sorry to batch quote you all here, but I think the majority of what you're objecting to is probably the filtering (or lack thereof) that's currently applied by the patched TwlBg when stretching games to widescreen. I don't understand the technical details whatsoever, but part of what the currently-available widescreen patch is doing is disabling all filtering on the horizontal axis, so you're seeing the bare, unfiltered, non-integer scaled pixels. The simple fact of this is that it's not going to look great, especially at the extremely low resolutions of the DS/3DS screens.
Of course it's more than just that, and it's true that stretching the same number of pixels over a wider area is reducing the overall picture quality, but including some smoothing filter/s on the vertical and horizontal (which I believe Sono has said is possible) will go a long way to mitigate the visual artifacts of scaling up by another 20% from the default. I agree that right now the picture quality is not all that it could be, but--without intending to put any additional pressure on Sono, sorry--I do believe it's partly just the nature of a feature that's in its infancy and can/will be improved upon with (considerable) time and effort.
That sounds like a ton of work. Way more than applying the prior non-widescreen twl patcher to agb. Wonder what kind of bribe that would take.
Well its not that hot here but I'm still too dumb. I located the active image matrix in AGB_FIRM and have been able to change it and pack back into agbbg.xci. Most changes result in black screen unless I have the start button held to skip scaling, that includes the one Sono suggested way back on page 3 when he probably knew less about this process, as well as trying to import any matrix from twlbg.xci. But one time I swapped the location of the hex 20s and 40s in the matrix and got it to run with a pointillistic effect (black pixel boxes surrounding light pixels), so I know I'm in the right area at least. I just don't know what makes an acceptable matrix, especially for something like (bi?)linear interpolation.
I'm guessing I should read these matricies as octal instead of hexidecimal, but I still have a hard time matching them up to your explanation. But it seems like it has to be more than just weighting how much of pixel X goes into the color of pixel Y if its so crash prone with the wrong values.
0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000
0000 0020 0040 0000 0020 0040
0040 0020 0000 0040 0020 0000
0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000
Liner flterI just wanted to thank you guys for this achievement.
Which is your preferred filter to play with?
Nah, it's really simple, I just can't find a time in my nonexistant "schedule" where I'm not currently dying from the heat and not sleeping.