Tutorial for Moonshell 2.05 - 2.10 commercial rom loading

Discussion in 'DSTT' started by dnniwa485, Feb 22, 2010.

  1. dnniwa485
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    dnniwa485 GBAtemp Fan

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  2. twiztidsinz

    twiztidsinz Taiju Yamada Fan

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    Would be nice if credit was given to Xenon++ and the proper name for "mshl2wrap" was used...

    Also, Normatt has a better way of loading Commercial ROMs on 2.08/2.09:
    And if you use Xenon++'s YSLaunch, it's crazy fast.
     
  3. bitonio6

    bitonio6 GBAtemp Advanced Maniac

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    why people want to use moonshell for games?!
     
  4. Dangy

    Dangy GBAtemp Maniac

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  5. twiztidsinz

    twiztidsinz Taiju Yamada Fan

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    It looks FAR better than R4 and DSTT's native firmware...
    The interface is fast, responsive and smooth for browsing...
    It remembers your last 5 used games, most likely your favorites...
    It has a an 'Apps' screen to hold homebrew of your choice...
    It can play music and movies natively...

    I think the better question is, why WOULDN'T you want to run Moonshell as firmware especially since it can launch games?
     
  6. bitonio6

    bitonio6 GBAtemp Advanced Maniac

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    But why the creator of moonshell dont want people use his software for playing commercial game?
     
  7. dnniwa485
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    dnniwa485 GBAtemp Fan

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    @twiztidsinz

    quoted from xenon++'s post
    i think that was fine, the files from NDSLINK (which Xenon++ called though, if you dont see that read the thread again what is natively call on his homebrew) aka moonshellwrapper or something. The files inside of it is still intact and no changes.

    and the 2nd link from 2.08 and 2.09, used a moonshell fix by normmatt (this time, he was properly credited)

    didnt try the YSLaunch though... im confident with that tutorial as long as its working.

    @bitonio6

    ask moonlight
     
  8. Dark^'^Knigh

    Dark^'^Knigh GBAtemp Maniac

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    Because it was developed purely as a multimedia player, not for running commercial roms.
    Moonshell's interface is very similar to M3Sakura = very sleek & nice. It belts the livin' crap out of how the TTDS & R4s look (but, I will always have a soft spot for the very simplistic 3 icon gui of the R4 - very good for young kids)
     
  9. bitonio6

    bitonio6 GBAtemp Advanced Maniac

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    Do you see this news?

     
  10. Dark^'^Knigh

    Dark^'^Knigh GBAtemp Maniac

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    Yeah, we ALL have...it was splashed across the homepage for days!!! What's your point? [​IMG]
    I don't know what language you 'represent', but I've got no idea of what any of your posts are trying to say......if you are trying to make a stance, or make a statement, then for g*d's sake do it!
     
  11. CannonFoddr

    CannonFoddr Regular GBATemp Lurker

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    Moonshell interface is similar to Sakura 'cos Moonlight developed both initially.
     
  12. TueTe26

    TueTe26 Member

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    i have testet on SuperCard DSOne I --> This will not work [​IMG]

    TTmenu.dat is (standart) ttio.dldi patched --> ERROR: libfat initialize ...
    TTmenu.dat is sscdsone_sdhc.dldi patched --> loading endless ...

    I think ttpatch.dat and ttdldli.dat will not correctly work with YSLaunch on SuperCardOneI
    or another dldi patch is required

    TueTe26
     
  13. Dark^'^Knigh

    Dark^'^Knigh GBAtemp Maniac

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    Yep, well aware of that.....I didn't see the need to point that out, then again, I did forget I wasn't in the M3 Section. [​IMG]
     
  14. dnniwa485
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    dnniwa485 GBAtemp Fan

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    @TueTe26

    i have scone... try using the Direct_boot instead

    ohh btw this is dstt room not supercard.. lol
     
  15. TueTe26

    TueTe26 Member

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    @ dnniwa485

    ... and is work not realy

    TueTe26
     
  16. dnniwa485
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    dnniwa485 GBAtemp Fan

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    try DLDI patch the moonshell first and see if it works..
     
  17. TueTe26

    TueTe26 Member

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    moonshell is allready patched ...
    with ttio.dldi stay┬┤s on libfat intialize
    with Scdssdhc1.dldi endless show loading animation
    another Tip ?

    TueTe