Hacking Tutorial for Moonshell 2.05 - 2.10 commercial rom loading

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dnniwa485

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for 2.05 - 2.06
http://www.youtube.com/watch?v=bgPB2hBwOl4

for 2.08 - 2.09
http://www.youtube.com/watch?v=-MP3b8xuY_c

for 2.07 - 2.10
http://www.youtube.com/watch?v=bp3U9V0qto4

lecture.gif
just sharing
 
Would be nice if credit was given to Xenon++ and the proper name for "mshl2wrap" was used...

Also, Normatt has a better way of loading Commercial ROMs on 2.08/2.09:
Normmatt said:
I never said I'd release a crack for 2.10 but I will release my 2.08 fix and my 2.09 fix

Opps forgot to say you need to replace the overlay.dll found in the moonshl2/internal folder with the one in my rar

EDIT: Fixed 2.08 rar
And if you use Xenon++'s YSLaunch, it's crazy fast.
 
bitonio6 said:
why people want to use moonshell for games?!
It looks FAR better than R4 and DSTT's native firmware...
The interface is fast, responsive and smooth for browsing...
It remembers your last 5 used games, most likely your favorites...
It has a an 'Apps' screen to hold homebrew of your choice...
It can play music and movies natively...

I think the better question is, why WOULDN'T you want to run Moonshell as firmware especially since it can launch games?
 
But why the creator of moonshell dont want people use his software for playing commercial game?
 
@twiztidsinz

quoted from xenon++'s post
QUOTE said:
As it uses link file, we call this ndslink method.

i think that was fine, the files from NDSLINK (which Xenon++ called though, if you dont see that read the thread again what is natively call on his homebrew) aka moonshellwrapper or something. The files inside of it is still intact and no changes.

and the 2nd link from 2.08 and 2.09, used a moonshell fix by normmatt (this time, he was properly credited)

didnt try the YSLaunch though... im confident with that tutorial as long as its working.

@bitonio6

ask moonlight
 
bitonio6 said:
But why the creator of moonshell dont want people use his software for playing commercial game?
Because it was developed purely as a multimedia player, not for running commercial roms.
Moonshell's interface is very similar to M3Sakura = very sleek & nice. It belts the livin' crap out of how the TTDS & R4s look (but, I will always have a soft spot for the very simplistic 3 icon gui of the R4 - very good for young kids)
 
Do you see this news?

QUOTE said:
Moonlight (Moonlight) Mr.
February 16 has been released a stable version 2.10, this also means that MoonShell will terminate development;

BUG feedback message board on February 20 closed;

Author has been thanked for their hard work and hope at a later time to see him again in the shadow ...
 
Yeah, we ALL have...it was splashed across the homepage for days!!! What's your point?
wacko.gif

I don't know what language you 'represent', but I've got no idea of what any of your posts are trying to say......if you are trying to make a stance, or make a statement, then for g*d's sake do it!
 
Dark^'^Knight said:
bitonio6 said:
But why the creator of moonshell dont want people use his software for playing commercial game?
Because it was developed purely as a multimedia player, not for running commercial roms.
Moonshell's interface is very similar to M3Sakura = very sleek & nice.
Moonshell interface is similar to Sakura 'cos Moonlight developed both initially.
 
QUOTE said:
twiztidsinz Posted Feb 22 2010, 04:03 PM
Also, Normatt has a better way of loading Commercial ROMs on 2.08/2.09:
QUOTE(Normmatt @ Feb 17 2010, 11:53 PM) *
I never said I'd release a crack for 2.10 but I will release my 2.08 fix and my 2.09 fix

Opps forgot to say you need to replace the overlay.dll found in the moonshl2/internal folder with the one in my rar

EDIT: Fixed 2.08 rar

And if you use Xenon++'s YSLaunch, it's crazy fast.

i have testet on SuperCard DSOne I --> This will not work
frown.gif


TTmenu.dat is (standart) ttio.dldi patched --> ERROR: libfat initialize ...
TTmenu.dat is sscdsone_sdhc.dldi patched --> loading endless ...

I think ttpatch.dat and ttdldli.dat will not correctly work with YSLaunch on SuperCardOneI
or another dldi patch is required

TueTe26
 
CannonFoddr said:
Dark^'^Knight said:
bitonio6 said:
But why the creator of moonshell dont want people use his software for playing commercial game?
Because it was developed purely as a multimedia player, not for running commercial roms.
Moonshell's interface is very similar to M3Sakura = very sleek & nice.
Moonshell interface is similar to Sakura 'cos Moonlight developed both initially.
Yep, well aware of that.....I didn't see the need to point that out, then again, I did forget I wasn't in the M3 Section.
wink.gif
 
@TueTe26

i have scone... try using the Direct_boot instead

ohh btw this is dstt room not supercard.. lol
 
@ dnniwa485

QUOTE said:
ohh btw this is dstt room not supercard.. lolohh damn

QUOTE said:
... try using the Direct_boot instead ...im using direct_boot according to these instructions:

QUOTE said:
QUOTE said:
moonshell 2 first booting on dsonei & booting commercial roms (from SuperCard-Forum)

1. make YSmenu (google how to do it)
2. copy moonshl2 folder & moonshl2_DirectBoot.nds to root of card
3. copy nds.YSloaderForMS2.nds & config.ini to moonshl2\extlink
4. copy TTmenu folder to root of card
5. make a YSMENU folder on root of card & put in ttpatch.dat, ttdldi.dat, YSMenu.INI & YSmenu.nds
6. rename moonshl2_DirectBoot.nds to TTMENU.DAT
7. DLDI patch TTMENU.DAT with the TTDS DLDI file
8. put MSFORSC.NDS on root of card
QUOTE
Commercial ROM loading setup (twiztidsinz post Feb 21 2010, 08:19 PM)
1. Extract Normatt's overlay.dll and move it to the ..\moonshl2\internal\ folder.
2. Extract Xenon++'s YSLaunch nds.yslaunch.nds and rename it to _hn.HugeNDSLoader.nds
3. Extract Xenon++'s YSLaunch nds.yslaunch.nds and rename it to _vh.VeryHugeNDSLoader.nds
4. Extract Xenon++'s YSLaunch config.ini and open it in Notepad or another editor, change the paths to:
* YSMenu=/TTMenu/ysmenu.nds
* YSini=/TTMenu/ysmenu.ini
5. Move _hn.HugeNDSLoader.nds, _vh.VeryHugeNDSLoader.nds and config.ini to the ..\moonshl2\extlink\ folder.
... and is work not realy

TueTe26
 
moonshell is allready patched ...
with ttio.dldi stay´s on libfat intialize
with Scdssdhc1.dldi endless show loading animation
another Tip ?

TueTe
 

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