Hardware Turning 3D off doubles FPS

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Wintrale said:
Rydian said:
If it doubles framerate with 3D off then it's not downclocking, so no battery saved from the clock rate.Since the 3DS supposedly has a 3-5 hour battery life, I think that turning the 3D off will give you almost twice as much battery life as leaving it on. I can't see any other contributing factor to a two hour difference unless you can turn the wireless off.If it switches up to 60FPS when turning 3D off, then there's no change to the clock rate.
3D doubles the frames need per second from what we think (30) to the actual (60) because it needs to render the scene twice per frame, once per camera angle.

If you turn 3D off and it renders 60 frames per second, IT'S THE SAME AMOUNT OF WORK BEING DONE.

30 * 2 = 60 * 1

RupeeClock said:
QUOTE(Rydian @ Jan 9 2011, 07:31 AM)
Obligatory "Zelda 64 runs at 15FPS".
It's more like 20 FPS, at least that's the reading I get when I emulate Ocarina of Time bonus disc on Dolphin emulator.
The original Zelda 64 is locked at 15 vertical interrupts a second in the main game (in the menus it goes up).



And I've already given my speech on how frame rates look different depending on what's actually being displayed.
 
jak66 said:
TehSkull said:
This will be a major thing for platformers, but since I haven't seen a decent Non-Mario 3D platformer in a while, idk how much I'd appreciate it.

But personally, most of my favorite DS games (Phoenix Wright, Professor Layton, Pokemon) can only be enhanced by 3D. The extra FPS are literally useless in those games.
I agree, except I'd have to turn it off in Phoenix Wright for fear of him poking my eyes out
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Alright, you got me. That was funny.
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_Chaz_ said:
I can't see 3D being used too much after launch anyway. It seems like something that goes on top of the game without making it too much more enjoyable.
I literally plan to use the 3D for about five minutes just to see it, and then never using it again because it just seems like a waste of battery to me.
 
awssk8er said:
_Chaz_ said:
I can't see 3D being used too much after launch anyway. It seems like something that goes on top of the game without making it too much more enjoyable.
I literally plan to use the 3D for about five minutes just to see it, and then never using it again because it just seems like a waste of battery to me.
Except for the fact that this thread proved that wrong.
 
If using the 3D mode always halved the frame rate, then we would have heard about this long ago after last year's E3, when the 3DS was first shown to the public. I think DOA: Dimensions just has a lot it has to do internally, which is why they are incapable of boosting it to that 60 FPS in 3D mode.
 
RupeeClock said:
Anyhow, the change from 30FPS to 60FPS is often not noticeable.
Twilight Princess and Wind Waker are also 30FPS, whilst Sonic Colours is 60FPS in menus, but 30FPS in levels, and you probably NEVER noticed that change in framerate.

Framerate changes are usually only ever noticeable if performance suddenly degrades.

You can't say that for everybody. I most definitely noticed the difference in framerate between Sonic Colors' menus and gameplay sections. As a matter of fact, after teasing us with it's 60fps menus, I was a bit off-put by he gameplay sections because they ran at a lower rate.

I'm able to recognize whether or not a game's running at 60fps easily, and I know I'm not the only one. I'm sure the majority of people who care about framerate are able to discern it. Otherwise, why would they care about it?
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geoflcl said:
RupeeClock said:
Anyhow, the change from 30FPS to 60FPS is often not noticeable.
Twilight Princess and Wind Waker are also 30FPS, whilst Sonic Colours is 60FPS in menus, but 30FPS in levels, and you probably NEVER noticed that change in framerate.

Framerate changes are usually only ever noticeable if performance suddenly degrades.

You can't say that for everybody. I most definitely noticed the difference in framerate between Sonic Colors' menus and gameplay sections. As a matter of fact, after teasing us with it's 60fps menus, I was a bit off-put by he gameplay sections because they ran at a lower rate.

I'm able to recognize whether or not a game's running at 60fps easily, and I know I'm not the only one. I'm sure the majority of people who care about framerate are able to discern it. Otherwise, why would they care about it?
mellow.gif

I agree.

It's as plain as the difference between most MK64 battle stages and Skyscraper in multiplayer. It runs at like 180FPS in 3-player. Except instead of the display refreshing faster, the game moves a lot faster.
 
agreed, you can definately see the fps change
what he meant i guess is that you get used to the game's fps and that's why it hardly matters, only when it drops or gets too high real quick
but that's a way different story
 
granville said:
@qlum

Both Zelda Wind Waker and Twilight Princess ran at 30fps max. You can see it if your eyes are good enough, but i double checked using the GC/Wii emulator Dolphin (it has an accurate FPS display). No 3D Zelda has ever gone past that mark yet (including the DS ones). I'll be interested to see what rate both OOT3D and Skyward Sword run at. It's hard to tell from online videos due to the fact that most videos are capped at 25-30fps (so even if a game is really running at 60fps, you can't always tell from videos).
I was talking about the Gamecube version of Ocarina of Time the one that came with the limited edition of Windwaker maybe I should have clarified more in my earlier post.
 
I read this somewhere before.
Honestly, I won't use the 3D as much.
Especially with motion controlled games.
If you move/tilled the 3DS the 3D will go away or will become blurry/fuzzy.
And I can't exactly sit still, no matter if the game's motion controlled or not. (Because I will eye-gasm alot!)
 
Meh. Good graphics don't make a good game. Final Fantasy XIII taught me that much. Hell, that taught me that even a well established franchise name does not make a good game. A sad day for gamers everywhere...

But yeah, I don't much care about FPS and the like. Fuck, I still play games like Starwing on my trusty SNES. The graphics on that look like arse by mobile phone standards about 5 years ago, but I still love it. I would personally fly to Japan to hug everyone at Nintendo Headquarters if the original Starwing is an unlockable bonus game on Lylat Wars 3DS.

I'll see for myself what the 3D effects are like, then decide what to do with them.

EDIT: typo. there's no such thing as a mobile phome. Dumbass...
 
geoflcl said:
RupeeClock said:
Anyhow, the change from 30FPS to 60FPS is often not noticeable.
Twilight Princess and Wind Waker are also 30FPS, whilst Sonic Colours is 60FPS in menus, but 30FPS in levels, and you probably NEVER noticed that change in framerate.

Framerate changes are usually only ever noticeable if performance suddenly degrades.

You can't say that for everybody. I most definitely noticed the difference in framerate between Sonic Colors' menus and gameplay sections. As a matter of fact, after teasing us with it's 60fps menus, I was a bit off-put by he gameplay sections because they ran at a lower rate.

I'm able to recognize whether or not a game's running at 60fps easily, and I know I'm not the only one. I'm sure the majority of people who care about framerate are able to discern it. Otherwise, why would they care about it?
mellow.gif
I was about to make an argument against your point when I realized that maybe some people really can notice that fine detail and can't live without it, just like I can tell the difference between 228kbps, 320kbps, and FLAC music and really care about audio quality. (Side note: The DS's audio quality just makes me sad. It's not just the speakers either. Plug some headphones in, and audio often gets worse. KH: 358/2 Days for example.)
 
TehSkull said:
geoflcl said:
RupeeClock said:
Anyhow, the change from 30FPS to 60FPS is often not noticeable.
Twilight Princess and Wind Waker are also 30FPS, whilst Sonic Colours is 60FPS in menus, but 30FPS in levels, and you probably NEVER noticed that change in framerate.

Framerate changes are usually only ever noticeable if performance suddenly degrades.

You can't say that for everybody. I most definitely noticed the difference in framerate between Sonic Colors' menus and gameplay sections. As a matter of fact, after teasing us with it's 60fps menus, I was a bit off-put by he gameplay sections because they ran at a lower rate.

I'm able to recognize whether or not a game's running at 60fps easily, and I know I'm not the only one. I'm sure the majority of people who care about framerate are able to discern it. Otherwise, why would they care about it?
mellow.gif
I was about to make an argument against your point when I realized that maybe some people really can notice that fine detail and can't live without it, just like I can tell the difference between 228kbps, 320kbps, and FLAC music and really care about audio quality. (Side note: The DS's audio quality just makes me sad. It's not just the speakers either. Plug some headphones in, and audio often gets worse. KH: 358/2 Days for example.)
I really can't tell the difference between 60 fps and 30 fps. Same goes for audio quality.

Like in this video, I can't tell the difference at all (One of the comments does point out that Youtube plays at 30 fps, but there should still be a difference in the clips).
 
Doubles fps
rofl.gif
Who decided to spin this into a positive thing? The articles should've said turning 3D on cuts fps in half. That's one of the prices you pay for the 3D gimmick, in addition to crappier graphics (it's kinda like playing in splitscreen)
 
tijntje_7 said:
Err..
Aren't our eyes limited to around 24-25 fps anyway? >.>
30 FPS is good, because it is stable, and higher than 24-25.
60 FPS is useless -.-
15 FPS is great for 'slower' games.
(this does explain why zelda runs well on my iPod touch
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)
No, they're not. You can EASILY tell the difference between 30 fps and 60 fps...
Even the difference between 24 fps and 30 fps is noticeable.
 
synce said:
Doubles fps
rofl.gif
Who decided to spin this into a positive thing? The articles should've said turning 3D on cuts fps in half. That's one of the prices you pay for the 3D gimmick, in addition to crappier graphics (it's kinda like playing in splitscreen)

It doubles FPS for that game. If having 3D cut the frame rate for all titles, then it would have been obvious at last year's E3 when they did their demonstrations.
 
By the way, I read other thread saying that turing off the 3D effect will boost the battery life. True or not or we will have to wait and see?

Blaze163 said:
Meh. Good graphics don't make a good game. Final Fantasy XIII taught me that much. Hell, that taught me that even a well established franchise name does not make a good game. A sad day for gamers everywhere...

But yeah, I don't much care about FPS and the like. Fuck, I still play games like Starwing on my trusty SNES. The graphics on that look like arse by mobile phone standards about 5 years ago, but I still love it. I would personally fly to Japan to hug everyone at Nintendo Headquarters if the original Starwing is an unlockable bonus game on Lylat Wars 3DS.

I'll see for myself what the 3D effects are like, then decide what to do with them.

EDIT: typo. there's no such thing as a mobile phome. Dumbass...

Seriously...they can always released the unreleased Starfox2/Starwing2....but I am glad i get an update port of Starfox 64 since i love that game!

(Side note, I enjoy FF13 and can't wait for it sequel...XD)
 
synce said:
Doubles fps
rofl.gif
Who decided to spin this into a positive thing? The articles should've said turning 3D on cuts fps in half. That's one of the prices you pay for the 3D gimmick, in addition to crappier graphics (it's kinda like playing in splitscreen)
I disagree. The games are designed for play in 3D. When the devs are done, the step back and realize when 3D is off, they have a bunch of excess power available, and so can add a few tricks. Half full, half empty, I guess. You're a half empty kinda guy.

Also badass avatar, Rydian.
 

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