- Joined
- Feb 4, 2010
- Messages
- 27,880
- Solutions
- 4
- Reaction score
- 8,281
- Trophies
- 0
- Age
- 38
- Website
- rydian.net
- XP
- 9,186
- Country

The original Zelda 64 is locked at 15 vertical interrupts a second in the main game (in the menus it goes up).Wintrale said:It's more like 20 FPS, at least that's the reading I get when I emulate Ocarina of Time bonus disc on Dolphin emulator.Rydian said:If it doubles framerate with 3D off then it's not downclocking, so no battery saved from the clock rate.Since the 3DS supposedly has a 3-5 hour battery life, I think that turning the 3D off will give you almost twice as much battery life as leaving it on. I can't see any other contributing factor to a two hour difference unless you can turn the wireless off.If it switches up to 60FPS when turning 3D off, then there's no change to the clock rate.
3D doubles the frames need per second from what we think (30) to the actual (60) because it needs to render the scene twice per frame, once per camera angle.
If you turn 3D off and it renders 60 frames per second, IT'S THE SAME AMOUNT OF WORK BEING DONE.
30 * 2 = 60 * 1
Obligatory "Zelda 64 runs at 15FPS".RupeeClock said:QUOTE(Rydian @ Jan 9 2011, 07:31 AM)
And I've already given my speech on how frame rates look different depending on what's actually being displayed.











