Hacking TriiForce beta testing

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sr_corsario said:
wad2nand works very nice with my injected games. Faster than wadmanager. It may need a gui to select wads or an option to select a folder with wads...

Sr Corsario

You can always write a .bat file to process all wad files present in wad2nand folder :

for %%A in ( *.wad ) do wad2nand.exe "%%A"
 
heh, BlackViVi and me wrote something also like that , a python script that does all the work and i made a little GUI be since he's not on, he cant release it so stay tuned
tongue.gif
 
zx-81 said:
sr_corsario said:
wad2nand works very nice with my injected games. Faster than wadmanager. It may need a gui to select wads or an option to select a folder with wads...

Sr Corsario

You can always write a .bat file to process all wad files present in wad2nand folder :

for %%A in ( *.wad ) do wad2nand.exe "%%A"

Funny you mentioned that...I already wrote a batch file and posted it in another thread earlier this morning lol.
 
Just a question...
I compiled the 'banner' version but it shows me a code dump when changing the channel on the Triiforce menu. I'm using the real NAND.
Anyway... How are you loading the banner? I mean... Are you loading the channel banner or the savegame banner? It sounds very interesting, and it could be implemented on USB Loaders.
I suppose it will load the savegame banner (it's a TPL I think), but if you are trying to show and play the real channel banners you will be amazing
biggrin.gif
 
yes, the channel banners (just diplaying the TPL for now)but it will only work good for VC and i know the code dump problem, we havent found the bug yet ;/
 
I don't think anyone else has mentioned this but one of my forwarder channels, MPlayerCE, shows up on TriiForce. I'm on 4.1U and I'm sure it was probably just made using a VC/WiiWare base but I'm not sure how to go about remaking it so it won't show up. Can someone either post how I should do it? I can also PM someone the wad if that will be easier. Thanks
 
Turrican77 said:
After launching a WiiWare-Game with Triforce beta 5, I have “shrill” sounds in the Wii- Menu. After Power Off/On the sounds are normal. I have Firmware 3.2E without IOS38/53/55.


Zur Sicherheit mal auf deutsch:
Habe heute die neueste Beta5 ausprobiert, und nachdem ich ein WiiWare Spiel beendet hatte waren alle Sounds im WiiMenü schriller als sonst. Nachdem ich die Wii ausgeschaltet hatte und wieder angemacht habe, waren die Sounds wieder normal.
Ist das schon jemandem aufgefallen?

Has no one a answer?
frown.gif
 
Turrican77 said:
Turrican77 said:
After launching a WiiWare-Game with Triforce beta 5, I have “shrill” sounds in the Wii- Menu. After Power Off/On the sounds are normal. I have Firmware 3.2E without IOS38/53/55.


Zur Sicherheit mal auf deutsch:
Habe heute die neueste Beta5 ausprobiert, und nachdem ich ein WiiWare Spiel beendet hatte waren alle Sounds im WiiMenü schriller als sonst. Nachdem ich die Wii ausgeschaltet hatte und wieder angemacht habe, waren die Sounds wieder normal.
Ist das schon jemandem aufgefallen?

Has no one a answer?
frown.gif
bug in the code?
 
wolves said:
I don't think anyone else has mentioned this but one of my forwarder channels, MPlayerCE, shows up on TriiForce. I'm on 4.1U and I'm sure it was probably just made using a VC/WiiWare base but I'm not sure how to go about remaking it so it won't show up. Can someone either post how I should do it? I can also PM someone the wad if that will be easier. Thanks
All my installed channels show up with triforce.

neogamma channel
usb loader gx channel

and more.
 
WiiPower said:
wiifan420 said:
I tried ocarina codes with Zelda OoT and Majoras Mask, neither worked successfully. The text scrolls so fast when loading that I cant see if they are detected or not. But I noticed when I mess with the hooktype settings that it stalls for a second when loading and says no sd codes found. I've tried with usb also and no luck.

Where did you put the codes to? I think it's obvious that TriiForce does not look into any Gecko OS folders, but in the codes folder on root of the device.

I put the codes in the root of my sd and usb in a folder called codes and saved the gct with code manager just like any codes for my wii games. Yet the two games I tried cheats for, they werent working. I made sure the cheats were ntsc as im running 3.2U.

BTW the games worked flawlessly. Great job guys
gbasp.gif
 
I'm not sure about anyone else using the Wad2nand with this, but I get an error when I try to launch anything installed with it, even when the wads are in the same folder as the program.

When loaded with triiforce, I get an error at ES_Identify. It says,

Code:
ES_Identify...Error!ÂÂES_Identify (ret = -1017)
Identify failed
 
s3phir0th115 said:
I'm not sure about anyone else using the Wad2nand with this, but I get an error when I try to launch anything installed with it, even when the wads are in the same folder as the program.

When loaded with triiforce, I get an error at ES_Identify. It says,

Code:
ES_Identify...Error!ÂÂES_Identify (ret = -1017)
Identify failed

Broken warez release or you don't use a cIOS(which is impossible, because i think you use the nand emu).
 
WiiPower said:
s3phir0th115 said:
I'm not sure about anyone else using the Wad2nand with this, but I get an error when I try to launch anything installed with it, even when the wads are in the same folder as the program.

When loaded with triiforce, I get an error at ES_Identify. It says,

Code:
ES_Identify...Error!ÂÂES_Identify (ret = -1017)
Identify failed

Broken warez release or you don't use a cIOS(which is impossible, because i think you use the nand emu).

Well, for one, I have cIOSrev14 and I'm using the USB NAND-emu.

But as for broken warez releases, I'm not so sure. The same wads would install fine with wad manager 1.5 and load with triiforce. The only time I get that error is when I use Wad2nand, so I suspect something is wrong with it.

Edit:

Ok, I was wrong. The program does work, but not with Windows 7. It worked fine when run with Windows XP through a virtual machine.
 
wiifan420 said:
WiiPower said:
wiifan420 said:
I tried ocarina codes with Zelda OoT and Majoras Mask, neither worked successfully. The text scrolls so fast when loading that I cant see if they are detected or not. But I noticed when I mess with the hooktype settings that it stalls for a second when loading and says no sd codes found. I've tried with usb also and no luck.

Where did you put the codes to? I think it's obvious that TriiForce does not look into any Gecko OS folders, but in the codes folder on root of the device.


I put the codes in the root of my sd and usb in a folder called codes and saved the gct with code manager just like any codes for my wii games. Yet the two games I tried cheats for, they werent working. I made sure the cheats were ntsc as im running 3.2U.

BTW the games worked flawlessly. Great job guys
gbasp.gif


QUOTE(wiifan420 @ Aug 19 2009, 08:22 PM) QUOTE(nicksasa @ Aug 19 2009, 01:31 PM)
no wrong , put the codes in "sd:/TriiForce/codes/NAAP.gct" for example

Tried the codes there. Still no go
hate2.gif

Does it say codes loaded and the cheats are not working?

Only report that Ocarina is not working if:
1. you do everything right(it says codes loaded + you use the correct hooktype)
2. you know what to expect, because you tried the same cheat on Gecko OS, with the same game, with the same hooktype
 
s3phir0th115 said:
WiiPower said:
s3phir0th115 said:
I'm not sure about anyone else using the Wad2nand with this, but I get an error when I try to launch anything installed with it, even when the wads are in the same folder as the program.

When loaded with triiforce, I get an error at ES_Identify. It says,

Code:
ES_Identify...Error!ÂÂES_Identify (ret = -1017)
Identify failed

Broken warez release or you don't use a cIOS(which is impossible, because i think you use the nand emu).

Well, for one, I have cIOSrev14 and I'm using the USB NAND-emu.

But as for broken warez releases, I'm not so sure. The same wads would install fine with wad manager 1.5 and load with triiforce. The only time I get that error is when I use Wad2nand, so I suspect something is wrong with it.

Edit:

Ok, I was wrong. The program does work, but not with Windows 7. It worked fine when run with Windows XP through a virtual machine.

Works with me on Windows 7 RTM build 7600 32-bit
 

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