Hacking Trails/Kiseki modding

  • Thread starter Thread starter uyjulian
  • Start date Start date
  • Views Views 276,623
  • Replies Replies 691
  • Likes Likes 7
No, the PC and PSP versions of the music are the same.
The Vita Evo version has different music.

Seems like the genious copy i installed included that horrible sountrack from evo. Another copy had the original bgm. Thanks again for making me aware what AO should contain <3
 
  • Like
Reactions: vergil2012
Not currently playing Ao, but that will for sure prove very useful when I start. Thank you for the info!
 
i was redirected here from a friend they told me i should ask in this thread see if anyone can help me out. i've been playing through the whole LoH series im on my last game in the series Azure, and im playing the PC version but i noticed the screen transitions are missing, i've been informed that those were taken out of the pc port all together, personally it bothers me not having the screen transitions because now going from one screen to another feels rather un-natural to me so my question is, is there anyway to mod this back in to the pc port? i know it seems rather small or probably very silly thing to request but it bothers me so much not having.

heres a comparison to show what im talking about

this is how it looks like in Azure


and this is what happens in zero for a comparison
 
i was redirected here from a friend they told me i should ask in this thread see if anyone can help me out. i've been playing through the whole LoH series im on my last game in the series Azure, and im playing the PC version but i noticed the screen transitions are missing, i've been informed that those were taken out of the pc port all together, personally it bothers me not having the screen transitions because now going from one screen to another feels rather un-natural to me so my question is, is there anyway to mod this back in to the pc port? i know it seems rather small or probably very silly thing to request but it bothers me so much not having.

heres a comparison to show what im talking about

this is how it looks like in Azure


and this is what happens in zero for a comparison

nope; they were removed most likely because of lag issues. A future fan patch may add it back in, but that won't happen for a while.
 
Last edited by uyjulian,
nope; they were removed most likely because of lag issues. A future fan patch may add it back in, but that won't happen for a while.

thanks for the info, darn >_<... i mean if there was a way of grabbing coding from zero to get the transitioning effect and added to azure i would like to do it but i know nothing on how to do that, heck i wish there was someone i could reach out to just to see if they would be able to do that or something its something that just bothers me >_< hahah
 
Since this is the PSP board I don't know if this question belongs here, but Is there a Save File editor for the PC version of Ao no Kiseki? More specifically: I need to set the difficulty from Nightmare to Hard. Is that somehow possible without breaking the file or side effects? Perhaps somehow via hex editing?
 
Since this is the PSP board I don't know if this question belongs here, but Is there a Save File editor for the PC version of Ao no Kiseki? More specifically: I need to set the difficulty from Nightmare to Hard. Is that somehow possible without breaking the file or side effects? Perhaps somehow via hex editing?
You can edit save of Ao no Kiseki PC without save resigning, rehashing, compression, or encryption.
 

Site & Scene News

Popular threads in this forum