1. Shenrai

    Shenrai Member
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    Can someone explain to me how to get the voice files off my Zero no Kiseki Evolution game? I dumped it onto my computer and Im following the steps from https://github.com/ZhenjianYang/SoraVoice/releases but I dont seem to get any data folder by putting the files over PSARC. Any help?
     
  2. uyjulian

    OP uyjulian Homebrewer
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    Easy method: use google 09d9f6ea823b76cef0e5d0c6463ccc3186ff187c

    Edit: Wow, Google indexed this page really fast.
     
    Last edited: Nov 25, 2019
  3. Shenrai

    Shenrai Member
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    I was told that the Geofront patch would require unaltered At9 files from the game
     
  4. uyjulian

    OP uyjulian Homebrewer
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    There will be a program available to download and extract the voice files directly from the CDN.
     
  5. Shenrai

    Shenrai Member
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    Thank you :)

    Also stupid question but what does CDN stand for?
     
    Last edited: Nov 25, 2019
  6. uyjulian

    OP uyjulian Homebrewer
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    Content Delivery Network
     
  7. Shenrai

    Shenrai Member
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    I actually found out what I was doing wrong and wanted to make sure in any case... These are the files ill need for voices yes? explorer_2019-11-25_10-34-23.png
     
  8. uyjulian

    OP uyjulian Homebrewer
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    Yes, you need those files.
     
  9. Shenrai

    Shenrai Member
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    Thanks once again :)
     
  10. ArcEnCiel

    ArcEnCiel Member
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    So I tried to extract some of textures for Ao and Zero from current existing translations and some seem to be damaged in some way and can't be extracted properly. I tried using both FalcomCnvrtr and ITPconverter unsuccesfully.
    battle1.png c_vis150.png c_vis065.png
    I assume it's cause these aren't original images and something went wrong during reinsertion process. I just wonder if there is some way to get get the noncorrupted picture.
     
  11. uyjulian

    OP uyjulian Homebrewer
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    Try using this https://github.com/Ouroboros/JuusanKoubou/blob/master/Source/Falcom/YamaNeko/YamaNeko.exe?raw=true

    drag your ITP file onto it (or pass it as argument)
     
  12. 1vierock

    1vierock Member
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    i have finish the zero pc version and i upscaling all texture from the games..10gig with 23k textures with topaz A,I really nice look if poeple want i can upload :P
     
  13. ArcEnCiel

    ArcEnCiel Member
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    Can you upload couple as standalone to show how they look?
     
  14. 1vierock

    1vierock Member
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    on reddit falcom i put link and screen ^^
     
  15. awkwardsheep

    awkwardsheep Newbie
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    Is it possible to have both Flame's english patch + the voice patch for Ao no Kiseki on PSP?

    Have tried applying voice to an .iso with the Flame patch, totally broke english translations instead. Not sure if I'm goofing something.
     
  16. uyjulian

    OP uyjulian Homebrewer
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    The PSP version hasn't been as worked on as the PC version. Use your search engine with 737a3cd068fb16624792c4c7d255e86e4260787b to find the PC version.

    You may be able to copy the script files from the PC version into the PSP version, but I cannot guarantee that it will work.
     
  17. awkwardsheep

    awkwardsheep Newbie
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    Thanks, will give that a try. Am looking through some of the code of the PSP importing scripts, hoping the headers and offsets are the same for the PC files. Guess I should test it in PPSSPP before putting it in Adrenaline.

    Out of curiosity, may I ask why Ao Evo isn't being worked on, considering there are translations + patching tools made for PSP/PC?

    Do the Evo games use a different format for voice lines etc. compared to the PSP/PC versions?
     
    Last edited: Jan 19, 2020
  18. uyjulian

    OP uyjulian Homebrewer
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    The Evo games use a slightly different script format that is incompatible with the existing script tools. It shouldn't take that much effort to update the script tools (EDDecompiler), but no one has done it yet.
     
  19. awkwardsheep

    awkwardsheep Newbie
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    I'm looking through the EDDecompiler repo and it really just looks like a whole lot of random hard-coded values. Sorry if this is a silly assumption, but wouldn't you need the game's source code to figure out all this stuff (without an impossible degree of trial-and-error)?

    If EvilGoku was able to create a patch for Zero no Kiseki Evolution, I assume he would have to have already made something like this for the Evo format?

    I've not done any sort of modding before, but I'd be interested in trying my hand at it if some resources are available to start with.

    Also just in case anyone's wondering, I tried patching PC scene files into the PSP version but it crashes as soon as you open any dialogue. For now will probably just use a PC->Vita streaming service with the PC Ao.
     
    Last edited: Jan 19, 2020
  20. uyjulian

    OP uyjulian Homebrewer
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    The values are found by reverse engineering.
    There exists a loader for Vita executables for Ghidra called GhidraVitaLoader.
     
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