Hacking Trails/Kiseki modding

  • Thread starter Thread starter uyjulian
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Can someone explain to me how to get the voice files off my Zero no Kiseki Evolution game? I dumped it onto my computer and Im following the steps from https://github.com/ZhenjianYang/SoraVoice/releases but I dont seem to get any data folder by putting the files over PSARC. Any help?
Easy method: use google 09d9f6ea823b76cef0e5d0c6463ccc3186ff187c

Edit: Wow, Google indexed this page really fast.
 
Last edited by uyjulian,
I actually found out what I was doing wrong and wanted to make sure in any case... These are the files ill need for voices yes?
explorer_2019-11-25_10-34-23.png
 
So I tried to extract some of textures for Ao and Zero from current existing translations and some seem to be damaged in some way and can't be extracted properly. I tried using both FalcomCnvrtr and ITPconverter unsuccesfully.
battle1.png c_vis150.png c_vis065.png
I assume it's cause these aren't original images and something went wrong during reinsertion process. I just wonder if there is some way to get get the noncorrupted picture.
 
So I tried to extract some of textures for Ao and Zero from current existing translations and some seem to be damaged in some way and can't be extracted properly. I tried using both FalcomCnvrtr and ITPconverter unsuccesfully.
View attachment 188541 View attachment 188542 View attachment 188543
I assume it's cause these aren't original images and something went wrong during reinsertion process. I just wonder if there is some way to get get the noncorrupted picture.
Try using this https://github.com/Ouroboros/JuusanKoubou/blob/master/Source/Falcom/YamaNeko/YamaNeko.exe?raw=true

drag your ITP file onto it (or pass it as argument)
 
i have finish the zero pc version and i upscaling all texture from the games..10gig with 23k textures with topaz A,I really nice look if poeple want i can upload :P
 
Is it possible to have both Flame's english patch + the voice patch for Ao no Kiseki on PSP?

Have tried applying voice to an .iso with the Flame patch, totally broke english translations instead. Not sure if I'm goofing something.
 
Is it possible to have both Flame's english patch + the voice patch for Ao no Kiseki on PSP?

Have tried applying voice to an .iso with the Flame patch, totally broke english translations instead. Not sure if I'm goofing something.
The PSP version hasn't been as worked on as the PC version. Use your search engine with 737a3cd068fb16624792c4c7d255e86e4260787b to find the PC version.

You may be able to copy the script files from the PC version into the PSP version, but I cannot guarantee that it will work.
 
Thanks, will give that a try. Am looking through some of the code of the PSP importing scripts, hoping the headers and offsets are the same for the PC files. Guess I should test it in PPSSPP before putting it in Adrenaline.

Out of curiosity, may I ask why Ao Evo isn't being worked on, considering there are translations + patching tools made for PSP/PC?

Do the Evo games use a different format for voice lines etc. compared to the PSP/PC versions?
 
Last edited by awkwardsheep,
Thanks, will give that a try. Am looking through some of the code of the PSP importing scripts, hoping the headers and offsets are the same for the PC files. Guess I should test it in PPSSPP before putting it in Adrenaline.

Out of curiosity, may I ask why Ao Evo isn't being worked on, considering there are translations + patching tools made for PSP/PC?

Do the Evo games use a different format for voice lines etc. compared to the PSP/PC versions?
The Evo games use a slightly different script format that is incompatible with the existing script tools. It shouldn't take that much effort to update the script tools (EDDecompiler), but no one has done it yet.
 
I'm looking through the EDDecompiler repo and it really just looks like a whole lot of random hard-coded values. Sorry if this is a silly assumption, but wouldn't you need the game's source code to figure out all this stuff (without an impossible degree of trial-and-error)?

If EvilGoku was able to create a patch for Zero no Kiseki Evolution, I assume he would have to have already made something like this for the Evo format?

I've not done any sort of modding before, but I'd be interested in trying my hand at it if some resources are available to start with.

Also just in case anyone's wondering, I tried patching PC scene files into the PSP version but it crashes as soon as you open any dialogue. For now will probably just use a PC->Vita streaming service with the PC Ao.
 
Last edited by awkwardsheep,
I'm looking through the EDDecompiler repo and it really just looks like a whole lot of random hard-coded values. Sorry if this is a silly assumption, but wouldn't you need the game's source code to figure out all this stuff (without an impossible degree of trial-and-error)?

If EvilGoku was able to create a patch for Zero no Kiseki Evolution, I assume he would have to have already made something like this for the Evo format?

I've not done any sort of modding before, but I'd be interested in trying my hand at it if some resources are available to start with.

Also just in case anyone's wondering, I tried patching PC scene files into the PSP version but it crashes as soon as you open any dialogue. For now will probably just use a PC->Vita streaming service with the PC Ao.
The values are found by reverse engineering.
There exists a loader for Vita executables for Ghidra called GhidraVitaLoader.
 

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