Tool assisted Mario Maker

Discussion in 'Wii U - Hacking & Backup Loaders' started by julialy, Sep 14, 2015.

  1. julialy
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    julialy Homebrewer

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    I wonder if it's possible to tool-assist-speedrun Mario Maker to make Brutal Mario/Super Kusottare World type levels.
     


  2. Seelbreaker

    Seelbreaker Advanced Member

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    Tool assist means, that you can use slowdowns and savestates, which means on the other hand, that you need an emulator to do so.

    That menas no, unless you can play wii u games on dolphin.
     
  3. NWPlayer123

    NWPlayer123 GBAtemp Addict

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    Well, technically, if you can get a network sync running fast enough to input every frame you can intercept the data the VPAD library serves and control buttons through data.
     
  4. CosmoCortney

    CosmoCortney The Hacker Furry

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    on the cool side of the pillow
    If TCPGecko gets back its pause/run function you could play the game frame-wise
     
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  5. EmceeKerser

    EmceeKerser GBAtemp Maniac

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    The fuckin' Blue Mountains brah
    Isnt a tool assisted run where a program does everything for you? But you program where the button inputs occur
    Or is that a different kind of speedrunning?
     
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  6. julialy
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    julialy Homebrewer

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    Basically, button inputs come out of a computer, not a human.

    It's basically a piano roll containing notes of where the piano should play.
     
  7. EclipseSin

    EclipseSin FullMental Trollemist

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    For anyone confused on TAS, just watch and understand. Lol

     
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  8. GoldenSun3DS

    GoldenSun3DS GBAtemp Regular

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    Speed run that abuses glitches... Not a legitimate speed run.
     
  9. EclipseSin

    EclipseSin FullMental Trollemist

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    No TAS is a legit speed run IMO. But just so you know, using glitches doesn't make a speed run not legit. Do you have any idea how hard this is to pull off just as quick as that tool? I'd like to see you try. There are multiple categories, and they do the shit for charity most of the time.
     
  10. Orcastraw

    Orcastraw Advanced Member

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    All speedruns use glitches, so you'd be hard pressed to find someone who agrees with you there.
     
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  11. TotalInsanity4

    TotalInsanity4 GBAtemp Supreme Overlord

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    Sure it is, it takes just as much (if not more) precision. It's just classified as an "any%" run, the full "100%" run still abuses glitches but also completes the game fully. Then I think there's also a "skill" or "vanilla" run (don't remember the exact name) where you have to complete it all in one go without resetting or glitching. Speedrunning is a complicated sport :P
     
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  12. Jwiz33

    Jwiz33

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    Off topic, but a way to make custom levels on PC and send them to the Wii U would be neat. Does the game allow exporting levels as QR codes?
     
  13. TotalInsanity4

    TotalInsanity4 GBAtemp Supreme Overlord

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    Look up "ReggieNext", I think you'll find it's similar to what you're looking for (also it's free if you already have NSMBU :P)
     
  14. Jwiz33

    Jwiz33

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    I don't even have a Wii U, but isn't reggienext for NSMBW, NSMB2, and Newer? I don't see anything about Mario Maker.
     
  15. TotalInsanity4

    TotalInsanity4 GBAtemp Supreme Overlord

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    Well, yes, it's for NSMBU, but it's basically a more extensive Mario Maker for that game specifically. Down the line they could probably implement more of the retro stuff if they wanted to
     
  16. Jwiz33

    Jwiz33

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    Oh, I never knew ReggieNext had NSMBU support. Nice.
     
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  17. amoulton

    amoulton GBAtemp Fan

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    I'd say ban them straight to hell! I don't want to play levels that can't even be completed by real humans :(
    Does anyone know if the 100-mario challenge is curated or if they just compute difficulty automatically?
     
  18. julialy
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    julialy Homebrewer

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    It would be nice to have a Mario Maker editor...
     
  19. Jwiz33

    Jwiz33

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    Maybe you can edit something in your save so make it seem that you have completed the level before.
     
  20. TotalInsanity4

    TotalInsanity4 GBAtemp Supreme Overlord

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    If I remember correctly difficulty is determined by how many people who enter the level actually finish it, and how long it takes them to. So yes, I believe automatically