- Joined
- Jan 1, 2009
- Messages
- 1,343
- Trophies
- 1
- Age
- 36
- Location
- Tasmania, Australia
- Website
- Visit site
- XP
- 819
- Country
When I first saw the Pro Controller I almost fell out of my seat, eversince last year's E3 my mind was asking the questions
"How many GamePads would the Wii U support"
"what if you didn't wnat to make a game with the gamepad"
I was fearing that the only standard controller we would have would be the Wii's Classic Controller, which isn't a bad controller but the fact its tethered to the Wiimote is real failure on its part, that and no rumble....
When it comes to the Wii, most theird parties refused to develop for it for 2 reasons;
1. Its power compared to the PS360
2. Control scheme wasn't the easiest to develop for
Now they have reason 1 scratched out with the Wii U, but reason 2 will be decided if the Pro Controller is packed in with the Wii U at launch and here is why. Lets use an example, Kinect and Move, the biggest issue surronding the Kinect and Move is game developers deciding wether or not to develop their games around these controls for the simple fact that not everyone owns them, while in the case of the Wii, everyone who owned the system owned the WiiMote and Nunchuck, same couldn't be the said about the 360 or PS3.
If the Pro Controller is a sold sepreately accessory it could lead to many problems with the game side of things, developers will feel unsure of bringing major third party titles if they feel like they HAVE to use the gamepad because not everyone owns a Pro Controller.
But, then again, everyone who wants those game could just buy the Pro Controller and that could be the end of that.
Thoughts?
"How many GamePads would the Wii U support"
"what if you didn't wnat to make a game with the gamepad"
I was fearing that the only standard controller we would have would be the Wii's Classic Controller, which isn't a bad controller but the fact its tethered to the Wiimote is real failure on its part, that and no rumble....
When it comes to the Wii, most theird parties refused to develop for it for 2 reasons;
1. Its power compared to the PS360
2. Control scheme wasn't the easiest to develop for
Now they have reason 1 scratched out with the Wii U, but reason 2 will be decided if the Pro Controller is packed in with the Wii U at launch and here is why. Lets use an example, Kinect and Move, the biggest issue surronding the Kinect and Move is game developers deciding wether or not to develop their games around these controls for the simple fact that not everyone owns them, while in the case of the Wii, everyone who owned the system owned the WiiMote and Nunchuck, same couldn't be the said about the 360 or PS3.
If the Pro Controller is a sold sepreately accessory it could lead to many problems with the game side of things, developers will feel unsure of bringing major third party titles if they feel like they HAVE to use the gamepad because not everyone owns a Pro Controller.
But, then again, everyone who wants those game could just buy the Pro Controller and that could be the end of that.
Thoughts?