The original "Mega Man" for NES gets a port to SNES by romhacker infidelity

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Romhacker infidelity, known for several of his impressive technical hacks, like "The Legend of Link", "Super Mario All-Stars NES" and most recently, his several SNES ports of beloved NES classics, like the original Metroid, the original "The Legend of Zelda", and also both Mega Man 2 and Mega Man 4 by him,continues his goal of porting more NES titles as native games for the Super Nintendo, with other NES to SNES available too by other romhackers, like Super Dodge Ball made by @Rumbleminze as well.

Today, infidelity will release yet another SNES port, this time for the original "Mega Man" title that started it all way back in 1987.



Infidelity started working on the Mega Man SNES port right after he finished work on his last SNES port, that being Metroid, and has been working on the project for around 3 months, with constant updated on his Twitter/X account, as well as offering a handful of beta builds for players to test and bring forth any possible bugs or glitches, with the last beta for the project being Beta build #4.

Infidelity is set to release his latest NES to SNES port for Mega Man on Tuesday, February 6th, 7pm EST, so those interested, mark the hour to check out this new port and see what infidelity might have added into it!
 

eyeliner

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Honestly the MSU-1 is a rather boring “chip” specification. Sure it’s cool that it can play CD audio and all that, but it should have been built with CD streaming via the expansion port in mind, rather than some imaginary on-board 4GB flash chip. An odd failing for someone who is so autistic about accuracy in SNES emulation.
That one selling point for the flashcard all kids love.
 

Scriber

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The MSU-1 allows for larger ROMs, streaming of CD-quality audio, and video playback. What exactly would be accomplished by using the expansion port?
Right. There was never an officially released CD hardware solution developed for the expansion port anyway, so there's nothing to cater to. It's a modern standard that doesn't rely on (but also improves upon) outdated CD tech.
 

ShadowOne333

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I'm no specialist but I don't see what could stand in the way from doing this ? I for one would also love proper SNES remakes of all the original Mega Man games.
It depends on how the graphics routines have been done, if they have been completely redone for SNES or if he basically translated them 1:1 with the original.
I doubt the later is the case, and I just haven't checked because procrastination I guess, besides I have other stuff to worry about and I have barely worked on any hacking projects as of late to delve into them.
 
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AlexMCS

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WTF? The advantages of porting a game to a system that runs faster has less flicker and native RGB support speaks for its self LOL!!

The OG is already perfectly playable on the NES (and emulators, and the many MM collections).
Sub second improvements on loading and reduced flicker is way too few to make the endeavor worthwhile IMO.

I stand by the notion that it's a /flex thing, but I'll wait to play it and see if it has something else.
 

ShadowOne333

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He makes these ports for msu-1 for streaming audio support.

Tbh there's not much that MSU-1 can offer nowadays when it comes to a SNES port of an NES game, since NES games have Mesen alongside HD sprite packs to ramp them up to 16-bit graphics and CD quality audio.
 

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The OG is already perfectly playable on the NES (and emulators, and the many MM collections).
Sub second improvements on loading and reduced flicker is way too few to make the endeavor worthwhile IMO.

I stand by the notion that it's a /flex thing, but I'll wait to play it and see if it has something else.
I am an original hardware kind of guy. My oldschool gaming setup has an RGB modded 32" JVC CRT and several RGB capable consoles. The native RGB support alone is a godsend.

EDIT: In my case :)
Post automatically merged:

You could potentially do some modifications to the code, swap out sprites and play NES Mega Man games with SNES Mega Man graphics... Something nobody in their right mind would ever want to do, because SNES Mega Man graphics were a step back from the glory of NES Mega Man.

However, a mere port is only useful to reduce lag and flicker as has already been said above.
The SNES would have a shitload of pallet space left over. the original sprites for the first 3 games have already been color expanded on the sega genesis, so that work is done for you, I would love to see a hack with the updated gfx :)
 
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AlexMCS

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am an original hardware kind of guy. My oldschool gaming setup has an RGB modded 32" JVC CRT and several RGB capable consoles. The native RGB support alone is a godsend.

EDIT: In my case :)

Then I stand corrected, as it has a very niche use case for you and similar "old hardware" people.
Have fun then.

P.S.: I personally think using old hardware is a huge waste of time, money and resources, but if it makes your day, go for it!
 
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LuigiXHero

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Tbh there's not much that MSU-1 can offer nowadays when it comes to a SNES port of an NES game, since NES games have Mesen alongside HD sprite packs to ramp them up to 16-bit graphics and CD quality audio.
You can play it on real hardware though and much more emulators than using a specific emulator for the nes stuff.
 
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ShadowOne333

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You can play it on real hardware though and much more emulators than using a specific emulator for the nes stuff.
Sure the hardware one is a good point, but I hardly think anyone who plays the original might be interested in replaying it in real hardware just for the MSU experience.
At least to me MSU alone is not enough of a motive to replay an entire game 100%, but if it had some QoL changes and revamped 16-bit visuals, then that'd be different.
 

ichig0

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P.S.: I personally think using old hardware is a huge waste of time, money and resources, but if it makes your day, go for it!

But new hardware feels so.. New, ya know? It's all so minimalist in design. Nothing that visually or sonically interesting going on with todays tech imo, but using old tech is like riding in a Time Machine. I have a lot of love for Ninty's old consoles and vibe. For instance, nothing new feels close to as good to me today as just surfing the eShop in the Wii era.. Nostalgia's a hell of a drug, changes the whole experience.
 

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I guess you don't collect anything :)

I used to, then I realized it was a waste of space, money, time etc. And gave it away.
Life gets better (to me, at least) the less things you have to worry about.

Sure, there is a modicum of fun to be had in that nostalgia trip of using old stuff, but it's really not worth it for me.
Maybe if I had "infinite" money and space and didn't have to worry about it, I'd think of investing in an open area/museum for people to enjoy it too.

Either way, we're veering off-topic now.
 

PhyChris

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I used to, then I realized it was a waste of space, money, time etc. And gave it away.
Life gets better (to me, at least) the less things you have to worry about.

Sure, there is a modicum of fun to be had in that nostalgia trip of using old stuff, but it's really not worth it for me.
Maybe if I had "infinite" money and space and didn't have to worry about it, I'd think of investing in an open area/museum for people to enjoy it too.

Either way, we're veering off-topic now.
The 32" CRT takes up a shitload of room :(
 

Scriber

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Project Nested isn't fully compatible, though. Sure it's quick and easy, but it's essentially an NES emulator and there are still many issues with it. Even if a game runs well on it, a port of the same game would still be the better option.
 
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