Gaming The Legend of Zelda: Phantom Hourglass

Farami9

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come on, Zelda is a huge property they cant stuff it up. The stylus control should be good if not great...

They show have the option of control though...
 

Deleted member 49417

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Probably they should add a function of either stylus or d-pad, it'll be a compromise
smile.gif
 

OrR

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I played the E3 demo at the Games Convention and the full stylus control was quite awesome and worked really well. The only problem was that you had to move the stylus around a lot for moving which would get tiring fast. Movement via d-pad/buttom-d-pad would probably be a good idea but also a little sad...
 

Hadrian

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I played the E3 demo at the Games Convention and the full stylus control was quite awesome and worked really well. The only problem was that you had to move the stylus around a lot for moving which would get tiring fast. Movement via d-pad/buttom-d-pad would probably be a good idea but also a little sad...
A lot of previews have basically said the same thing.

I've loved every Zelda game that Nintendo have made (forget about the Phillips ones, though 1 of those wasn't THAT bad) so I'm confident that Nintendo know what they are doing with the control part. My only gripes were with the graphics, now I've got nothing against the Wind Waker style, in fact I'd like all Zelda hand-held titles to have them, while the console versions have a more "realistic" look but the fake 3D looks a bit off to me, would've prefer if it looked more like 4 Swords GC.
 

OrR

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The graphics in the demo definitely needed some polishing but all in all they were pretty awesome, you get used to it fast. With the free dynamic touch gameplay it makes sense to have more free and dynamic 3D graphics as well. I'd love to see another new pixel perfect 2D button Zelda, too, but this won't be it anyway so it shouldn't even try but simply do it's own thing.
 

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The graphics in the demo definitely needed some polishing but all in all they were pretty awesome, you get used to it fast. With the free dynamic touch gameplay it makes sense to have more free and dynamic 3D graphics as well. I'd love to see another new pixel perfect 2D button Zelda, too, but this won't be it anyway so it shouldn't even try but simply do it's own thing.
I guess its one of those that would look better on the DS so I'll wait and see.
 

Gifted1

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I played the E3 demo at the Games Convention and the full stylus control was quite awesome and worked really well. The only problem was that you had to move the stylus around a lot for moving which would get tiring fast. Movement via d-pad/buttom-d-pad would probably be a good idea but also a little sad...

Since you tried out the game, what was the d-pad used for when you played it?
 

OrR

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I played the E3 demo at the Games Convention and the full stylus control was quite awesome and worked really well. The only problem was that you had to move the stylus around a lot for moving which would get tiring fast. Movement via d-pad/buttom-d-pad would probably be a good idea but also a little sad...


Since you tried out the game, what was the d-pad used for when you played it?
Nothing I think. Everything was done with the stylus as far as I remember.
 

OSW

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lets hope they make the controls well. i would like it to have traditional controls such as Ocarina of time. minish cap had it done alright but the two extra x and y buttons for the ds should make it much better in terms of hopefully equiping more than 2 items at once.

then again, using the stylus in some situations such as using bow and arrow could be quite good.
 

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