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Discussion in 'GBA - Console and Game Discussions, Help and Tips' started by Jaejae, Nov 16, 2007.
IMO it was Final Fantasy VI, albeit being a port.
I guess I'll have to say it was Mazes of Fate. It had its flaws, but at least it was original.
That last Ninja Turtles game was probably the best turtles game ever too.
The reduced complexity of the music in FF6 just kept reminding me that what I was playing was better in 1994. Really it bothered me so much that I didn't get very far at all in the game.
This year I enjoyed TMNT, Spider-Man 3 and Spyro. All three of those beat the crap out of the DS or home consoles but TMNT is the one I can see playing again.
Final Fantasy VI was the very last boxed GBA game in Japan, but that port didn't seem to run properly on my SC CF or the emulator for PSP. So I use it's PS1 version instead there.
well spyro was great, and it came out last. tmnt and ff6 were awesome too - and they all run great on both my EZ3 and EZ4
FFVI works fine on my EZ 3 in 1.
I really haven't noticed any difference between the GBA port and the original SNES version, at least not music wise.
TMNT would get my vote. Shame all the other versions of the game fell so short of the GBA edition.
Yggdra Union, the FF6 port had too many bugs for me, I rather play the other versions, I.e. Snes or PSX
IMO the bugs left in FFVI made it all the better, I still love watching Cyan's glitch.
Rhythm Tengoku was pretty good (probably better than anything released after it), so it gets my vote!
Rhythm Tengoku here as well.
Final Fantasy 5 Advance to me...6 was always to me kind of overrated and trashy. The game up to when the world was blown to bits was great, but the other 1/2 outright ruined the quality of the title. The last part was a lot of optional things, thin story, disjointed, a lot of collection. But, the killer was the hosed leveling/magic skill earning system because essentially anyone could use the best weapon/armor in the game and could back it up with a Ultima laiden death throw from each team member laying it on thick making boss fights as scary as a pack of IMPS in the first 5min of actual gameplay.
FF5 was hard as hell, ported quite nicely too regardless, and the system just worked because even if you could give everyone everything in skills (not gear), but not having a diverse party you were screwed.
TMNT for me it was a like a classic 2D side scroller, every other game after that was licensed crap.
FF6 for me, I couldn't finish my PSX/SNES replay because I can't stand old school graphics on large screen, have no problem with them on portable consoles though. I particularly like the few changes in the system, thought it was a nice touch. The music did not bother me much, I still enjoy them as much as I did, and maybe I wasn't paying attention but I haven't notice any bug at all half way through the game.
Spyro: The Eternal Night is a shockingly great 2-D Devil May Cry with very nice graphics/music. TMNT, as has been noted, is a lovely little beat-em-up and Mazes of Fate is a wonderfully creative dungeon crawler, one of my favorite RPGs on the system.
+1 its def spyro, cause thats the last one. mazes of fate is also excellent.
As of right now, I'm gonna say SpongeBob's Atlantis SquarePantis
Just a fun platformer...
this is actually a pretty fun game if you're a fan of sponge bob.
really simple platformer for little kids, with a unique pairing mechanic.
Well... Riviera The Promised Land and Yggdra Union.