Gaming The Conduit manual

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Conduit_Overview_small.jpg


Bigger Size:

http://www.4colorrebellion.com/media/pics/...it_Overview.jpg
 
Enemy-wise, it looks like they stole ideas from Halo, Metroid and Ninja Gaiden to make one of the most generic-looking games yet. Hopefully the online play will prove to be worthwhile, because I'm certainly not excited about the single-player experience. Of course, I could be way off base, and they might actually make a fun game, but so far it's not looking like more than a copycat experience.
 
irpacynot said:
Enemy-wise, it looks like that stole ideas from Halo, Metroid and Ninja Gaiden to make one of the most generic-looking games yet. Hopefully the online play will prove to be worthwhile, because I'm certainly not excited about the single-player experience. Of course, I could be way off base, and they might actually make a fun game, but so far it's not looking like more than a copycat experience.

So.. they're trying to be the next Halo?
tongue.gif


Well.. if the game end up being good, I don't really care about the generic enemies and story.. and, considering that the game doesn't have a publisher yet, that's probably not the manual
 
irpacynot said:
Enemy-wise, it looks like that stole ideas from Halo, Metroid and Ninja Gaiden to make one of the most generic-looking games yet. Hopefully the online play will prove to be worthwhile, because I'm certainly not excited about the single-player experience. Of course, I could be way off base, and they might actually make a fun game, but so far it's not looking like more than a copycat experience.

I seen a Intrerview with the developers at High Voltage and they said they took ideas out of other games.

Here is the interview:

http://www.joystiq.com/2008/06/16/intervie...ss-the-conduit/

QUOTE said:
Developers "stole shamelessly from mega-hits" to get the best features from each one. Games cited include Halo, Half-Life, Resistance, Metroid Prime and Goldeneye.

CockroachMan said:
So.. they're trying to be the next Halo?
tongue.gif


Well.. if the game end up being good, I don't really care about the generic enemies and story.. and, considering that the game doesn't have a publisher yet, that's probably not the manual

It soon will i think. Also in the link i posted was this:

QUOTE
hey avoided addressing the rumor about Nintendo self-publishing. Said Creative Director Matt Corso, "All I will say is that thanks to the explosion of interest in this title, we've had a lot of publishers knocking on our door."
 
who cares if its generic and stolen from other games?
I would say that they all stole from wolf3d and doom..

I am waiting for this game to shake up the FPS scene on the Wii , the wii deserves much more FPS's
 
I'm almost sure the game will end up sucking anyway, but I do hope at least the graphics will meet their expectations...
The game's graphic engine is likely the most advanced one on the Wii yet, and if it gets licensed by other developers, we might see some prettier Wii games soon
wink2.gif


But how can you call this game generic when there is stuff like Halo and dozens of WWII shooters?
Yes, the manual could just as well be a leak of a new Metroid Prime Hunters game, but at least it's a Sci-Fi shooter and not another fucking WWII shooter...
 
lou_weed said:
who cares if its generic and stolen from other games?
I would say that they all stole from wolf3d and doom..

I am waiting for this game to shake up the FPS scene on the Wii , the wii deserves much more FPS's

Well, I agree with you on one thing, Wii owners do deserve more. And I don't care if their ideas are taken from somewhere else -- God of War turned out great, and that game has shit lifted right out of Rayman 2: The Great Escape, as well as stuff from quite a few other games. But I do care if it's generic and uninteresting. I don't own a modded Wii, so I want some good damn entertainment for my $50. MoHH2 sure as hell didn't give me a $50 experience. Regardless, copying Halo's single player (at least Halo 1) would suck, in my opinion, because Halo's single player...well, sucked.

If they can do something really solid with the online, Conduit will be worth $50. If it's just more laggy mess, no thank you.
 
i have very mixed feelings about this game. graphically it looks much better than what we are getting which is a good thing. perhaps the engine can be sold.

but i havent been a big fan of games that over-borrow. they also tend to have a short lifespan compared to games that they borrow from. however, there are a few exceptions.

there are too things that will kill this game. if the game is really short, itll be popular for a little while and then quickly forgotten. we might see a sequel or two. if the game has bad multiplayer its doa.
 

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