Texture Problems when trying to create Custom Trophies (SSB4)

Discussion in 'Wii U - Hacking & Backup Loaders' started by RetroGamer732, Aug 2, 2016.

  1. RetroGamer732
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    RetroGamer732 GBAtemp Regular

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    So I recently found out you can inject models into the game (Can't for characters for at the time of typing this, it can't inject bones) and wanted to try to put a model into the game. I decided to take Gibdo's Sword (I just want to successfully import something so I can import other things others want) from Hyrule Warriors which I found on the model resource website. The problem is that whenever I try to use the textures, the game crashes as in the download, the textures were in .png, and I don't know what .dds format they need to be in, or how many mips they need. The model w/o an edited .nut works, but is red (Because of TexId issues) Can someone please help me figure out how to bet them with the correct format and amount of mips?
     
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  2. ThatNintendoNerd

    ThatNintendoNerd GBAtemp Regular

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    My guess is that its the same format and mipmaps as every other trophy. And how did you make textures!? Ive been trying to figure it out for the past few days. Can you help me or PM me on how?
     
  3. RetroGamer732
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    RetroGamer732 GBAtemp Regular

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    I didn't create the model, It's Gibdo's Sword from Hyrule Warriors which I downloaded from the Model Resource website. I have the model injected, and a edited .nut, but the texture doesn't show up (I'm so Close!). I heard on the Smash 4 modding discord that you can only inject 1 texture atm (I don't know If that means a texture + uvrays, or just the texture). If you're having problems importing the model, make sure it's a single mesh, i tried to import the melee blastoise model with multiple meshes, it didn't go well.
     
  4. ThatNintendoNerd

    ThatNintendoNerd GBAtemp Regular

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    No, Model importing is fine. The textures tho...